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View Poll Results: "Confirmation" crosshair/circle/sound? | |||
Yes | 58 | 81.69% | |
No | 13 | 18.31% | |
Voters: 71. You may not vote on this poll |
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2011-07-26, 03:20 PM | [Ignore Me] #1 | ||
Captain
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Simple - do you want to see "confirmation" crosshairs or circles in PS2?
This can only be undesirable if PlanetSide 2 doesn't show a crosshair for weapons fired from the hip, forcing you to use the iron sights. With "confirmation" crosshair, you get "free" aim assist if you happen to hit someone, letting you aim the rest of your shots better. It's kind of cheating, if there is no crosshair by default. It could also be used to pinpoint enemies hiding in foliage or smoke, which is kind of lame. On the other hand, it helps people learn how to use their weapons at range, especially since bullets don't hit instantly and fall over distance. This is extra-relevant for snipers. Any thoughts? Most of you would probably want this, since it was present in PS1, I suppose. Personally, I dunno which I find more desirable. |
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2011-07-26, 03:39 PM | [Ignore Me] #5 | ||
Brigadier General
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Like a hit marker? Hell yes we should have it. I don't think we need to worry about some goober just running around spamming some aoe just to find people. He'd be an easy target, and eyeballs work pretty well at seeing things.
As for throwing a grenade around a corner to see if someone is there, I call that good tactics. You can waste a nade to check if someone is there, or you can take the risk as you poke your head around the corner real fast. Each has their own risk/reward. Also, a hit marker is not aim assist. You still have to aim yourself. |
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2011-07-26, 03:49 PM | [Ignore Me] #7 | ||
Colonel
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I think it should definitely depend on the weapon. I agree it should be removed thumpers (and any other spammable indirect fire weapons), but for sniping it was much appreciated in both PS and BF2142.
It could probably be removed for shotguns as well, maybe lashers too? I could certainly see the use of it for MCGs and rifles though. Isn't the killspam enough? Last edited by Vancha; 2011-07-26 at 04:04 PM. |
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2011-07-26, 04:06 PM | [Ignore Me] #10 | ||
Private
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I realize that. Sometimes you don't kill things on a bombing run, there's not always a lot of radar coverage of enemy troops. I'd just like to know if I'm hitting anything at all or if I'm like the bombers in WWII bombing fields of cows instead of enemy targets.
Last edited by JanitOr KanOs; 2011-07-26 at 04:07 PM. |
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2011-07-26, 04:09 PM | [Ignore Me] #11 | |||
Brigadier General
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While I can see the logic of not having it on something like a thumper, in practice, do you see people doing this in PS1 now? I don't think I've ever seen anyone just running around outside, spamming a thumper all over looking for badguys. That gun can draw so much attention, if you tried that tactic, you'd get taken out pretty quickly. The only time I think I've seen anything even remotely like that is when somebody is camping stairs in a tower, and even then it's more to get kills than find bad guys. |
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2011-07-26, 04:10 PM | [Ignore Me] #13 | ||
Definitely need to have some kind of confirmation.
Even in situations w/o imaginary cross-hairs it's good to have. Yeah there are a few tricky things that could be done, but it's far more important to have the feedback. People spamming corners or whatever to see if there is a cloaker don't need the confirmation feedback anyway, You can see the burning or bullet hit. Make it only happen when looking down the sight, if it's that troublesome.
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All opinions are not equal. Some are a very great deal more robust, sophisticated and well supported in logic and argument than others. Last edited by Rbstr; 2011-07-26 at 04:12 PM. |
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2011-07-26, 04:12 PM | [Ignore Me] #14 | |||
Colonel
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Like someone said higher up, hit indicators could be considered an aiming aid as much as anything useful. I suppose it depends how hard it is to lead targets in PS2... Ah I see, I completely misunderstood your problem. Still, isn't that what the the gunner cam is for? So you can see what your bomber's hitting? Last edited by Vancha; 2011-07-26 at 04:13 PM. |
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