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PSU: Damn! The bullets won't go through the walls!
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2011-02-18, 05:02 AM | [Ignore Me] #31 | ||
I don't think there should be any infantry lock on weapons. This discussion has shown what everyone WANTS AV to be. The anti Air weapon. AV should be split into two sections, anti armor and anti Air. How you do it, IDC. Nothing in the infantry arsenal should be lock on. Nothing in the game should be fire and forget.
New net code may fix lock on weapons but for now I think they are ludacris. The NC AA max is win mode vs aircraft. The missiles WILL NOT MISS on a water map. The damage is low but look at AV. How many AV max rounds does it take to take out a lightning? Honestly I think everything should be direct fire till you get into vehicles. Camera guided missiles are fine by me, but the near zero skill it takes to point lock on and fire guided missiles is stupid. Wasp missiles are GREAT. If you dont keep your cursor on them they miss. Thats the way any lock on should be. Like I said though AA maxes shouldnt be lock on at all. TR get a flack round, VS get a non arching direct fire weapon, and the NC should get a kinetic damage weapon that has lower ROF and higher damage. Remove the no skill weapons plz. (And for anyone who wants to argue, no, reaver isnt a no skill weapon. It takes no skill to take down a lone infantry with no AV, just like it takes no skill to take down a lone infantry with only AV with a cycler. Rock paper sizzors losers. Aircraft should pwn infantry. as it stands now missing ONCE with a reaver rocket pod means a rexo is alive. A full pod does nothing to a skyguard. AV and AA needs a rebalance. |
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2011-02-18, 07:33 AM | [Ignore Me] #32 | ||
Corporal
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lock on weapons are fine but there should be an effective way for losing the lock on flares/smoke and when somebody is locked onto to a vechile there should be a laser targetting beam shoot from the person with the lock on to the vehicle so there is a visual marker for the person in the vechile to see who has him locked up
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2011-02-18, 01:03 PM | [Ignore Me] #40 | |||
Sergeant Major
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PS. VS sucks in all categories |
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2011-02-18, 01:39 PM | [Ignore Me] #41 | ||
Lieutenant General
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Phoenix is better than lancer in some cases, worse than lancer in others. Phoenix is almost always better than striker. Not sure who believes the phoenix is bad besides the OP.
Last edited by Bags; 2011-02-18 at 01:55 PM. |
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2011-02-18, 02:53 PM | [Ignore Me] #42 | |||
Contributor Major
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The sparrow originally was fire and forget. It would, indeed, chase you down across the length of entire continents. There was a nerf to it that made it more like a "lock by wire" kind of deal. It would lock on so long as you had your crosshairs near it (near enough to have tone) and line of sight. This is probably the incarnation Bags is referring to, as it became pretty trivial to shake sparrows then. I don't remember if the starfire suffered similarly. |
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2011-02-18, 09:45 PM | [Ignore Me] #43 | ||
Each AV should have a deployed mode:
Lancer - 50% more range, 50% faster reload. Sniper mode when deployed. Phoenix - 50% more range, 50% faster warhead speed. Laser guided mode when deployed. Striker - 50% more range, 50% faster RoF. Also laser guided mode when deployed. Missiles explode in proximity for AoE. |
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2011-02-19, 03:23 PM | [Ignore Me] #44 | ||
Give Phoenix a Fly by wire mode and remove the camera. The missile speed should be increased and it should follow where your crosshairs go.
As for the AA maxes being worthless, you dont play this game man. Its obvious. The starfire will instagib a reaver in one clip if it has no shields. The missiles follow you unless you break the lock by putting an object between you and the MAX and even then the shitty net code makes that iffy. Ive been hit on the other side of a mountain by Starfire on the opposite side after getting locked and flying around it. The Sparrow on the other hand is fire and forget. Even after that missile tone is gone the missiles follow you. If you are in a wasp and a sparrow fires at you, you will die. The only way to survive is to run away before the MAX fires enough missiles to kill you, or you put an object between you and the missiles for them to hit first, and once again the shitty net code gimps that strategy. If you are up high your screwed if the MAX is smart. They will follow you for more than the distance of two+ SOIs. I have tested this in an experiment. |
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