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2012-03-08, 02:57 PM | [Ignore Me] #31 | ||
Major
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I honestly don't think it fits Planetside. I mean we don't have prone or leaning but were considering suppression? Why? How does that make sense? If you want a realism shooter with stuff like that, and natural wobble when i'm aiming down my sights then better give me my realistic ability to lay down or peek around corners.
I mean as a future soldier who cannot truly die, and has an energy shield that can take some punishment before your even hurt would you be as scared of bullets? I could see taking some accuracy penalty when your actually being hit by bullets though. Unless your a MAX. |
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2012-03-08, 02:59 PM | [Ignore Me] #33 | |||
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2012-03-08, 03:01 PM | [Ignore Me] #35 | |||
Lieutenant General
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Seems superflous. |
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2012-03-08, 03:05 PM | [Ignore Me] #36 | |||
Captain
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A good system IMO, only thing I like in MAG! |
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2012-03-08, 03:06 PM | [Ignore Me] #37 | ||
Lieutenant General
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Sounds have usually been sufficient for me to know when I'm being shot at.
I have been aided by visuals, as in seeing them shoot, seeing bullets, or see the impact/effect of an impact. Hiding behind cover that is taking fire, I don't need my screen, HUD, or anything to shake really. I especially don't want it to happen as I'm trying to kill a guy. Some games make suppression so intense the dual is decided on who can get the first shot, and keep the spray going. I like the idea of a slight blur in the direction the fire is coming, like the red for the hit dmg taken indicator |
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2012-03-08, 03:07 PM | [Ignore Me] #38 | ||
Colonel
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Sorta unrelated, but did you guys notice the blue static thingimabob in the upper edge of the screen when Higgles was taking damage often for the first time of the spawn? I suppose that was the indicator that they were absorbed by shield?
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2012-03-08, 03:17 PM | [Ignore Me] #40 | ||
General
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Yeah but Players are oblivious these days. I remember sitting behind a tree in '04 with bullets smashing into it going "oh god oh god a bunch of people are shooting at me." and legitimately feeling suppressed, especially if a Magrider was shooting at my location as well.
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2012-03-08, 03:32 PM | [Ignore Me] #43 | ||
Second Lieutenant
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In the futuristic environment with everybody running around with combat armor on and probably pumped full of stims, I don't think a solider will be to effected by getting shot at.
It makes sense in modern war games and whatnot because you're very exposed to enemy fire. Also, the gameplay in Planetside 2 is to fast paced for that to ever have an real effect. |
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