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Old 2004-01-14, 06:28 PM   [Ignore Me] #1
BadAsh
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HART Timer idea


It�s pretty simple actually, but why not make the HART timer based on the time the player is in the sanctuary rather than on a set schedule (every 5 minutes) like it does now?

The way this would work is your personal HART times starts when you get to the sanctuary. So if the times is say 5 minutes, you have to wait the full 5 minutes to get onto the HART. This would ensure the maximum wait time per HART use and cause groups that recall to HART drop at different times. So those global �everyone recall and drop at location X� CR5 commands won�t be as effective because the drops will be individually timed and not come in huge waves. Finally, I�d bump the HART timer to perhaps 8 or 10 minutes. However, I�d grant one time grace period for someone who just logged on so they could launch immediately provided they have been logged out for more than 10 minutes.

To implement this I�d ditch the HART shuttle animation and just have a simple animation of individual pods launching from the launch bay area. I think it would look cool to see a whole bunch of staggered launched from the sanctuary. Also, I believe this would be effective at reducing HART usage because if you choose recall as your transportation method you know you are in for a full timer count (5, 8, 10, or whatever is decided) wait.
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Old 2004-01-14, 06:31 PM   [Ignore Me] #2
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i favor just raising it to 15 or 20 min, because the timer makes it to hard to drop in concert if you can't go by vech
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Old 2004-01-14, 06:35 PM   [Ignore Me] #3
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i say just raise it to 15 and no personal timers but a 15 minuet wait woud make more traveling by vehic. the time you can get on should be longer too
 
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Old 2004-01-14, 06:37 PM   [Ignore Me] #4
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Yes lets add another script to add lag whooo! Just make the hart 20min so we can make some orginzed attacks and not just all drop from the sky.
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Old 2004-01-14, 06:43 PM   [Ignore Me] #5
Red October
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How about making it a little random...like in real life. Have it return at different intervals of 5-10-15 minutes and none of the other HART areas are synchronized. A HART can have mechanical problems, come under fire, atmospheric conditions, crash, etc. and may not always be their at "scheduled" time. Just like our airports today.
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Old 2004-01-14, 06:44 PM   [Ignore Me] #6
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I don't like the idea because then you would have to drop at different times then the rest of your squad.
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Old 2004-01-14, 06:44 PM   [Ignore Me] #7
BadAsh
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Originally Posted by Rbstr
i favor just raising it to 15 or 20 min, because the timer makes it to hard to drop in concert if you can't go by vech
I think a 20 min wait would be a bit much... it's convenient for GAL pilots and crap for everyone else, especially if you just joined a game. You then find out your friends are on Ish at base X and now you have to wait 20 min just to join on the fun. MAX and infantry and cloaker based cert sets will get owned by this change... vehicle or pilot based cert sets will just drive/fly to location... Mossy pilots will laugh at the timer and Rexo/HA/SA troopers, UniMAX guys, and tricked out Infiltrators will cry.

To me the problem with the HART is that if the timer is short enough people choose this as a primary means of transportation. If the timer is too long then it becomes a drag. But, if it was only set to prevent use as prefered transportation without making it suck for people just joining the game then I'd be all for it.

That's the root justification I had for my individually timed HART timers. If you just joined, no problem, join right in. If you are already on the continent and want to travel to another the HART is an option, but ground or air transport would be a faster/better option.

The staggering drops was a secondary effect of this implimentation, good but not the primary goal.
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Old 2004-01-14, 06:47 PM   [Ignore Me] #8
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Originally Posted by SecondRaven
Yes lets add another script to add lag whooo! Just make the hart 20min so we can make some orginzed attacks and not just all drop from the sky.
Lag? Where in the sanctuary? LOL, who cares. Perhaps you don't mind joining the game to find out you just missed the HART... 20 minute wait to play? FUCK that.
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Old 2004-01-14, 06:50 PM   [Ignore Me] #9
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Yeha you shoudl wait 20 min or drive yourself there. you can get into a max armor when you get there. why would infils cry? most have ATV or skeeter
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Old 2004-01-14, 06:57 PM   [Ignore Me] #10
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Originally Posted by Rbstr
Yeha you shoudl wait 20 min or drive yourself there. you can get into a max armor when you get there. why would infils cry? most have ATV or skeeter
My Infiltrator build:

Adv Med
Adv Hack
CE
Inf suit
Special Assault (to kill spitfire turrets and MAX units)
AMS

So you are suggesting I drive my AMS from the sanc through a "home" continent to a linked continent just to catch up with my squad? That would take 20 minutes by itself and I'd probably get busted by enemy air at least once on my quest like trip. FUCK that. LOL

More than likely what you will see is I'd drop my AMS (team support cert) for a better ride for ME like ATV or a "disposable mosquito"... lame.

This change will just force more pilot cert builds. Rexo troops are completely screwed by this... every go Rexo hiking? LOL Now that's a quality gaming experience!
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Old 2004-01-14, 07:03 PM   [Ignore Me] #11
Unknown
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If I had to guess, I'd say that when the broadcast warpgates go into effect, they may raise the HART timer, at least back to 10 minutes. In any case, driving/flying into the cont may turn out to be the preferred method over HART drops once the broadcast warpgates finally make it in.
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Old 2004-01-14, 07:16 PM   [Ignore Me] #12
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yeha the broadcast WG's let you go to any cont that one of your locked const goes to. This game is not about droping in to just start killing people ther are other things to keep i minde like tactics and transportation. AMS's aren't that slow anyway.
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Old 2004-01-14, 07:17 PM   [Ignore Me] #13
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Originally Posted by Unknown
If I had to guess, I'd say that when the broadcast warpgates go into effect, they may raise the HART timer, at least back to 10 minutes. In any case, driving/flying into the cont may turn out to be the preferred method over HART drops once the broadcast warpgates finally make it in.
Yeah, I hope so. My only real beef with a long ass HART times is for when you first join the game. That sucks. When I used my 7 day trial last october the 15 min HART timer stopped my 2 friends from playing the game. As luck would have it the first 4 or 5 times we decided to join and play together a while we just missed the damn shuttle... so we sat there watching 14+ minutes tick by... so that's at least 2 players that are playing another game now directly because of that long timer. Hard to recover from a "this sucks" first impression...
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Old 2004-01-14, 07:18 PM   [Ignore Me] #14
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Originally Posted by Rbstr
AMS's aren't that slow anyway.
Ok then YOU get from point A to point B on a cont like Cheryshen or Serahus in an AMS
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Old 2004-01-14, 07:51 PM   [Ignore Me] #15
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leave the HART the way it is 5 min enuff people arent paying $13 a month to wait around.
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