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Old 2012-07-18, 07:18 PM   [Ignore Me] #31
Tatwi
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Re: Medics have healguns?


Originally Posted by ratfusion View Post
In PS1 I liked that you couldn't effectively heal during a fight. You got to fight too, and then healed people after the fight.

If its easy to heal on target in a fight with a stream of heal goo, people will, and then medics will be expected to run around healing constantly, and never get to fight as well.
This. So much this!

Please, no more World of HolyTrinityCraft MMOs...

WoWRAWR: "Get behind the tank."
SaneDude: "I don't see a tank."
WoWRAWR: "He's right bedside you..."
SaneDude: "What? Where? Should I re-log?"
WoWRAWR: "FFS! Crouch behind the MAX unit nubcake! He's the tank, you're the healer, and we're the DPS! Get a grip man..."
SaneDude: "Grip gotten, Sir!"
WoWRAWR: "I'm sending him for headlight fluid after this."
SaneDude: "What you did there. I see it."
WoWRAWR: "Shut up and heal us."
SaneDude: "Shutting up sir".
*SaneDude has been removed from the squad*
WoWRAWR: "Damn nooooobssss!!!!!11111!!!!1HK47... Mudfappa, kill yourself and pull a Max unit. Now cheesedick!"

This, we don't need.
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Old 2012-07-18, 07:23 PM   [Ignore Me] #32
EisenKreutzer
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Re: Medics have healguns?


I really doubt anyone will be coming into PS2 with MMORPG assumptions about the classes. I know, I know, you were being funny, but it bears pointing out. ^^
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Old 2012-07-18, 07:23 PM   [Ignore Me] #33
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Re: Medics have healguns?


Originally Posted by OutlawDr View Post
Honestly, healing in PS1 was boring and not engaging at all. Basically stand still in between combat while I press a button.

TF2/GA healing is fun and engaging....IMHO. I think too many people have knee-jerk reactions against anything thats perceived as being associated with the dreaded "modern FPS". If something was in a FPS game past 2005, surely it must be bad.
I will admit that shooting people was pretty entertaining in GA as the Medic. The healing beam was pretty boring though, just look at someone, click and then heal them up borignly. Actually aiming at your friendlies, shooting them and healing them was pretty hysterical though. Since locational damage and hit boxes are making an appearance in the game it would be interesting to get a "Medic Sniper rifle" and sit back snipping friendlies and getting headshots that "INSTA HEAL!!!!" them. Now that would be engaging



ONE SHOT ONE HEAL
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Old 2012-07-18, 07:32 PM   [Ignore Me] #34
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Re: Medics have healguns?


Originally Posted by Death2All View Post
I will admit that shooting people was pretty entertaining in GA as the Medic. The healing beam was pretty boring though, just look at someone, click and then heal them up borignly. Actually aiming at your friendlies, shooting them and healing them was pretty hysterical though. Since locational damage and hit boxes are making an appearance in the game it would be interesting to get a "Medic Sniper rifle" and sit back snipping friendlies and getting headshots that "INSTA HEAL!!!!" them. Now that would be engaging



ONE SHOT ONE HEAL
Naw, head shots wouldn't do someone very much good if it's a healing dart. Shoot them in the ass, where there's enough meat to catch and hold the needle. Might even earn the "Crack Shot" ribbon and title.
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Old 2012-07-18, 07:38 PM   [Ignore Me] #35
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Re: Medics have healguns?


Originally Posted by OutlawDr View Post
I think too many people have knee-jerk reactions against anything thats perceived as being associated with the dreaded "modern FPS". If something was in a FPS game past 2005, surely it must be bad.
Let me return the following comment:
in Planetside, we have more room and we also have a world with more persistance. What about thinking about a different kind of game, a grander game with greater objectives and leaving behind the idea that games balanced around 15 minutes round-based 64 player maps represent the pinnacle of computer gaming ?

Stereotypes go both ways...

To me, what you describe as a "knee-jerk" reaction is impressions that spawn from having had a different kind of gameplay experience.

I enjoyed HL: DM, HL:CS, HL: DoD, Red Orchestra, Quake3 W:ET, BF2142... All were very different games with very different mechanics and all offered something to enjoy.

