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Old 2004-01-21, 12:00 PM   [Ignore Me] #31
Jagd
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Jesus Christ Vet, no more vodka in your morning OJ please.
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Old 2004-01-21, 12:18 PM   [Ignore Me] #32
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Originally Posted by infinite loop
But balance is ONLY important across the board. The only question the devs have to answer is, are all 3 empires balanced? The HA weapons do not have to be equal, just like the MAXes don't, and the tanks don't. Each have strengths and weaknesses, and when you find yourself on the losing end of an empire weakness, then it's easy to complain about balance. That's why the game will never be balanced in alot of people's minds, and it's a very tough thing for the devs to do. But I think they've done a great job, and are continuing to make tweaks to maintain across the board balance.
There's a huge flaw in your logic. The TR had the best AI max and the best AV weapons in the game. At that time, the MCG sucked horribly and the 'argument' given for the MCG sucking was that it wasn't one of the TR strong points. The TR had their MAX, and they had their AV, quit complaining about HA, quit complaining about your crap tank. At the time I was playing mostly TR and I could understand that. Play to your empire's strengths, stay away from their weaknesses. My grunt ran around with a Cycler and Striker the majority of the time. Then the other 2 empires continually bitched about the Pounder until it got not one but 2 massive nerfs. Then they continued bitching until the Striker was a shadow of it's former self (to be completely honest, it was overpowered against MAXs and air). Then the MCG was buffed to be okay. I personally still prefer the Cycler to it, but to each his own. The strengths/weaknesses argument lost all merit when the main strengths of the TR were repeatedly sodomized due to other empire's bitching.
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Old 2004-01-21, 12:28 PM   [Ignore Me] #33
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The flaw is not in my logic. That rests with the devs decisions to be influenced by the whiners. My argument stands.
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Old 2004-01-21, 01:51 PM   [Ignore Me] #34
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Anyone interested in seeing how much the nerf/buff threads actually influence the devs, check out this thread that SmokeJumper replied in:

http://boards.station.sony.com/ubb/p...ML/001286.html
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Old 2004-01-21, 02:06 PM   [Ignore Me] #35
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All HA should be balanced against the lasher at launch, or axed completely, and loop, unless you want to give me my Pounder and striker back find a new arguement, you've already admited you don't care about balance as long as your having fun.
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Last edited by Incompetent; 2004-01-21 at 02:09 PM.
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Old 2004-01-21, 02:11 PM   [Ignore Me] #36
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Originally Posted by Incompetent
All HA should be balanced against the lasher at launch, or axed completely, and loop, unless you want to give me my Pounder and striker back find a new arguement, you've already admited you don't care about balance as long as your having fun.
Where did I ever say that you shouldn't get your Pounder or striker back? All I said was that balance has to be considered from an overall standpoint, not on a weapon-class basis. I never specified if I thought anything should be buffed or nerfed.

And I never said I didn't care about balance. I care alot, I want the game to be fun for as many people as possible, and be balanced, so that the devs can focus on new stuff and not tweaking balance.
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Old 2004-01-21, 02:19 PM   [Ignore Me] #37
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Meh, i'm just disgruntled and overreacting to one of your posts, just ignore me for now. Half the reason HA is so dominate is because of the bases/towers architechture, i'll probably post a rant on that later.
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Old 2004-01-21, 03:12 PM   [Ignore Me] #38
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Originally Posted by Incompetent
Meh, i'm just disgruntled and overreacting to one of your posts, just ignore me for now. Half the reason HA is so dominate is because of the bases/towers architechture, i'll probably post a rant on that later.
TR have every right to be disgruntled, in my mind. TR is the only empire that is currently worse off than they were at launch. For every minor buff they've received, the other empires have gotten just as much or more. For every nerf they've gotten...well, the nerfs have not been spread out evenly. Whenever a TR brings up their weaknesses they get responses of "You have the best MA and pistol!" as if those are balance-swinging issues (and the pistol is highly debateable).

TR

Pistol-Same
MA-Same
HA-Buffed
AV-Nerfed
AI MAX-Nerfed
AV MAX-Nerfed
AA MAX-Same
Tank-Buffed

NC

Pistol-Same
MA-Same (?)
HA-Nerfed (range nerf if I recall correctly)
AV-Slight buff
AI MAX-Buffed
AV MAX-Same
AA MAX-Hard to say, many changes. Say equal.
Tank-Biggest buff

VS

Pistol-Buffed
MA-Buffed
HA-Buffed
AV-Nerfed
AI MAX-Buffed
AV MAX-Buffed
AA MAX-Buffed
Tank-Supposedly buffed

Wow, I forget how bad the VS were...

The TR nerfs were major nerfs. The NC has actually stayed pretty consistent (which might explain some of their appeal) while the VS has improved the most by far. It seems pretty easy to understand why the TR would feel a little bit shafted.
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Old 2004-01-24, 09:49 AM   [Ignore Me] #39
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Originally Posted by infinite loop
The problem with most balance arguments is that they are looking to balance every weapon class, or certain situations, or each vehicle. But balance is ONLY important across the board. The only question the devs have to answer is, are all 3 empires balanced? The HA weapons do not have to be equal, just like the MAXes don't, and the tanks don't. Each have strengths and weaknesses, and when you find yourself on the losing end of an empire weakness, then it's easy to complain about balance. That's why the game will never be balanced in alot of people's minds, and it's a very tough thing for the devs to do. But I think they've done a great job, and are continuing to make tweaks to maintain across the board balance.
I really liked how you defended the jackhammer for us NC. It's just too bad you made this point I always lose attention as soon as people throw this stuff in the mix, like "yeah we have the jackhammer, but you have the magrider!". Little bit of advice: don't use that argument, only thing it will do is admit you're outta arguments..

To get back on topic (jackhammer balance) I think it's important to remember the way certs are balanced in Planetside is not pure firepower, it's just the usefullness of it. That's why you spend as much points on a 1 person killingmachine(reaver) as on a single HA weapon. It's because that reaver won't get you all the way to your goal (the cc) like the HA does. That's also why I think the jackhammer is a piece of crap for 4 points. Yeah sure it's pretty powerful up close, but as soon as the enemy is like a few steps away you'll get owned by proper aiming MA wielding people. I refuse to spend 4 points on a slightly better sweeper Most of the arguments people give against the jackhammer are based on other (broken) game mechanics. The first is surge of course, I hope to god to they make it impossible to draw weapons with surge on. Second is the triple-shot-barrel argument, due to a bug (which spork now admitted) there was something wrong with the reloading time of it, that will be fixed soon. I do admit jackhammers are the single best weapon for tower battles, but then again I think towers are too frikking important(and easy to take) anyway.

The chaingun will kill only slightly slower at point blank, while still being quite powerful at short-medium range. The lasher has the disadvantage of not being direct-fire but it can supress(sp?) an area like no other hand-held weapon besides perhaps a thumper. As a terran I would say the same, sure the chaingun is powerful, but it isn't that much more useful than a cycler. Lasher is the best heavy weapon IMO, and even then I'd doubt if it's worth the 4 points. There are just so many other things you can do with em.
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