the Phoenix and its flaw - Page 3 - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: Damn! The bullets won't go through the walls!
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Reply
 
Thread Tools Search this Thread Display Modes
Old 2011-02-18, 05:02 AM   [Ignore Me] #31
Peacemaker
Contributor
Major General
 
Peacemaker's Avatar
 
Re: the Phoenix and its flaw


I don't think there should be any infantry lock on weapons. This discussion has shown what everyone WANTS AV to be. The anti Air weapon. AV should be split into two sections, anti armor and anti Air. How you do it, IDC. Nothing in the infantry arsenal should be lock on. Nothing in the game should be fire and forget.

New net code may fix lock on weapons but for now I think they are ludacris. The NC AA max is win mode vs aircraft. The missiles WILL NOT MISS on a water map. The damage is low but look at AV. How many AV max rounds does it take to take out a lightning? Honestly I think everything should be direct fire till you get into vehicles. Camera guided missiles are fine by me, but the near zero skill it takes to point lock on and fire guided missiles is stupid. Wasp missiles are GREAT. If you dont keep your cursor on them they miss. Thats the way any lock on should be.

Like I said though AA maxes shouldnt be lock on at all. TR get a flack round, VS get a non arching direct fire weapon, and the NC should get a kinetic damage weapon that has lower ROF and higher damage. Remove the no skill weapons plz. (And for anyone who wants to argue, no, reaver isnt a no skill weapon. It takes no skill to take down a lone infantry with no AV, just like it takes no skill to take down a lone infantry with only AV with a cycler. Rock paper sizzors losers. Aircraft should pwn infantry. as it stands now missing ONCE with a reaver rocket pod means a rexo is alive. A full pod does nothing to a skyguard. AV and AA needs a rebalance.
__________________
Peacemaker is offline  
Reply With Quote
Old 2011-02-18, 07:33 AM   [Ignore Me] #32
Wrath
Corporal
 
Re: the Phoenix and its flaw


lock on weapons are fine but there should be an effective way for losing the lock on flares/smoke and when somebody is locked onto to a vechile there should be a laser targetting beam shoot from the person with the lock on to the vehicle so there is a visual marker for the person in the vechile to see who has him locked up
Wrath is offline  
Reply With Quote
Old 2011-02-18, 11:36 AM   [Ignore Me] #33
Hamma
PSU Admin
 
Hamma's Avatar
 
Re: the Phoenix and its flaw


Wait, what Bags? Those are not the only lock on, what about NC and VS AA MAXs?
__________________

PlanetSide Universe - Administrator / Site Owner - Contact @ PSU
Hamma Time - Evil Ranting Admin - DragonWolves - Commanding Officer
Hamma is offline  
Reply With Quote
Old 2011-02-18, 11:58 AM   [Ignore Me] #34
Bags
Lieutenant General
 
Bags's Avatar
 
Re: the Phoenix and its flaw


Originally Posted by Hamma View Post
Wait, what Bags? Those are not the only lock on, what about NC and VS AA MAXs?
Oh whoops, I forgot about them because they're so bad at actually killing air XD.
Bags is offline  
Reply With Quote
Old 2011-02-18, 12:00 PM   [Ignore Me] #35
Canaris
Contributor
General
 
Canaris's Avatar
 
Re: the Phoenix and its flaw


Originally Posted by Bags View Post
Oh whoops, I forgot about them because they're so bad at actually killing air XD.
.................................................. .........................
Canaris is offline  
Reply With Quote
Old 2011-02-18, 12:03 PM   [Ignore Me] #36
Bags
Lieutenant General
 
Bags's Avatar
 
Re: the Phoenix and its flaw


Originally Posted by Canaris View Post
.................................................. .........................
Can't remember the last time I was shot down by one or the last time I've gotten a kill with them (though I have had sparrow / starfire certed since 2007)
Bags is offline  
Reply With Quote
Old 2011-02-18, 12:26 PM   [Ignore Me] #37
Hamma
PSU Admin
 
Hamma's Avatar
 
Re: the Phoenix and its flaw


Holy Shit Man? What game are you playing?

VS and NC AA MAX's are deadly, they follow you across the entire continent half the time. I am convinced at this point you are just saying this stuff to get a rise out of people
__________________

PlanetSide Universe - Administrator / Site Owner - Contact @ PSU
Hamma Time - Evil Ranting Admin - DragonWolves - Commanding Officer
Hamma is offline  
Reply With Quote
Old 2011-02-18, 12:53 PM   [Ignore Me] #38
I SandRock
Sergeant Major
 
I SandRock's Avatar
 
Re: the Phoenix and its flaw


I had WASP for 6 hours and then recerted, fucking ANY EMPIRES MAX KEPT INSTAGIBBING ME.

