Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: whats in your wallet?
Forums | Chat | News | Contact Us | Register | PSU Social |
Home | Forum | Chat | Wiki | Social | AGN | PS2 Stats |
|
|
|
Thread Tools | Search this Thread | Display Modes |
2004-01-15, 02:39 PM | [Ignore Me] #31 | ||
Still doesn't solve the problem, it's instant access to the front, one good base fight can last more then an hour anyway. The only way i would support keeping the HART in the game is if you had to capture an orbital platform to use it (there would only be one of course) and even then you could only hart into friendly SOIs. And give it a failure rate, one in ten chance you get owned back to sanc because the pod melted or something.
__________________
{BOHICA} Last edited by Incompetent; 2004-01-15 at 02:44 PM. |
|||
|
2004-01-15, 02:42 PM | [Ignore Me] #32 | |||
Sergeant Major
|
|
|||
|
2004-01-15, 02:57 PM | [Ignore Me] #33 | |||
First Lieutenant
|
When on foot I focus on keeping all the towers under my empire�s control and do team oriented tasks such as patching up MAX units which always seem to be neglected. I find that soloing I can actually be more of a help the my empire in some cases because of my extreme mobility and rapid response capability. In my experience Squads can sometimes be rather selfish. On many occasions I�ve been denied transport due to vehicles being locked or me being kicked from the vehicle by it�s owner. Why? Because I was in another squad and not theirs. Many Squads are like this. It�s mostly a squabbling thing over BEP I suspect. Teamwork to them is limited to their Squad only so it�s pretty much �group soloing�. Ask yourself this: How many times have you been in a squad and the SL is NOT doing what the CR5�s are asking for? My point is soloing in PS is just fine. The problem here is an intolerance to people who have different preferences. Rather than allow for both methods of enjoying the game you�d rather just make one so handicapped that it�s useless. To me the beauty of this game is the variety is allows. You can solo, squad, platoon, attack, defend, raid the caverns, capture towers, sabotage, infiltrate, drive vehicles, pilot aircraft, etc. Nerf that variety and you damage the game as a whole. And please spare me the rhetoric about what the game was designed to be like. The �solo� is a selectable squad preference option. It�s built right into the user interface. Seems to me the game was designed to allow for that. So please stop clouding the issue by applying labels ("crack babies" and "quake mentality") and taking a phony �morally correct� posture that somehow your preference set is superior and �right� to someone else�s who is inherently �wrong� because it differs from yours. RANT OFF You did bring up a valid point in this thread about the HART being used as a tactical option. Having them be deployable only in a friendly SOI would eliminate that use of the HART and also help defenders arrive at a base that needs help. So recalling just to HART would be a defensive strategy ONLY and not an offensive one like it�s currently used for. That change alone would nerf zergs and help fill Galaxies at the same time. I like it. I would like to see a consideration made for people who just joined the game. They should not have to wait around.
__________________
|
|||
|
2004-01-15, 03:16 PM | [Ignore Me] #35 | |||||
And theres no reason not to join an outfit and squad up with them to coordinate your ninjaing of towers.
__________________
{BOHICA} |
||||||
|
2004-01-15, 04:06 PM | [Ignore Me] #36 | |||
First Lieutenant
|
That is crap game design. Changes need to account for everyone and what is in the best interest of the commnunity as a whole. Catering to a only select will kill the game. Your above quoted comments sound very much like a rogue or �solo� squad. Non-members don�t get transportation in the extra seats in your vehicles and other members in your empire (ANT drivers) don�t get your support. You are too busy blowing generators to be of real use. Oh, and congratulations on using an entire squad to do the work a lone cloaker could accomplish. Very efficient.
__________________
Last edited by BadAsh; 2004-01-15 at 04:11 PM. |
|||
|
2004-01-15, 04:31 PM | [Ignore Me] #37 | |||||||
__________________
{BOHICA} Last edited by Incompetent; 2004-01-15 at 04:34 PM. |
||||||||
|
2004-01-15, 07:09 PM | [Ignore Me] #38 | ||
First Lieutenant
|
Well Incom,
I think we are just going to have to agree to disagree on this one. IMHO PS should be a squad team game and a solo game combined as it is now. The beauty with PS is the choice you have. Some people think it should be squad only and others think it should be solo only. Neither extreme view appeals to me too much. You can't change the game rules to force or "encourage" a specific playing style. Eliminating player choices will eventually eliminate players. Playing solo is just as valid as playing in a squad. Both are clearly allowed by game design. If you prefer squad only play, that's fine. But, don't be intolerant to people who choose to play solo. I mean you are Incompetent not Intolerant right?
__________________
|
||
|
2004-01-15, 07:35 PM | [Ignore Me] #40 | |||
First Lieutenant
|
__________________
|
|||
|
2004-01-15, 09:14 PM | [Ignore Me] #42 | ||
First Sergeant
|
Whatever happened to the "Orbital platforms"? I remember reading about these before (or maybe it was all a dream). Now that would be nice. Leave the HART timer the way it is, but you have to switch to the drop pod in the orbital platform. That of course would also take some time, but would be infinitley more fun than just staring at some big clock counting down. During that time, you could still see messages that were broadcast in sanc (thus allowing you to still put together squads and offer GAL rides). But, it would give us poor players something else to do while we waited.
I for one wouldn't mind all the waiting, as long as they made it fun to do so. Finally, the idea of dropping only in friendly SOI's would be great. But, you would need to lock out SOIs that were already hacked. As to folks who drop on empty bases, kill the gen, and then camp it. I think the entire debate about force domes was to stop this style of play. The dev's point seems to be they want to force folks to the FEBA (Forward Edge of the Battle Area) and not behind the lines. The comments I have seen were about how this was unfair to defenders, because to only way to stop it was to position guards at each base (which means lots of folks pulled away from defense for guarding a base that may not get hit). That would be really quite easy to accomplish. Just need to throw a force dome around all bases that drops when the connecting base is hacked. But, there I go mixing threads. Poor posting on my part, but hey, you guys started it.
__________________
KIAsan [BWC] If it's not nailed down, it's mine. If I can pry it up, it's not nailed down. |
||
|
2004-01-15, 10:50 PM | [Ignore Me] #44 | ||
Lieutenant Colonel
|
why are you paying $13 to play Quake? Quake is free.
I think you have too much money to spend. You should do something good, like donating your money to starving drunken university students.
__________________
I love you, You love me, Lets go kill those dammn NC's With their jackhammer shotguns, And their Phoenix Missiles too, and make them wish they were barney's too. |
||
|
|
Bookmarks |
|
|