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Old 2011-12-14, 10:20 AM   [Ignore Me] #16
Aractain
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Re: Dedicated LMG's


The reason for the supression mechanic is to be able to track suppresion as an activity. Its supposed to be a support activity that helps others get the kill and thus if you are suppresing you need XP/kill assists etc to help you progress (and have fun).

With out it there are always better roles you could be taking for support and offense.

Its the underpinning of a different (and new to planetside) playstyle.
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Old 2011-12-14, 11:22 AM   [Ignore Me] #17
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Re: Dedicated LMG's


Originally Posted by LongBow View Post
Should a MAX be so slow? yes!
Funny, they didn't follow that line of reasoning with the Reaver. Also, I noticed, not on topic, that cloakers were armorless and quick, but Phantasms were stupidly fast and stupidly over-armored, undetectable except with interlink, no weapon lock-on of any sort, and no visible splash if you did hit them with a dumb-fired weapon that usually uses lock.

Talk about imbalanced.

MAX's are unbalanced because they are stupidly slow. A MAX should be able to mow infantry. It's what it's made for. Not to be mowed by infantry. Having a MAX with a far slower turn rate than a BFR was and is idiotic.

As I said, if they want to make the MAX's as slow as they were in PS1, then sure, but five times the armor.

And, yeah MAX's are NOT all about suppression, by any means. Could be a nice option, however.
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Old 2011-12-14, 12:30 PM   [Ignore Me] #18
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Re: Dedicated LMG's


This would be terrible, supression weapons just stagnate gameplay, plasma splash comes to mind from the first game, just enough damage to stop you moving forward. It's not a fun mechanic for a FPS and certainly not a MMOFPS where you'd be supressed 24/7
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Old 2011-12-14, 12:59 PM   [Ignore Me] #19
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Re: Dedicated LMG's


I was hoping the Engineers deploy-able Machine gun would fill this role. Er, at least so you could set it up in more locations.
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Old 2011-12-14, 01:03 PM   [Ignore Me] #20
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Re: Dedicated LMG's


Originally Posted by Redshift View Post
This would be terrible, supression weapons just stagnate gameplay, plasma splash comes to mind from the first game, just enough damage to stop you moving forward. It's not a fun mechanic for a FPS and certainly not a MMOFPS where you'd be supressed 24/7
you're only being suppressed until a max busts through like the kool-aid man
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Old 2011-12-14, 01:09 PM   [Ignore Me] #21
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Re: Dedicated LMG's


Originally Posted by acosmo View Post
you're only being suppressed until a max busts through like the kool-aid man
And get's sixed by a defending AV MAX or a deci...

Stairwell fights were stupid in PS1 they went on for hours and consisted of throwing nades at walls.

LMG's have no role, it either forces you to stay in cover which stagnates gameplay or it does so little damage it's just an annoyance; neither are good game mechanics
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Click here to go to the next VIP post in this thread.   Old 2011-12-14, 01:27 PM   [Ignore Me] #22
Higby
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Re: Dedicated LMG's


yes, we have proper LMGs. They're the default weapons for Heavy Assault class. HA can take these LMGs or our variants of the classic PS1 HA weapons.

edit: we don't currently have a suppression mechanic, it's pretty annoying in the type of battles that Planetside creates. LMGs are good for other reasons, they have lots of customization options and are really powerful for area denial / cover fire when placed strategically, but a lot less useful for run-and-gun.

Last edited by Higby; 2011-12-14 at 01:29 PM.
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Old 2011-12-14, 01:32 PM   [Ignore Me] #23
Canaris
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Re: Dedicated LMG's


Originally Posted by Higby View Post
yes, we have proper LMGs. They're the default weapons for Heavy Assault class. HA can take these LMGs or our variants of the classic PS1 HA weapons.

edit: we don't currently have a suppression mechanic, it's pretty annoying in the type of battles that Planetside creates. LMGs are good for other reasons, they have lots of customization options and are really powerful for area denial / cover fire when placed strategically, but a lot less useful for run-and-gun.
great to hear, thanks Higby
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Old 2011-12-14, 01:49 PM   [Ignore Me] #24
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Re: Dedicated LMG's