I SandRock is offline  
Reply With Quote
Old 2011-02-18, 12:53 PM   [Ignore Me] #39
BlazingSun
Sergeant Major
 
BlazingSun's Avatar
 
Re: the Phoenix and its flaw


What is all this talk about MAXes and HA etc. here? All the empire specific weapons should be balanced within their own catgegory! "Your HA is strong, so your AV shoul be worse" is the wrong approach.
BlazingSun is offline  
Reply With Quote
Old 2011-02-18, 01:03 PM   [Ignore Me] #40
I SandRock
Sergeant Major
 
I SandRock's Avatar
 
Re: the Phoenix and its flaw


Originally Posted by KornDemon View Post
What is all this talk about MAXes and HA etc. here? All the empire specific weapons should be balanced within their own catgegory! "Your HA is strong, so your AV shoul be worse" is the wrong approach.
I think we just went from one empire specific category to the other to vent all our frustrations :P

PS. VS sucks in all categories
I SandRock is offline  
Reply With Quote
Old 2011-02-18, 01:39 PM   [Ignore Me] #41
Bags
Lieutenant General
 
Bags's Avatar
 
Re: the Phoenix and its flaw


Originally Posted by KornDemon View Post
What is all this talk about MAXes and HA etc. here? All the empire specific weapons should be balanced within their own catgegory! "Your HA is strong, so your AV shoul be worse" is the wrong approach.
Phoenix is better than lancer in some cases, worse than lancer in others. Phoenix is almost always better than striker. Not sure who believes the phoenix is bad besides the OP.

Last edited by Bags; 2011-02-18 at 01:55 PM.
Bags is offline  
Reply With Quote
Old 2011-02-18, 02:53 PM   [Ignore Me] #42
kaffis
Contributor
Major
 
Re: the Phoenix and its flaw


Originally Posted by Hamma View Post
Holy Shit Man? What game are you playing?

VS and NC AA MAX's are deadly, they follow you across the entire continent half the time. I am convinced at this point you are just saying this stuff to get a rise out of people
It depends on when he last played. I haven't played much, recently, so I can't speak to the current state of affairs, but I do remember this:

The sparrow originally was fire and forget. It would, indeed, chase you down across the length of entire continents.

There was a nerf to it that made it more like a "lock by wire" kind of deal. It would lock on so long as you had your crosshairs near it (near enough to have tone) and line of sight. This is probably the incarnation Bags is referring to, as it became pretty trivial to shake sparrows then. I don't remember if the starfire suffered similarly.
kaffis is offline  
Reply With Quote
Old 2011-02-18, 09:45 PM   [Ignore Me] #43
Baneblade
Contributor
Lieutenant General
 
Baneblade's Avatar
 
Re: the Phoenix and its flaw


Each AV should have a deployed mode:

Lancer - 50% more range, 50% faster reload. Sniper mode when deployed.
Phoenix - 50% more range, 50% faster warhead speed. Laser guided mode when deployed.
Striker - 50% more range, 50% faster RoF. Also laser guided mode when deployed. Missiles explode in proximity for AoE.
__________________
Post at me bro.

Baneblade is offline  
Reply With Quote
Old 2011-02-19, 03:23 PM   [Ignore Me] #44
Peacemaker
Contributor
Major General
 
Peacemaker's Avatar
 
Re: the Phoenix and its flaw


Give Phoenix a Fly by wire mode and remove the camera. The missile speed should be increased and it should follow where your crosshairs go.

As for the AA maxes being worthless, you dont play this game man. Its obvious. The starfire will instagib a reaver in one clip if it has no shields. The missiles follow you unless you break the lock by putting an object between you and the MAX and even then the shitty net code makes that iffy. Ive been hit on the other side of a mountain by Starfire on the opposite side after getting locked and flying around it.

The Sparrow on the other hand is fire and forget. Even after that missile tone is gone the missiles follow you. If you are in a wasp and a sparrow fires at you, you will die. The only way to survive is to run away before the MAX fires enough missiles to kill you, or you put an object between you and the missiles for them to hit first, and once again the shitty net code gimps that strategy. If you are up high your screwed if the MAX is smart. They will follow you for more than the distance of two+ SOIs. I have tested this in an experiment.
__________________
Peacemaker is offline  
Reply With Quote
Old 2011-02-19, 03:43 PM   [Ignore Me] #45
I SandRock
Sergeant Major
 
I SandRock's Avatar
 
Re: the Phoenix and its flaw


If it takes a clip to kill you then it's not instagib :P
I SandRock is offline  
Reply With Quote
Reply
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Bookmarks

Discord


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 07:20 PM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.