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PSU: So, does this "Planetside" have chicks?
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2004-01-21, 12:18 PM | [Ignore Me] #32 | |||
Lieutenant Colonel
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2004-01-21, 01:51 PM | [Ignore Me] #34 | ||
First Sergeant
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Anyone interested in seeing how much the nerf/buff threads actually influence the devs, check out this thread that SmokeJumper replied in:
http://boards.station.sony.com/ubb/p...ML/001286.html |
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2004-01-21, 02:06 PM | [Ignore Me] #35 | ||
All HA should be balanced against the lasher at launch, or axed completely, and loop, unless you want to give me my Pounder and striker back find a new arguement, you've already admited you don't care about balance as long as your having fun.
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{BOHICA} Last edited by Incompetent; 2004-01-21 at 02:09 PM. |
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2004-01-21, 02:11 PM | [Ignore Me] #36 | |||
First Sergeant
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And I never said I didn't care about balance. I care alot, I want the game to be fun for as many people as possible, and be balanced, so that the devs can focus on new stuff and not tweaking balance. |
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2004-01-21, 03:12 PM | [Ignore Me] #38 | |||
Lieutenant Colonel
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TR Pistol-Same MA-Same HA-Buffed AV-Nerfed AI MAX-Nerfed AV MAX-Nerfed AA MAX-Same Tank-Buffed NC Pistol-Same MA-Same (?) HA-Nerfed (range nerf if I recall correctly) AV-Slight buff AI MAX-Buffed AV MAX-Same AA MAX-Hard to say, many changes. Say equal. Tank-Biggest buff VS Pistol-Buffed MA-Buffed HA-Buffed AV-Nerfed AI MAX-Buffed AV MAX-Buffed AA MAX-Buffed Tank-Supposedly buffed Wow, I forget how bad the VS were... The TR nerfs were major nerfs. The NC has actually stayed pretty consistent (which might explain some of their appeal) while the VS has improved the most by far. It seems pretty easy to understand why the TR would feel a little bit shafted. |
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2004-01-24, 09:49 AM | [Ignore Me] #39 | |||
Contributor Corporal
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To get back on topic (jackhammer balance) I think it's important to remember the way certs are balanced in Planetside is not pure firepower, it's just the usefullness of it. That's why you spend as much points on a 1 person killingmachine(reaver) as on a single HA weapon. It's because that reaver won't get you all the way to your goal (the cc) like the HA does. That's also why I think the jackhammer is a piece of crap for 4 points. Yeah sure it's pretty powerful up close, but as soon as the enemy is like a few steps away you'll get owned by proper aiming MA wielding people. I refuse to spend 4 points on a slightly better sweeper Most of the arguments people give against the jackhammer are based on other (broken) game mechanics. The first is surge of course, I hope to god to they make it impossible to draw weapons with surge on. Second is the triple-shot-barrel argument, due to a bug (which spork now admitted) there was something wrong with the reloading time of it, that will be fixed soon. I do admit jackhammers are the single best weapon for tower battles, but then again I think towers are too frikking important(and easy to take) anyway. The chaingun will kill only slightly slower at point blank, while still being quite powerful at short-medium range. The lasher has the disadvantage of not being direct-fire but it can supress(sp?) an area like no other hand-held weapon besides perhaps a thumper. As a terran I would say the same, sure the chaingun is powerful, but it isn't that much more useful than a cycler. Lasher is the best heavy weapon IMO, and even then I'd doubt if it's worth the 4 points. There are just so many other things you can do with em. |
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