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Old 2011-08-12, 06:31 PM   [Ignore Me] #31
Zulthus
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Re: NO to the following in PS2.


I'd take fewer players over crazy lag anyday. But yeah, here's to hoping to local servers..
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Old 2011-08-12, 06:38 PM   [Ignore Me] #32
NewSith
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Re: NO to the following in PS2.


Originally Posted by Zulthus View Post
I'd take fewer players over crazy lag anyday. But yeah, here's to hoping to local servers..
Why is it so easy to determine a Wernerite when it comes to scaling?
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Old 2011-08-12, 07:24 PM   [Ignore Me] #33
opticalshadow
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Re: NO to the following in PS2.


Originally Posted by Crator View Post
The more people on the battlefield the better the game plays. When PS2 comes out I'd imagine it would have massive numbers from each localized area on the globe. So each of the localized areas would be playing against other people from the same area. I'd guess us in the US wouldn't see much of the CN anymore. Just guessing though.
we never saw them in the first place, they logged on in 4 in the morning to take conts while we slept :P

as far as classes go, i doubt youll have it so simple as medics are pure support. but you wont see a medic with a HA weapon and a AA weapon. the problem they wanted to fix was everyone furfilling every role. there were no priority targets, and no way to tell apart one soldire from the other.

in some ways im sad to see the old system go, but i understand why it has to happen, i do hope they dont gimp our support classes, i know they intend on redoing the inventory system, perhaps they are going to only allow certian cert weapons within a "class" so a medic could have his med weapon, or maybe he can carry one primary slot weapon and one secondary, such as a ha or aa in prime, and a pistol in his second. reducing the ability of supports having just as much power as the assults.


it also gives support a place in teh game. now days in ps you have your rexo running around with his two big guns, alond with a med gun and armor gun. essetially he needs no medic no engie, he can do it all, it turned every soldier into his own army.
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Old 2011-08-12, 08:30 PM   [Ignore Me] #34
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Re: NO to the following in PS2.


Originally Posted by Elude View Post
SOE is trying to eliminate the one man army scenario, removing the jack of all trades is the best way to do this.
this is stupid and it removes my gameplay. I LIKE being able to do everything. Dealwithit.
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Old 2011-08-12, 08:49 PM   [Ignore Me] #35
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Re: NO to the following in PS2.


Originally Posted by Eurotrash View Post
I don't mind playing for a year to spec out, as long as on day 1 - i won't be gimped when fighting against someone 5 levels higher than me. Simply because he has no job, and all day to powergame.
Then it's likely you'll benefit from the way the power progression is set up. The 5 level-higher guy won't be at a serious advantage on Day 1 because you've both had the same amount of time to train skills, and his playtime will only increase that some. So even if he takes a week off work (or his lifestyle is subsidized by others) to get BR20 while you're still BR3 or whatever, he won't have the time-trained skills yet to leverage that into the 20% advantage.
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Old 2011-08-12, 09:02 PM   [Ignore Me] #36
Talek Krell
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Re: NO to the following in PS2.


Originally Posted by p0intman View Post
Dealwithit.
They did.
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Old 2011-08-12, 09:59 PM   [Ignore Me] #37
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Re: NO to the following in PS2.


Originally Posted by Talek Krell View Post
They did.
i can basically promise you a lot of people will not play if this level of customisation isn't available. and its a stupid idea anyway.
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Old 2011-08-12, 10:58 PM   [Ignore Me] #38
opticalshadow
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Re: NO to the following in PS2.


Originally Posted by p0intman View Post
i can basically promise you a lot of people will not play if this level of customisation isn't available. and its a stupid idea anyway.
Well, ill reserve my opinions of its effecting players until i see their new system.

but i doubt many people will honestly make all the diffrence to most players, becuause at the end of the day there is no real alternitive to planetside on its scale. there will be better fps in terms of mechanics or what not, but theres only one planetside scaled game, and we plasy it for that reason.
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Old 2011-08-12, 11:14 PM   [Ignore Me] #39
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Re: NO to the following in PS2.


