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2012-01-07, 06:33 PM | [Ignore Me] #31 | ||
Corporal
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Higby quote on the sniper cloaking: "yep, that's an infiltrator with a sniping loadout. If you're utilizing a sniper loadout you'll have a less perfect cloak that doesn't last as long. It's more for some enhanced camouflage while moving from sniping positions than using for typical infiltration. Anyone who gets up on you with that configuration is going to see through it." and i think somewhere i read/heard that you can't snipe and be cloaked at the same time but i might be wrong on that.
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2012-01-07, 06:34 PM | [Ignore Me] #32 | |||
Sergeant
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Sorry for being unclear. |
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2012-01-07, 10:36 PM | [Ignore Me] #34 | ||
First Sergeant
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Planetside is a game of fun, teamwork, and where you can feel lost in the immersion of being a part of a army.
skill giving more power to the player defys this. I'm sorry but it does. When the game gets to the point( lets say in a year.) where all the skilled snipers and all the skilled jet flyers (I'm thinking battlefield2 style air where people bullshit that air takes skill to fly to defend the overpowered bullshit.) start to just shit all over everyone and even more so new players the games going to suck. Sure it will keep those skilled people because the games F2P and new people will make an account all the time but other then those who stay only because they can auto win with their overpowered shit because they have the skill the use it no one else will bother to stay for long. Honestly one can't even defend the whole skill = power without pretty much admitting they just want to gain the skill to use the overpowered (whatever.) to be a legit asshole in the game and frustrate everyone who wants to play for fun. HOWEVER. Planetside did it ok. Brains tended to win over reflexes and even in the snipers case if they wanted an instant kill they needed to have teamwork with another sniper which is at least decently fair. you see, its simple. what happens in games where skill=power is that anything that does not have that overpowerness because unusable. forcing everyone to use what takes skill. half the content of the game ends up going down the shitter because if they use it they will be at a disadvantage as it doesn't take skill and so its not overpowered. and so, just add the ability to cloak on top of that lameness. Honestly I'd rather cloakers get one shot kill knives then the ability of a long range weapon, let alone a powerful long range weapon.
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Support Human's Intelligence over Monkey's Movement. say NO to twitch and YES to the Art of War. Last edited by Forsaken One; 2012-01-07 at 10:38 PM. |
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2012-01-08, 02:55 AM | [Ignore Me] #35 | ||
Major
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Is everyone standing still in this imaginary world?
While I'll admit to rarely ever sniping in PS, so I might simply be an a-hole, I hardly consider PS1s way of sniping "perfect". I feel like if snipers will have the ability to do such insane damage then they'll likely have more to watch out for than just other snipers and cloakers. Heck I'll ride around in an ATV for the sole purpose of looking for snipers if I have to. |
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2012-01-08, 02:56 AM | [Ignore Me] #36 | ||
Master Sergeant
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I don't know how this turned into cloaking, but as I've said I don't necessarily disagree with snipers being able to have some kind of cloaking. But the mechanics need to be handled very carefully.
A big problem for Snipers in planetside was dying from people spotting you when they weren't even looking for you. Snipers had to wear normal armour, and normal armour in planetside along with red names meant you would stick out a great deal. Unfortunately, this basically led to the fact that most sniping could only really occur from behind friendly lines where you're protected by your own empire's influence; sniping could only occur from within the main body of the empire's forces on the front line. So as I said there's a fine line with the mechanics here. Any sniper's cloaking needs to be designed so that a sniper can be hidden from the casual eye, but is fairly easily findable for anybody specifically looking for the sniper, because they've seen bullets coming from that direction for example. In PlanetSide trying to find a nice hill to snipe from meant getting farmed by aircraft most of the time that just happened to be flying overhead, or passing vehicles or soldiers - probably 80% of all lone-sniping deaths is pure chance, and it's impossible to hide from because in PS1 at least you can't make yourself any less visible than you are without wearing a pistol-only infiltrator suit. Ultimately it meant that the whole sniping vision of packing trunks full of ammo and supplies, being a lone gunman or working in very small teams away from the front line was lost. Some kind of "anti-casual eye" system of cloaking could bring all that back, but anybody specifically looking for you should be able to find you. But it has to be two-shot kills. |
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2012-01-08, 03:12 AM | [Ignore Me] #37 | |||
Master Sergeant
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Snipers dotted around are easy to kill. But that's not usually how it works given PlanetSide's scale. Snipers usually sit within the body of their empire's forces on the front line, Sniping people ON the front line. You can't get to them with aircav because of AA, you can't get to them on foot because of their empire's ground tanks and soldiers, and for the same reason you can't reach them in vehicles either. Maybe mossies might take a few out now and then if they're quick enough to avoid AA, but snipers just respawn at AMS' 5 feet away. If PS2's field battles are anything like PS1's, you'll have groups of 10 or 15 snipers on a hill overlooking the front line well within their empire's forces, sniping people with one-shot kills, meaning infantry can't step out in the open. Maybe the mechanics, with bullet arcs and recoil or whatever, could make it difficult enough that landing a one-shot kill is as difficult as landing two shots in PlanetSide, but even then, what's the point? All it means is the player getting hit has NO chance. No warning, no ability to react, they just drop dead. I recon tons of people will quickly learn the skill necessary to get one-shot kills if it's possible, and they'll find a way to overcome all the other variables. If the damage is 70%, all the onus is on the player, to find cover, to not be so far away from cover or careless as to let 2 shots 5 seconds apart land on them, to try and dodge another shot by walking unpredictably. And if they die, at least they feel like it was well within their capabilities to stay alive if they were smarter next time. |
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2012-01-08, 03:32 AM | [Ignore Me] #38 | ||
Lieutenant General
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I don't think 1 shot kills should be common. Due to shields, different armor classes, possible shield implants or headshot immunities... pistols, shotguns, assault rifles, smgs should not get 1 shot kills.
