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View Poll Results: Do you think restricting MAX's jump is a good idea? | |||
"Not quite" or "/wfb" | 51 | 43.97% | |
"Good idea, idd" or "I think it's a good way to discourage constant MAX play" | 65 | 56.03% | |
Voters: 116. You may not vote on this poll |
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2012-07-04, 02:37 AM | [Ignore Me] #31 | ||
Definitely have less areas where a max can get stuck. MAX players will be exiting from galaxies often, so its going to happen often.
But yea, let the poor guys jump. Even if it looks stupid. Maybe have it visually look like a limited and quick jump jet boost. Enough to jump over railing, but nothing more.
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Last edited by OutlawDr; 2012-07-04 at 02:40 AM. |
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2012-07-04, 04:55 AM | [Ignore Me] #32 | ||
Captain
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30 inches is 2.5 feet. A little over knee height for most people. On a MAX unit 30 inches is more likely to be just under the knee level. Can you imagine having to vault over something that doesn't even reach up to your knees?
However there are barriers that are maybe hip high on a normal soldier that should would likely be just about mid or upper thigh on a MAX that should be an absolute frustration to a MAX, but just about right for a footstomper to duck behind for cover or leap/vault over. Last edited by Kran De Loy; 2012-07-04 at 04:58 AM. |
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2012-07-04, 06:32 AM | [Ignore Me] #33 | ||
First Sergeant
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My best prediction, Max's are going to be everywhere with the influx of the vital engineer class, so some way to thin the numbers of max spam is welcome. No to jumping, if you must put a climb animation in, so they do so very slowly. HA's are already, to me (I realise its a personal thing, debated it already), looking like 2nd class assault troops. No need to give their advantage up to Max's being able to jump.
Last edited by Karrade; 2012-07-04 at 06:34 AM. |
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2012-07-04, 07:49 AM | [Ignore Me] #35 | |||
While I'd be fine with no jumping in a smaller game, in something as expansive as this I believe jumping is a necessity. Nothing major but there will be times, as stated above, that MAXes end up in buggy (yes, buggy) terrain. Unless it's the dev's intent to occasionally force MAX users to have to suicide when wedged between two rocks that any other unit could hop out of.
I can't see a down side to letting the suits have low-grade hops. However, I've always been easily pissed off by characters getting stuck in geometry. Without jumping it'll happen more often than you think. Next time you're playing any type of open-world game (Skyrim for example), whenever you fall off something and can't get out without jumping, that's another wasted MAX and frustrated player.
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And that was that. |
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2012-07-04, 10:07 AM | [Ignore Me] #38 | ||
Sergeant
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I voted for No jumping for MAX.
Shouldn't get stuck on things able to step over, but jumping - nope. Just because i think it's too heavy for such a move. (And well, supporting mechanics can apply to everything, i also don't want recoil-less 1 hit kill weapons with auto-aim and homing projectiles ...) |
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2012-07-04, 10:10 AM | [Ignore Me] #39 | |||
your phrasing of the poll choices could use work
No - No I don't think it's a good idea to restrict them to having no jump, they should be able to get over small obstacles.
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"Don't matter who did what to who at this point. Fact is, we went to war, and now there ain't no going back. I mean shit, it's what war is, you know? Once you in it, you in it! If it's a lie, then we fight on that lie. But we gotta fight. " Slim Charles aka Tallman - The Wire BRTD Mumble Server powered by Gamercomms Last edited by Canaris; 2012-07-04 at 10:11 AM. |
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2012-07-04, 10:36 AM | [Ignore Me] #40 | ||
Corporal
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Max needs a basic jump simple as...
if you hot drop on a base and fall behind a railing you need simple function to manauver over it.. in e3 live stream it showed a max bail from a plane (not available in live but imagine that it was a gal drop instead) he fell behind railings with no route out and was forced to suicide not enjoyable for the player at hand and could be detrimental to a squads success on a live server all because game mechanics would not allow it. If need be make it a slow jet jump and you cant fire weapons whilst its active that way no bunnyhopping mechs but they can still manauver over badly designed terrain glitches if required. |
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2012-07-04, 11:15 AM | [Ignore Me] #42 | ||
Master Sergeant
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I think they need a small jump ability as per PS1. The E3 footage showed a MAX getting completely stuck behind a barrier after a gal drop - it isn't fun for the player involved.
In PS1, MAX jumping was added post-release in conjunction with the release of Core Combat as the many steps / minor ledges in the caverns would have make it a very frustrating experience as a MAX otherwise. Having said that, if a universal MAX special was added to have jump jets, the issue wouldn't be such a problem as it'd be your choice whether to have that extra mobility or not. |
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2012-07-04, 11:44 AM | [Ignore Me] #44 | |||
Of course I don't know how well their engine supports animation.
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Any sufficiently advanced bug is indistinguishable from a feature *Disclaimer: When participating in a discussion I do not do so in the capacity of a semidivine moderator. Feel free to disagree with any of my opinions.
Last edited by ChipMHazard; 2012-07-04 at 11:48 AM. |
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2012-07-04, 06:22 PM | [Ignore Me] #45 | ||
First Sergeant
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If we can do this now, I fail to see how the futuristic sci-fi game can't do better. Sure the MAX suit weighs tons, but it's not like the human inside it does the lifting. THE SUIT DOES. It makes no sense at all for the huge mechanical legs to not have the power to propel themselves off the ground. |
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