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View Poll Results: Do you think restricting MAX's jump is a good idea? | |||
"Not quite" or "/wfb" | 51 | 43.97% | |
"Good idea, idd" or "I think it's a good way to discourage constant MAX play" | 65 | 56.03% | |
Voters: 116. You may not vote on this poll |
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2012-07-03, 08:14 PM | [Ignore Me] #1 | ||
After playing some PS... I'll stop to say that I, for one never used a max in a serious fight. I used to have a MAX character on Markov, because I wanted to try it out, but never got serious about it.
So after playing some PS for once more, I realised that restricting MAX jump is stupid. I was searching for the discussion of the issue, didn't find a particular one, though people here and there do state /wfb or . Considering that new max can be taken out rather easily without AV (by some classes) I just wanted to know if people think it's right or not, just to know what to expect. EDIT: I'm talking about jumps, not jumpjetting. As in press -jump key- to jump over obstacles. In e3 footage a few maxes got into a deathtrap by jumping out of a galaxy and not being able to hop over even a small railing. Last edited by NewSith; 2012-07-03 at 08:37 PM. |
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2012-07-03, 08:28 PM | [Ignore Me] #2 | ||
MAXes in PS2 can jump? I've not heard any mention of that. Last I heard most MAX special abilites were still in flux, especially the Vanu one.
That being said, in PS1 the jump ability of the Vanu MAX was hands down the best and most used MAX special ability of all 3 empires... I wouldn't mind seeing it missing from PS2. And yes, I spent a lot of time playing as a Vanu MAX in PS1. Edit: my answer is wait for beta (same as everything else) Last edited by QuantumMechanic; 2012-07-03 at 08:30 PM. |
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2012-07-03, 08:32 PM | [Ignore Me] #4 | ||
Major General
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If you're in a good outfit and they run full squads there will always be a few spots for the MAX to be a dedicated role in a squad/platoon.
I'm not aware if they are adding jump capabilities in PS2 for the MAX. Pretty sure they aren't giving any of them the PS1 VS jump ability due to giving the Light Assault class jump packs. Perhaps it may be a cert that the MAX can get down the line though. |
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2012-07-03, 08:33 PM | [Ignore Me] #5 | |||
Last edited by NewSith; 2012-07-03 at 08:34 PM. |
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2012-07-03, 08:37 PM | [Ignore Me] #6 | |||
I think it's important that MAXes can jump a *little*, so that they can navigate themselves to a good position (particularly for anti air and anti vechicular loadouts). But it should be a lot more restricted than armored infantry. In PS1 MAXes could jump, but would jump slowly and it cost a lot of stamina - more than it cost infantry when they jump. I'm not aware of any stamina system in PS2, but whatever they use to stop infantry from bunnyhopping would work for MAXes as well. They just should make the adverse affect a bit stronger for MAXes. |
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2012-07-03, 08:38 PM | [Ignore Me] #7 | ||
First Sergeant
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Well i dont know about jump but i definitely think they need to have some way to get out of those areas you mentioned. I seen that footage at E3 too, and i remember thinking it looked really unfair. It doesnt make much sense that theyd spend all this time engineering a machine that cant even go over a small obstacle. I know this is mainly about gameplay but i dont think it would be unbalanced to give them some way to get out of those kinds of sittuations as long as it doesnt give them too much mobility. Maybe give them a jump ability but have it have a cooldown timer on it. Like the hyrdaulic pressure had to build back up or something. Not sure if vanu maxs use hyrdaulics lol probably not but still have some sort of cool down on it. I think thatd be a good solution so it wasnt overpowered and they could still get unstuck.
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2012-07-03, 08:46 PM | [Ignore Me] #10 | ||
I think it would be a good idea to allow MAXs to jump over some obstacles, instead of having to navigate fences like a mouse in a maze.
Perhaps a powered jump mechanic, one where you have to hold down the jump button for a little while, would allow them to get over certain obstacles without them being able to hop around.
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Any sufficiently advanced bug is indistinguishable from a feature *Disclaimer: When participating in a discussion I do not do so in the capacity of a semidivine moderator. Feel free to disagree with any of my opinions.
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2012-07-03, 08:56 PM | [Ignore Me] #13 | ||
Sergeant Major
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If they can't jump, they need to be able to vault.
Having not played PS2 yet, I think the MAX is going to be underused/not worthwhile as is. Making it unable to get over a tiny fence is even worse. Pros: -High damage for infantry class -Can take a hit Cons: -Can't jump -Costs resources -Can be killed by a single, bouncing around FREE light assault -Can't get into vehicles -Can't hack -Slow -I'm sure there's more The biggest thing is that it costs resources...but this isn't the appropriate thread for that really >.> Felt like ranting. |
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