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Old 2012-07-02, 08:22 PM   [Ignore Me] #31
Boomhowser
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Re: Friendly fire, problem or not?


Problem with friendly fire in PS1 wasnt the occasional person killing you it was when you were laying down suppresive fire with your thumpers and rockets and always some eager soldier jumping into the explosions.. boy that could really rack up your points
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Old 2012-07-02, 08:38 PM   [Ignore Me] #32
Kran De Loy
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Re: Friendly fire, problem or not?


Preferably there would be system where if a person is consistently getting hit by FF they will be penalized as well (of course it would take a while for this to kick in so that it would take a few dozen people to really trigger it happening.)
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Old 2012-07-02, 11:19 PM   [Ignore Me] #33
The Loverator
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Wink Re: Friendly fire, problem or not?


Friendly Fire is GOOD and okay.

Because i really like the realistic Aspect. Planetside 2 needs to be at least this bit realistic.
And People will not be able to shoot like Imbeciles between their Comrades.


Originally Posted by Krawanan View Post
But i also have a few concerns about this.

How can you see if someone is on your empire in night time?

Hope for a nice Interface,
or be prepared to shoot a few Comrades accidentally. xP

And my biggest concern:
TROLLS

I myself consider myself a TROLL by at least a Part of myself, (lawl "three" "myself's" =PPP x3 )

'cause when i see some unfunny Person walking around in "Pink" or Stuff or trying to
make his Uniform/Armor as ugly/provocative as possible in Order to "troll People",

i guess i will not always be able to prevent myself from betraying such Person's.
And Sorry to say, but: Some of these "MegamanX/Gundam"-Design's are HORRIBLY g**.
They look indeed so unstandable stupid that there is only one Solution...


I have to avoid seeing these Players. Moving around, from the Front, anyway,
just that i can somehow prevent to look as their "Faction-shameful" Appearance.

If not ... ... ... i may end up shooting these unfunny People, even if i end up with
Punishments/Penaltys from the Game like Loss of EXP or Ressources or what's'o'ever.


But maybe i am thinking to much and will easily be able to ignore such Players.
Or: Even be able to report them, "IF" they are really doing nothing but try to annoy
People.

I don't want to criticize Planetside 2 for something so external as Looks, but...
... ... really. Some "Things" or Designs you can put on Armor's, are just disgusting.

Last edited by The Loverator; 2012-07-03 at 08:11 PM.
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Old 2012-07-03, 06:12 AM   [Ignore Me] #34
Kezz
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Re: Friendly fire, problem or not?


Originally Posted by Baneblade View Post
no No NO.

This is as good as cheating, being able to IFF someone outside of your visual range needs to die with PS1.
Poppycock. Your monitor is never going to be as good as looking at a real world. Assists like that compensate for the imperfections of the displayed world. When every monitor is 16x the resolution of today's LCD screens, you can start to think about making players rely on the pure representation of the world without assists.

Not to mention that IFF tech is something that will find its place on the hi-tek battlefield. And if it's in-game, it offers opportunities for people to cert and carry gear for spoofing it.
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Old 2012-07-03, 06:35 AM   [Ignore Me] #35
ChipMHazard
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Re: Friendly fire, problem or not?


Originally Posted by Doxy View Post
Guess beta will tell if PS2 TK system is working or not.
Hopefully so, of course they would need thousands of external testers to properly test it... "Wink wink, nudge nudge"
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Old 2012-07-03, 06:47 AM   [Ignore Me] #36
Karrade
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Re: Friendly fire, problem or not?


Originally Posted by Doxy View Post
Guess beta will tell if PS2 TK system is working or not.
Not unless the devs say to a handful of players, we want you to try and TK, and try and get around the system. Make multi accounts, try to push the system, do everything a person just looking to TK/grief would do.

They'd be very wise to do this actually, label the player TKTester so everyone knows what is going on, and do limited test runs of their system. - This will save them a lot of grief at release.

Originally Posted by Krawanan View Post
Yeah i understand, but remember, planetside 1 was pretty much a cult game with a really nice and tight community.

Planetside 2 is going to be F2P and will probably have a wider variety of players. which could also contain cod/bf3 players. And tehy sure love to TK if they get bored
At its release there were plenty of tk'ers about, just like any game , only later did it get the cult status. I say plenty, not plenty but enough to notice is a better way of saying it. You'd often see people get into fights while waiting for a capture for instance.

Last edited by Karrade; 2012-07-03 at 06:50 AM.
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Old 2012-07-03, 09:12 AM   [Ignore Me] #37
Figment
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Re: Friendly fire, problem or not?


People who collect grief points are idiots with no self control.


If you get more than 50 grief points a day, there's something seriously wrong with your aim and self-discipline.
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Old 2012-07-03, 09:21 AM   [Ignore Me] #38
Baneblade
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Re: Friendly fire, problem or not?


Originally Posted by Figment View Post
People who collect grief points are idiots with no self control.


If you get more than 50 grief points a day, there's something seriously wrong with your aim and self-discipline.
Hey now, I manage to get a lot more than that from people insisting on testing collision mechanics with me.
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Old 2012-07-03, 10:26 AM   [Ignore Me] #39
VaderShake
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Re: Friendly fire, problem or not?