But a Sniper who had to put a certain amount of time into the class (which is debatable, just not for those just casually being a sniper) should have an opportunity for 1 shot kills. |
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2012-01-08, 03:42 AM | [Ignore Me] #39 | |||
Master Sergeant
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Planetside 1 was, in reality, a very slowly developing game. Air cavalry is called fast fliers for a reason. They are pretty much the only thing that reacts quickly in PS1. PS2 has been said to pick up the pace slightly, this is why I feel that snipers wont play the 'kill you all dead' role that you worry about. Yes, there will be sieges, and yes, there will be snipers shooting into the courtyard receiving one shot kills once in a while, but If the front line is moving so consistently, then the snipers will only be a momentary hindering factor to the army that is retreating, and only a temporary benefit to the one advancing. What I'm trying to get at is that, even though snipers may have a strong short term influence on the front line, it will play a minor enough role on the battlefield that it wont be a factor. There are going to be troops with JUMP JETS. Certainly, the best of the snipers will learn how to head-shot these guys as they descend on their face from 100 feet above, but the fact that action will be faster paced means that even the SAFEST sniper and sniper perch will be subjected to the increased pace of line and troop movement. This really just turns the sniper into a different type of infantry - a back-line infantry. To truly make this a non-issue, the only balancing SOE really needs to be sure of is to make it so that 'no-scoping' with sniper rifles deals less than half health damage or some such, to ensure that snipers don't gain an unfair advantage in close quarters. These have been my thoughts, but I would love to hear counter-points from any and all. P.S. Fear the Poodle! Last edited by CidHighwind; 2012-01-08 at 03:49 AM. |
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2012-01-08, 07:29 AM | [Ignore Me] #40 | |||
Lieutenant Colonel
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I could see cloaked snipers being 30% cloaked while on the move and 45 to 50% cloaked while sitting stationary. A good way to balance it would be when the sniper pulls his rifle up to look into the scope it drops the cloak completely making the sniper visible with a slight 2 or 3 second delay after the shot for the cloak to re-engage. When beta rolls around will be able to get a first hand look on how cloaked snipers will work in the game. If they appear to be game breaking I'm sure the community will raise all kind of heck about it. Edited: for confusion Last edited by Hmr85; 2012-01-08 at 11:47 AM. |
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2012-01-08, 11:41 AM | [Ignore Me] #42 | ||
Lieutenant Colonel
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I am assuming you where responding to me. I was also referring to the image back on page 1 with the cloaker holding a sniper rifle and giving my version on how I think they could do it.
Last edited by Hmr85; 2012-01-08 at 11:43 AM. |
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2012-01-08, 12:47 PM | [Ignore Me] #43 | ||
Second Lieutenant
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lmao at this one....
whats the difference between a 1 shot kill from a sniper and a tank? nothing.... you guys are saying its ok to be 1 shoted by 1 thing and not the other, is what im hearing.and the cloaking suit will allow the snipers to move at range undetected. i think most snipers will grab a jetpack over a cloak suit any day. i know i would. this is a very common feature among modern fps games.its not that hard to get use to and it really dose not effect gameplay . for those of you who are new to modern fps gameplay , if your standing around or not using the environment for cover as you move, your dead. snipers will be 1 of many things that will be killing you over and over again. Last edited by Rumblepit; 2012-01-08 at 12:48 PM. |
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2012-01-08, 01:15 PM | [Ignore Me] #44 | |||
Lieutenant Colonel
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My only concern is with cloaker's being able to sit back at distance or up close in permanent cloak without anybody being able to see him to return fire. I have no issue with players in regular armor like in PS1 just cloakers as they where pretty effective in PS1 with out the sniper rifle if played right. If sniper is its own class then I have no issue with a skill allowing snipers to move cloaked to where ever on a 20 or 30 second timer with a slight cool down. I do somewhat have a issue with a permanent cloak. Its all just going to depend on how SOE implements them like I mentioned above. In case anybody gets confused I am talking about cloakers being snipers. Edit: Sorry not trying to come off as a jerk in this. Even though I know its going to read like it. Last edited by Hmr85; 2012-01-08 at 01:27 PM. |
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