Originally Posted by Higby View Post
yes, we have proper LMGs. They're the default weapons for Heavy Assault class. HA can take these LMGs or our variants of the classic PS1 HA weapons.

edit: we don't currently have a suppression mechanic, it's pretty annoying in the type of battles that Planetside creates. LMGs are good for other reasons, they have lots of customization options and are really powerful for area denial / cover fire when placed strategically, but a lot less useful for run-and-gun.
Cheers man! In a way I'm sad about no suppression mechanics (IMO it's part of the modern bells and whistles), but I understand the the scale of PS battles may be too big for that. I wasnt around on original PS's glory days, so I never quite saw the actually massive battles.

Any chance of seeing the HAs and MAXes of the remaining factions soon?
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Old 2011-12-14, 01:51 PM   [Ignore Me] #25
Redshift
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Re: Dedicated LMG's


Originally Posted by Higby View Post
yes, we have proper LMGs. They're the default weapons for Heavy Assault class. HA can take these LMGs or our variants of the classic PS1 HA weapons.

edit: we don't currently have a suppression mechanic, it's pretty annoying in the type of battles that Planetside creates. LMGs are good for other reasons, they have lots of customization options and are really powerful for area denial / cover fire when placed strategically, but a lot less useful for run-and-gun.
So are we talking short range high dmg spray and pray type weapons? as in light assault becomes the normal grunt spec for anywhere thats not a corridor?
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Old 2011-12-14, 01:52 PM   [Ignore Me] #26
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Re: Dedicated LMG's


Originally Posted by Coreldan View Post
Cheers man! In a way I'm sad about no suppression mechanics (IMO it's part of the modern bells and whistles), but I understand the the scale of PS battles may be too big for that
You're generally supressed by the 10-20 people shooting at you at once :P
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Old 2011-12-14, 01:54 PM   [Ignore Me] #27
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Re: Dedicated LMG's


Originally Posted by Higby View Post
edit: we don't currently have a suppression mechanic, it's pretty annoying in the type of battles that Planetside creates.
THANK YOU THANK YOU THANK YOU

I seriously hate artificial crap like that.

Suppression should come simply from the fact that a dozen guys are spraying down a hall, not a couple bullets grazing past me and blurring my screen.
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Click here to go to the next VIP post in this thread.   Old 2011-12-14, 02:01 PM   [Ignore Me] #28
Higby
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Re: Dedicated LMG's


Theyre not as high-damage as assault rifles per shot, but more designed for auto-fire rather than bursting. Stationary shooters can pick at targets from decent range, but if you're moving around a lot the LMGs are pretty much useless for accuracy and the classic HA weapons are a much better bet. It just depends on how you want to play your HA class. HA is also one of our main AV classes, so theres a ton of versatility in that one.
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Old 2011-12-14, 02:10 PM   [Ignore Me] #29
Shogun
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Re: Dedicated LMG's


great new info!

artificial suppression stuff really isn´t needed.
the scale of the battles will totally make up for that!

i was around at the glorious times of ps1, when several conts were poplocked at once, and trust me, you will not miss suppression mechanics. in ps1 there were about 300 players per cont. this time it may even be thousands. and when 2 zergs hit each other, there will be more than enough natural suppression going on.
imagine trying to fight your way into a base that is defended by hundrets of players, a lot of then heavyly fortified and entrenched in strategic places, wielding heavy machineguns and even more aggressive weapons.
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Old 2011-12-14, 02:10 PM   [Ignore Me] #30
Redshift
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Re: Dedicated LMG's


Originally Posted by Higby View Post
Theyre not as high-damage as assault rifles per shot, but more designed for auto-fire rather than bursting. Stationary shooters can pick at targets from decent range, but if you're moving around a lot the LMGs are pretty much useless for accuracy and the classic HA weapons are a much better bet. It just depends on how you want to play your HA class. HA is also one of our main AV classes, so theres a ton of versatility in that one.
Thanks for the answer

Can heavy troops equip lighter weapons too? as in could you choose to have heavy armour but an accurate weapon? and do AV troops get a half decent back up AI weapon, ot are they going to be fodder?
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