Originally Posted by MasterCalaelen View Post
Damaging friendly assets (team members, vehicles or equipment affiliated with your Empire) caused you to get grief points. At certain set levels you would receive penalties, such as not being able to fire your weapons or vehicles you are operating having their maximum speed reduced. If you continued to gain grief points even with weapons locked, you would eventually get banned.

The grief system did have it's flaws though, as teammembers hitting you while they were driving a vehicle would cause you grief points and bailing from a vehicle that than continued and hit a friendly asset also caused you grief points.
How persistant was the griefing system in PS1? Did points total up and eventually you were banned or were their averages that you had to stay below? If there are averages I could understand that but from what you describe it seems like points keep adding up until your banned?

Im not sure I am a fan of a "system" determining if your a team killer or not? Some times things happen, stray bullets/vehicle fire, blind corneres, un-intended collisions, I don't know how a system would be able to decern from friendly fire and stupidity by someone running infront of your gun when your already engaged and you getting penalized for it.

Don't get me wrong, I am a huge fan of friendly fire in FPS to be sure I just think to have a sysyem that potentially lacks commons sense penalize people seems a bit counter what PS2 seems to be all about, people working together.

I guess it's something new to expirience, whens the beta again??? Grrr...haha.

Last edited by VaderShake; 2012-07-03 at 10:33 AM.
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Old 2012-07-03, 10:35 AM   [Ignore Me] #40
Blue Sam
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Re: Friendly fire, problem or not?


Originally Posted by VaderShake View Post
How persistant was the griefing system in PS1? Did points total up and eventually you were banned or were their averages that you had to stay below? If there are averages I could understand that but from what you describe it seems like points keep adding up until your banned?
The more you killed friendlies, the higher your multiplier went. Then, when you stopped killing friendlies, both the multiplier and the grief points declined over time.

Im not sure I am a fan of a "system" determining if your a team killer or not? Some times things happen, stray bullets/vehicle fire, blind corneres, un-intended collisions, I don't know how a system would be able to decern from friendly fire and stupidity by someone running infront of your gun when your already engaged and you getting penalized for it.
You didn't get any actual penalty (besides a message in the corner telling you that killing friendlies is bad) until you got up to ridiculously high numbers of grief points. We're not talking a couple of people jumping in front of your tank here, we're talking wiping out a significant proportion of the friendly force. You might be able to get it accidentally by dropping an orbital strike on a base just as a large friendly outfit max crashed it, but that's about it.

Don't get me wrong, I am a huge fan of friendly fire in FPS to be sure I just think to have a sysyem that lacks commons sense penalize people seems a bit counter what PS2 seems to be all about, people working together.
Hope I've cleared it up a bit there.
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Old 2012-07-03, 11:36 AM   [Ignore Me] #41
VaderShake
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Re: Friendly fire, problem or not?


Originally Posted by Blue Sam View Post
The more you killed friendlies, the higher your multiplier went. Then, when you stopped killing friendlies, both the multiplier and the grief points declined over time.



You didn't get any actual penalty (besides a message in the corner telling you that killing friendlies is bad) until you got up to ridiculously high numbers of grief points. We're not talking a couple of people jumping in front of your tank here, we're talking wiping out a significant proportion of the friendly force. You might be able to get it accidentally by dropping an orbital strike on a base just as a large friendly outfit max crashed it, but that's about it.



Hope I've cleared it up a bit there.
Yes, very much so, thank you. What you described makes a ton more sense. It should be interesting to see where the thresholds are though, when I see the damage a bomber can do then think about an arrant bombing run and how many friendlies could be wiped out with a slip of the finger.
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Old 2012-07-03, 12:45 PM   [Ignore Me] #42
Blue Sam
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Re: Friendly fire, problem or not?


Originally Posted by VaderShake View Post
Yes, very much so, thank you. What you described makes a ton more sense. It should be interesting to see where the thresholds are though, when I see the damage a bomber can do then think about an arrant bombing run and how many friendlies could be wiped out with a slip of the finger.
For reference, here's the thresholds for PS1.
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Old 2012-07-03, 12:46 PM   [Ignore Me] #43
Figment
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Re: Friendly fire, problem or not?


Originally Posted by Baneblade View Post
Hey now, I manage to get a lot more than that from people insisting on testing collision mechanics with me.
Impressive, I drive vehicles all day in PS1 and never hit friendlies.
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Old 2012-07-03, 01:55 PM   [Ignore Me] #44
GreatMazinkaise
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Re: Friendly fire, problem or not?


Originally Posted by Figment View Post
Impressive, I drive vehicles all day in PS1 and never hit friendlies.
Yeah, but when you're fighting the godawful netcode you can get hit by/or hit friendlies that aren't actually on your screen.
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Old 2012-07-03, 02:07 PM   [Ignore Me] #45
Rago
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Re: Friendly fire, problem or not?


I really like FF, most of the Time were i play FPS i select Servers WITH FF.
Its Just the Better overall Gaming Experience, the Griefpoint Systems seems Fair enough to me.

It´s Good and Works in Many Games.

If someones so stupid to Block you Way, just stop Shooting
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