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2012-07-02, 01:31 PM | [Ignore Me] #1 | ||
Corporal
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Hey guys,
I think that friendly fire is a great addition to the game, since it makes it alot more real, and you have to be carefull where you shoot. But i also have a few concerns about this. How can you see if someone is on your empire in night time? From close it would be pretty easy, but if he's like 200 meters away you see him as an enemy, if FF would be off, you would find out soon enough ofcourse, but it is not. And my biggest concern: TROLLS Aren't there going to be people who like hate an empire and then make a character on that empire just to team kill? Or just trolls who will do this for no reason. Does anyone share those concerns with me? Or is there already a solution for this? And how did this work out in Planetside 1 ? |
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2012-07-02, 01:32 PM | [Ignore Me] #3 | ||
Colonel
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There will be a grief system. It stops players from killing friendlies or not watching their fire. Worked in Planetside 1. Many people have explained methods for exponential grief for new accounts, but it sounds like the devs already have it all figured out.
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[Thoughts and Ideas on the Direction of Planetside 2] |
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2012-07-02, 01:37 PM | [Ignore Me] #5 | ||
FF ON is a requirement for my playing this game.
I also don't like 3D spotting but what do you do?
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2012-07-02, 01:37 PM | [Ignore Me] #7 | ||
PSU Staff
Wiki Ninja |
PlanetSide 1 also had friendly fire, which is a must in order to prevent people from blindly firing at anything that moves. The grief system will prevent any serious abuse of friendly fire, though in all my years playing PlanetSide I've never experienced any serious issues with people team-killing or otherwise griefing.
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2012-07-02, 01:38 PM | [Ignore Me] #8 | ||
FF must be in. There are times when you just have to TK someone.
As for night time... there is a thing called positive identification. If you fire on a friendly, you not only get the grief and hate tell, but you reveal yourself to the actual enemy and get wtfpwned. If you can't tell if someone is an enemy, hold your fire. Radar might reveal friendly units. |
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2012-07-02, 01:39 PM | [Ignore Me] #9 | ||
PSU Staff
Wiki Ninja |
Damaging friendly assets (team members, vehicles or equipment affiliated with your Empire) caused you to get grief points. At certain set levels you would receive penalties, such as not being able to fire your weapons or vehicles you are operating having their maximum speed reduced. If you continued to gain grief points even with weapons locked, you would eventually get banned.
The grief system did have it's flaws though, as teammembers hitting you while they were driving a vehicle would cause you grief points and bailing from a vehicle that than continued and hit a friendly asset also caused you grief points. Last edited by MasterCalaelen; 2012-07-02 at 01:41 PM. |
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2012-07-02, 01:40 PM | [Ignore Me] #10 | |||
Corporal
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Planetside 2 is going to be F2P and will probably have a wider variety of players. which could also contain cod/bf3 players. And tehy sure love to TK if they get bored |
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2012-07-02, 01:41 PM | [Ignore Me] #11 | ||
Major
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The Grief system needs to be tweak...Why?
Low TTK...People die super fast. So if they have the grief system of now....I can kill like 50 people before I get lock. If they adjusted for Planetside 2......Well it could be a problem since I can get locked too fast....since people die really fast so putting a bomb in the wrong place could mean Lock. |
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2012-07-02, 01:44 PM | [Ignore Me] #12 | |||
Corporal
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2012-07-02, 01:46 PM | [Ignore Me] #13 | |||
PSU Staff
Wiki Ninja |
The harsher penalties such as weapons lock also do not occur from damaging or killing a few soldiers, you would need to purposely be damaging friendliess exessively in order to hit such levels of grief. Last edited by MasterCalaelen; 2012-07-02 at 01:47 PM. |
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2012-07-02, 01:49 PM | [Ignore Me] #14 | |||
Corporal
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2012-07-02, 01:54 PM | [Ignore Me] #15 | |||
Corporal
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For a better description check the Planetside Universe wiki on Grief. |
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