Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: COMMENCE THE JIGGLING!
Forums | Chat | News | Contact Us | Register | PSU Social |
Home | Forum | Chat | Wiki | Social | AGN | PS2 Stats |
|
|
|
Thread Tools | Search this Thread | Display Modes |
2012-07-10, 09:33 AM | [Ignore Me] #31 | |||
It's not exactly a tribes/quake style game. PS1 wasn't either.
__________________
|
||||
|
2012-07-10, 10:17 AM | [Ignore Me] #32 | |||
Sergeant
|
|
|||
|
2012-07-10, 10:38 AM | [Ignore Me] #33 | ||
Check the example on the first page, there was health regen. However that doesn't seem to be the case anymore.
__________________
Any sufficiently advanced bug is indistinguishable from a feature *Disclaimer: When participating in a discussion I do not do so in the capacity of a semidivine moderator. Feel free to disagree with any of my opinions.
|
|||
|
2012-07-10, 08:04 PM | [Ignore Me] #34 | |||
Master Sergeant
|
I'm hoping the health regeneration is there, but really, really slow. And even the really, really slow regen needs it's first cert. They did mention at E3 that the characters had many certs opened up, so that may be why there was substantial health regen. Edit: I know PS2 will greatly surpass the FPS, partly due to my experience and understanding of PS1. So it will go way beyond the few things the poster mentioned, not just "stray". One thing comes to mind is missions. Eventually, we'll be able to create missions that reward experience to do things that are tactically necessary, that you can't necessarily influence people to do all the time. It's great if you're that top 10% leader who has charisma, magnetism and influence that can get many people follow you. But custom mission creation evens the playing field a bit more. Maybe the "zerg" want to take such-and-such a facility, but you realize that an adjacent sector has the resources that would really tip the scales of the battle. So what do we do in PS1? Scream "guys, guys, guys over here!" Just one simple mission could turn the tide of the battle somewhere else on the frontline with "just the right" amount and type of forces, without disrupting major battles and causing total loss. Last edited by Timithos; 2012-07-10 at 08:17 PM. |
|||
|
2012-07-10, 10:18 PM | [Ignore Me] #35 | ||
Captain
|
TTK is shorthand for Time To Kill, or the time it takes to drop an enemy from start to finish. PS1 has rather long TTK made longer by the REXO buff (Agiles are dropped pretty quickly), whereas the modern fad favors lightning quick TTKs under a second (Call of Duty apparently has notoriously low TTK).
__________________
No, I shall stand! Sitting is for the weak and feeble. |
||
|
2012-07-10, 11:10 PM | [Ignore Me] #36 | ||
Well, it could just be he wasn't using a loadout (new) that had an implant for health regen maybe? I'm curious now... and hope that there is NOT such an implant in PS2 final.
__________________
<A true Vanu, I'm anything but primitive. What my mind doesn't know my heart fills in.>
|
|||
|
2012-07-11, 03:08 PM | [Ignore Me] #37 | ||
Master Sergeant
|
looks like a cross of bad company 2 meets halo, kill times appear to be in bout the middle of the 2. bc2 had uber quick ttk halo is longer. so i think they probably have a happy medium established. it's basically a more modern fps and more polished version of planetside. the true test will be how effective sniping is and how tough HA will be to take down for the other classes. if they find a good happy medium on HA and vehicles it should be slightly above average ttk compared to other fps but still in the ballpark.
|
||
|
2012-07-11, 03:31 PM | [Ignore Me] #38 | ||
Sergeant
|
The health regen in the E3 vid was most likely something specific to hat build to help players out such as vehicles costing no resources and maxes being able to drive vehicles etc. People forget the E3 build was designed to show off the game and is not the actual build being used and that you have to take everything you see in it with a grain of salt.
|
||
|
2012-07-11, 04:56 PM | [Ignore Me] #39 | ||
First Lieutenant
|
I hope health regen is not in, there was nothing more nerver racking than having a sliver of life in BF2 and trying to reach your medic or stay alive, then again when you had low health that meant you drew the short straw to run out first guns blazing or be a distraction so others could escape or flank.
To put it another way.. Health regen mitigates your emotional involvement in the game where you almost feel invicible or that you can just stop and be back to 100%, no pressure, no sweat. When your injured and low health the blood starts pumping, you have to think differently about what to do next vs. being 100%. This is one of the major flaws with BF3, they removed the emotional roller coaster the previous BF games had. |
||
|
2012-07-12, 08:24 AM | [Ignore Me] #41 | ||
Corporal
|
I get the impression that PS2 will be more like an arcade shooter or standard console like FPS, less like a game like Battlfield 3 in terms of when it comes down to aiming, shooting, bullet physics, etc.
Is that right, half-right or off entirely? Last edited by Ninjacalypse; 2012-07-12 at 05:29 PM. |
||
|
2012-07-12, 07:00 PM | [Ignore Me] #42 | |||
Will it share the other features that define modern FPS'? Who knows. What do you mean by arcade shooter? Because that term makes me think of the old arcade games where you used a toy gun to shoot at the screen, or overhead shoot'em ups. But in short we don't know how it's going to play, before we actually get to play it
__________________
Any sufficiently advanced bug is indistinguishable from a feature *Disclaimer: When participating in a discussion I do not do so in the capacity of a semidivine moderator. Feel free to disagree with any of my opinions.
|
||||
|
2012-07-12, 08:07 PM | [Ignore Me] #43 | |||
Corporal
|
Whereas games like BF2/2142/3 require more precision accuracy than games like say Halo for instance which while fun undeniably requires a lot less skill to play. |
|||
|
2012-07-13, 03:26 AM | [Ignore Me] #44 | |||
Sergeant Major
|
Though having played BF2/2142/BF3, Halo and Combat Arms, I'm still not sure what you mean. Would you say that hardcore mode in BF3 "requires a lot less skill to play"? Because I get the impression that you believe accuracy is the only skill that matters. |
|||
|
2012-07-13, 05:05 AM | [Ignore Me] #45 | ||
Corporal
|
No, of course accuracy isn't the only thing that matters and not every aspect of gameplay will rely on gun accuracy. It's more important for Infantry on the ground.
I'm just wondering how the game will play in that aspect, if things like accuracy, spread, recoil will be a major factor with infantry weapons. As far as BF3 hardcore mode aka "Teamkill Mode" I rarely play it mostly because it's usually half or more of your team camping at spawn waiting for a jet/heli/mobile aa and then killing whoever gets one of them. |
||
|
|
Bookmarks |
|
|