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2004-07-24, 01:26 PM | [Ignore Me] #31 | ||
Ethics
Etiquette These things an FPS does not make. There are always going to be people who just do that stuff because they know it pisses them off. The other night during our ops night I shot down probably 20 or so aircraft, yet only registered 9 kills. Yes, it ticked me off to see that. But I'm not about to leave a highly volitile enemy air situation just to chase down one lonely coward. That person will meet their maker soon, especially if we're flying over a contested tower. If you bail out of a vehicle, you're respawn timer should automatically add 10 seconds to your respawn time. Just a small penalty to pay for dodging a deserved kill. But once again, like I said up top; Ethics Etiquette These things an FPS does not make
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Commanding Officer To the next idiot who says the PS2 Devs do not listen: See this Thread |
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2004-07-24, 01:34 PM | [Ignore Me] #32 | ||
Bollox, what kind of player will just simply let you kill him when he knows he's outskilled. The only smart thing to do is to bail and try to make a difference on the ground, not to give you, the enemy, experience. If you want the kill, dive down and kill him.
Tying to denie you the exp for a kill is a perfectly viable tactic. Same with rocket spam, they're killing the enemy any way they can. Get a skyguard to counter them. The entire point of planetside is to try to annahilate the enemy in any way possible and deny the oposing players whatever you can. |
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2004-07-24, 02:32 PM | [Ignore Me] #33 | |||
Whilst it is kinda annoying when someone bails, I just think to myself "well that's what I would have done in the same situation." It's not about denying someone exp, it's about survival. |
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2004-07-24, 03:18 PM | [Ignore Me] #34 | |||
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2004-07-24, 03:51 PM | [Ignore Me] #35 | |||
Lieutenant General
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2004-07-24, 05:31 PM | [Ignore Me] #37 | ||
Corporal
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People will do anything to survive in the game. the people that bail out when they get shot at are so skillless, they know they have no hope of winning in the air so they bail. once i get the game, i'll bail only if i loose control and have tryed every manuver go get him off my tail. chivalry left the battlefield with knights and samuri.
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2004-07-24, 05:37 PM | [Ignore Me] #38 | ||||
First Sergeant
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Anyways, after reading all the post, I have to agree with Dhark. I think you should at least get the xp for the vehicle when it crashes.
Last edited by KeviN; 2004-07-24 at 05:41 PM. |
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2004-07-24, 06:48 PM | [Ignore Me] #39 | |||
And who gives a damn if they're missiles? A striker is a missile, does that kill people instantly? How about a phoenix missile? Or even a decimator? This is a game, and balance is all that matters. Making Reavers able to obliterate the stuff that's suppose to be a threat to them (infantry/MAXs) is stupid. The only thing that keeps them from ruling the game is that they don't have the endurance of a tank, and run out of rockets after blowing away a handful of infantry and MAXs. With any luck, they'll fix this obvious oversight and massive flaw in the game, regardless of what people like you think "should" happen because of realism, or whatever you want to call it. Reavers shouldn't be able to annihilate infantry and MAXs as they do. If Planetside is ever going to come close to fully realizing its potential, these all-in-one vehicles need to be addressed. |
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2004-07-24, 09:24 PM | [Ignore Me] #41 | |||
Staff Sergeant
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[/sarcasm]
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Destiny, chance, fate, fortune - they're all just ways of claiming your successes without claiming your failures. |
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2004-07-24, 09:27 PM | [Ignore Me] #42 | ||
Sergeant Major
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I think reavers should stay as they are. It bugs me that 20mm is as weak as it is at AI, but it takes like 1/6 of their rockets to kill a damned infantry. In a skeedo you can whore waaaaaay more infantry kills and in a liberator I can practically kill 6 people and an ams in a clip :P
Honestly, I think there is a good air/infantry balance as is, I am just suprised people whine about reavers as much as they do, skeedos and libs are way worse imo- a good skeedo has way more potential, and a good liberator is nigh-impossible to down from the ground without zerging it. |
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2004-07-24, 10:58 PM | [Ignore Me] #43 | |||
First Sergeant
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2004-07-25, 12:23 AM | [Ignore Me] #44 | ||
Contributor First Lieutenant
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i think they need to fix aircrafts so you can blow them up... i hate making a fully loaded lib go out of control just so i cant shoot it anymore becasue it drops 20 meters in half a second.
o and if you have ever been a burster you will know you get kill all the time by aircraft becuase you have no defence. i personally do not bail when shot down by an aircraft only AA maxs. |
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2004-07-25, 12:26 AM | [Ignore Me] #45 | ||
Brigadier General
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Install the 20mm gun on the reaver in the middle of it (it originally was intended like this), and give it Enforcer-esque rockets that fire both barrels quickly but take longer to reload. This would better define the 20mm as an accurate AI weapon and the rockets as slow-but-beefy AV weapons.
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