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2011-12-14, 02:13 PM | [Ignore Me] #31 | |||
i love the stationary autofire design! sounds like the classes have more versatility than i was afaid of! so every class still gives some real options what weapons you want to use? |
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2011-12-14, 02:43 PM | [Ignore Me] #34 | |||
Contributor PlanetSide 2
Creative Director |
Right now Heavy Assault don't have any options for long range weapons (except for some of the AV stuff, of course), we want them up in the front lines taking hits and dishing out damage, not playing ghetto-sniper-hulk-hybrid. Although, depending on where we end up with HA weapon variants, theres a chance that we might end up with something like that, still playing around with it tbh. We have plenty of bullet whiz to indicate close shots and convince people to keep their heads down, and we might even track that stuff for "suppression experience" but i don't think we'll add any negative effects (screen blur, cof bloom, etc) to enemy players who are being shot at. |
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2011-12-14, 02:50 PM | [Ignore Me] #36 | |||
Grimes: Why aren't you shooting? Waddell: We're not being shot at yet. Grimes: How can you tell? Waddell: A hiss means it's close. A snap means... [a bullet whizzes close by] Waddell: Now they're shooting at us! [they begin returning fire]
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"Don't matter who did what to who at this point. Fact is, we went to war, and now there ain't no going back. I mean shit, it's what war is, you know? Once you in it, you in it! If it's a lie, then we fight on that lie. But we gotta fight. " Slim Charles aka Tallman - The Wire BRTD Mumble Server powered by Gamercomms |
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2011-12-14, 02:52 PM | [Ignore Me] #37 | ||
Major
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i don't specifically mean long long range, more what MA weapons covered in PS1, my only concern would be if HA troops are limited to very short range weapons they'd stand zero chance outside hence be fairly rare there. Unless the idea is heavy assault just gets forces to be the AV guy outside, but even then he's going to get minced as soon as a lighter ranged soldier finds him.
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Last edited by Redshift; 2011-12-14 at 03:00 PM. |
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2011-12-14, 03:08 PM | [Ignore Me] #38 | |||
Contributor PlanetSide 2
Creative Director |
That being said, we're attempting to design most areas of all our levels, (indoor and outdoor) to mitigate the "this class is useless here" factor, so while they might not be as effective in certain situations, if you're stubborn and refuse to put your MCG away even during wide open field combat there will be things you can do (like use your pistol to kill yourself and respawn as a Light Assault!**). **just kidding |
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2011-12-14, 03:16 PM | [Ignore Me] #39 | |||
Major
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I think i'm just worrying about everyone being LA/stealthed outside and then everyone switching to HA/MAX inside
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2011-12-14, 03:33 PM | [Ignore Me] #40 | |||
Private
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2011-12-14, 03:37 PM | [Ignore Me] #41 | |||
Colonel
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As for the question, movement accuracy is a quite a bit factor in weapon balance. I'd figure though that most MA weapons will be decently accurate even when strafing (at least when aiming down sights), perhaps only shotties/SMGs will have true accuracy outside ironsights and on the move.
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2011-12-14, 03:52 PM | [Ignore Me] #42 | ||
Captain
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Could you elaborate on the other AV classes, pretty please? I'm assuming the MAX is one of them, but can I play a more mobile (not HA/MAX) guy with a shotgun and some kind of fairly hard-hitting AV dumbfire rocket launcher?
Last edited by FIREk; 2011-12-14 at 03:53 PM. |
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