How has rexo buff affected the game? - Page 3 - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: Illiterate? Post today for free help.
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 1 Discussion

Reply
 
Thread Tools Search this Thread Display Modes
Old 2004-02-07, 02:00 PM   [Ignore Me] #31
Queensidecastle
Contributor
Major
 


Heavy assault was not really affected at pointblank-5m by the Rexo buff but it most assuredly was for anything past 10m it makes a huge difference. I lasted much, much longer last night against jack users and everying else from Tank shell splash to Plasma. It is really an ausome buff.

From the Infiltrator side of things it is quite hard to kill a Rexo with a repeater now. It was damn hard. So what I did was just switch over to the Spiker. I had great results with the Spiker and I suggest each Infiltrator explore doing this if you want to continue to kill
Queensidecastle is offline  
Reply With Quote
Old 2004-02-07, 02:38 PM   [Ignore Me] #32
Rbstr
Contributor
Lieutenant General
 
Rbstr's Avatar
 
Misc Info


I just got it to work and I'm sad becasue the guass takes a few more shots to take a rexo down. Though i exparaments with hitting the with Pheonixes, then shooting and that seems to be promising
__________________

All opinions are not equal. Some are a very great deal more robust, sophisticated and well supported in logic and argument than others.
Rbstr is offline  
Reply With Quote
Old 2004-02-07, 02:39 PM   [Ignore Me] #33
Jaged
Contributor
Lieutenant General
 
Jaged's Avatar
 


I finaly got to play my NC infil this morning, and I can say that I was still kicking major ass. The major bain of my existence is interlink facilities and or spitfires, but if I could get the jump on a full health rexo, with no spits around, the chances were that he was dead. All you really have to do is mimic the surgile style of play. Jump and surge around as fast as you fucking can while staying as close as you can, and they won't be able to get off a clean shot on you. Only fire your weapon at them when you have a clean shot. DO NOT hold down the trigger the hole time. I think I got around 27 kills, but I would of gotten more if the enemy diddnt have two interlink facilities and so many damn spits.
__________________
Jaged is offline  
Reply With Quote
Old 2004-02-07, 02:47 PM   [Ignore Me] #34
Rbstr
Contributor
Lieutenant General
 
Rbstr's Avatar
 
Misc Info


Man i can't wait for Br20 when i can get CE, mwhahahah!
__________________

All opinions are not equal. Some are a very great deal more robust, sophisticated and well supported in logic and argument than others.
Rbstr is offline  
Reply With Quote
Old 2004-02-07, 03:49 PM   [Ignore Me] #35
Seer
Major
 


I've got no beef with the jackhammer, but a lot of NC seem confused at what point blank range is. Point blank is when your character model is beaching itself on your target's character model. The Jackhammer, which I have used extensively on my own, is viable well outside point blank range. It's not crazy deadly like it is at PB, but it's still an extremely effective weapon and definitely far from worthless. If you want to say the magscatter is is only useful at pb range you have a point. Jackhammer, no.
__________________
-Seer

Last edited by Seer; 2004-02-07 at 03:58 PM.
Seer is offline  
Reply With Quote
Old 2004-02-07, 05:10 PM   [Ignore Me] #36
Fenrys
Major
 
Fenrys's Avatar
 


My cloaker ditched Advanced Targeting for Melee Booster, and switched up some favorites to cary more ACE's.
Fenrys is offline  
Reply With Quote
Old 2004-02-07, 05:24 PM   [Ignore Me] #37
Jaged
Contributor
Lieutenant General
 
Jaged's Avatar
 


Originally Posted by Seer
If you want to say the magscatter is is only useful at pb range you have a point. Jackhammer, no.
Saying the the mag scatter is usless at medium range is an over statement. I can easily take out a enemy cloaker with it, or finish off a rexo that I previously damaged at point blank. Even if they are kind of far away.
__________________
Jaged is offline  
Reply With Quote
Old 2004-02-07, 05:53 PM   [Ignore Me] #38
Queensidecastle
Contributor
Major
 


Well be glad because the Magscatter is the only pistol that isnt nerfed from an Infils perspective. I have an NC infil and I know that you can kill in 3 shots but expect to kill in 4. Not a single thing changed after the Rexo buff in this reguard. Can kill in 3, expect to kill in 4 just like always. The other pistols are shit now, so if you are NC and have the Magscatter, gratz you, but the rest of us have to find a new way to take Rexos now. Ths Spiker simply ownz. I landed on top of the Bio Lab Gen building and killed 7 troopers while my squad was crashing the Gen and was never discovered. Thats just not possible with the other Infiltrator weapons
Queensidecastle is offline  
Reply With Quote
Old 2004-02-07, 07:58 PM   [Ignore Me] #39
Byteblock
Private
 


The only weapon that's really "nerfed" by this is the surpresser. This used to be the best rifle in the game, but now it looks like I might have to pop the 2 points for MA to get a sweeper, as it's highly ineffective now.

For my infantry guy I grabbed rexo last night and was quite pleased to see it finally being worth the 3 points.
Byteblock is offline  
Reply With Quote
Reply
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 1 Discussion

Bookmarks

Discord


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 04:18 PM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.