Look, one man army is dumb when you want to play a MMO. It is bad for the game and for the people who want to play them. If you want to be a one man army there are plenty of other games like Halo where you can feel like a badass. Planetside is all about the team and when teamwork succeeds you will have more people playing which then puts massive at the forefront. PS is a game, just like sports and guess what ... the most liked sports on Earth all have teamwork as a common theme. Why is that, because humans generally like to interact with one another, when you don't you go crazy. As far as I am concern when I start playing PS2 I will try to find the best outfit that imploys the best teamwork.
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Old 2011-08-12, 11:31 PM   [Ignore Me] #40
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Re: NO to the following in PS2.


Originally Posted by ECM View Post
Look, one man army is dumb when you want to play a MMO. It is bad for the game and for the people who want to play them. If you want to be a one man army there are plenty of other games like Halo where you can feel like a badass. Planetside is all about the team and when teamwork succeeds you will have more people playing which then puts massive at the forefront. PS is a game, just like sports and guess what ... the most liked sports on Earth all have teamwork as a common theme. Why is that, because humans generally like to interact with one another, when you don't you go crazy. As far as I am concern when I start playing PS2 I will try to find the best outfit that imploys the best teamwork.
I fully endorse this post
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Old 2011-08-12, 11:49 PM   [Ignore Me] #41
Hamma
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Re: NO to the following in PS2.


I've never once understood the thought of not blowing a gen to end a dumb fight.

Blow it up and move to the next base, tactically it makes sense. People can get sand in their vaginas about it all they want.
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Old 2011-08-13, 01:03 AM   [Ignore Me] #42
Zulthus
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Re: NO to the following in PS2.


Originally Posted by Hamma View Post
I've never once understood the thought of not blowing a gen to end a dumb fight.

Blow it up and move to the next base, tactically it makes sense. People can get sand in their vaginas about it all they want.
It is tactically useful for a dumb fight. However, as it stands, noobs are blowing gens at every base and good fight they can get their hands on. There has to be some way to balance them out so that people like Batsteg don't ruin everyone else's fun.
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Old 2011-08-13, 01:12 AM   [Ignore Me] #43
Senyu
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Re: NO to the following in PS2.


To OP. Doesn't hurt to try new things. Sometimes finding these that work better helps progress
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Old 2011-08-13, 01:14 AM   [Ignore Me] #44
Baneblade
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Re: NO to the following in PS2.


Originally Posted by Eurotrash View Post
The only things higher levels should entitle you to are things that DON'T impact directly on player combat, but INSTEAD effect your tactical versatility or appearance
Just so you know, tactical versatility does directly impact player combat.
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Old 2011-08-13, 02:29 AM   [Ignore Me] #45
opticalshadow
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Re: NO to the following in PS2.


Originally Posted by Zulthus View Post
It is tactically useful for a dumb fight. However, as it stands, noobs are blowing gens at every base and good fight they can get their hands on. There has to be some way to balance them out so that people like Batsteg don't ruin everyone else's fun.
when ps1 first dawned our comps this wasnt so easily done. even if you blew the gen that base still stood, the only reason its so effective now is the populations are not big enough to reinforce the base while holding the inside of it.

blowing the gen is the tactically smart thing to do, now a days it basically ends the fights. but i remember once we stormed the gen room in year 2, and our outift and one other (50 guys in this particualr group set up) were deployed specifically to prevent gen repairs. with the gen down it was us as the TR and it was an NC base (the VS were poking their head into it as normal)

in anycase gen is down, pop lock on both sides, still took 3 hours to get teh hack on the base started. so many ams, and so many gals. it didnt matter that the gen went down. it gave us a small push, but it also took 50 guys to defend the gen and surroudning area. back then gen down did not mean base lost. it just ment you had to fight the forces inside and out side now.
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