I feel like instant revives in a game with massive amounts of players is not a good idea. Why ? It favors the side with most numbers and medics too much. You'd also run out of ammo just shooting at the medics who keep reviving each other instantly or have your squad wiped by the first who triggers his übercharge.

Why do you always assume PS1 players are against a gameplay mechanic because it was not in PS1 ? It's not because something is different from "modern FPS" that some of us say it's bad. Maybe it's because it does not belong to a game the scale of Planetside ?


Edit: for the sake of discussion on a forum, instead of complaining, why don't you share how you think healing should work ? No worries, we all know we will have a better feel when we actually play Beta so it's all about sharing ideas.

Last edited by sylphaen; 2012-07-18 at 07:41 PM.
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Old 2012-07-18, 07:51 PM   [Ignore Me] #36
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Re: Medics have healguns?


Originally Posted by Death2All View Post
Since locational damage and hit boxes are making an appearance in the game it would be interesting to get a "Medic Sniper rifle" and sit back snipping friendlies and getting headshots that "INSTA HEAL!!!!" them. Now that would be engaging

ONE SHOT ONE HEAL
The best FPS healer ever was Roland, the Combat Medic from Borderlands. You don't have a medkit. You don't have a healing gun. You aim your assault rifle at your friend and heal him with bullets. That would be OP in an MMO obviously, but a bunch of "healing guns" that don't hurt enemies would be the greatest thing ever... Just make the healing range dropoff pretty steep so you don't have heal snipers and you've got yourself the most entertaining medic experience in any game ever.

Just imagine they're nanite-filled paintballs
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Old 2012-07-18, 07:54 PM   [Ignore Me] #37
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Re: Medics have healguns?


Actually, heal snipers sounds pretty damn awesome to me.
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Old 2012-07-18, 08:08 PM   [Ignore Me] #38
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Re: Medics have healguns?


Originally Posted by EisenKreutzer View Post
Actually, heal snipers sounds pretty damn awesome to me.
God damn, we might be on to something. Give medics the option to drop their Assault rifle for a "heal friendlies only" SMG/rifle/sniper-rifle that's more effective and has longer range than the nanite tool...

If the enemy catches him, he's only got his pistol to work with. But working as a team or heal-sniping friendlies from a catwalk, he makes all the difference in a battle. DO WANT
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Old 2012-07-18, 08:22 PM   [Ignore Me] #39
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Re: Medics have healguns?


Originally Posted by Littleman View Post
Naw, head shots wouldn't do someone very much good if it's a healing dart. Shoot them in the ass, where there's enough meat to catch and hold the needle. Might even earn the "Crack Shot" ribbon and title.
I'm sorry, but I have post that I lol'd at that. It's priceless!
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Old 2012-07-18, 08:34 PM   [Ignore Me] #40
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Re: Medics have healguns?


Battlefield veteran here who has never played Planetside 1.

I can say, without a doubt, that the Medic's heal gun looks much more entertaining to use than the medpack. It is also more balanced around larger numbers than the Battlefield Magic Paddles too.

There's no dropping a medpack at your feet behind cover and shooting while the box heals everyone near it. There's no hopping out of cover to tap someone with two paddles to instantly bring them back to their feet with full health.

You either sit and heal someone or sit and kill someone. You can't do both. This makes for tactical decisions that simply aren't present in the Battlefield games. (Not to mention the countless gameplay and aesthetic differences. (The U.S. does not employ medical weaponry, and the Russians don't either. ))
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Old 2012-07-18, 08:36 PM   [Ignore Me] #41
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Re: Medics have healguns?


Originally Posted by Shadowrath View Post
The heal guns look awesome. Remind me of TF2 and Global Agenda.
Uuughhh, I love playing both those games... and i am a mean medic, but fuck that shit. If i want to be someone’s pocket-medic bitch, i still have both those games installed.

PS medic healing should be limited to out-of-combat-healing for the most part I rekon. As long as your healgun DPS is significantly slower than your weapon DPS, then this should take care of the pocket medic dilemma.


Originally Posted by etheral View Post
On the subject of healing grenades, I really hope that they dont differentiate between friend or foe, so they are a real expert's tool
This!^

I love the idea and it wouldn't make sense to me any other way!
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Old 2012-07-18, 08:47 PM   [Ignore Me] #42
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Re: Medics have healguns?


Originally Posted by EisenKreutzer View Post
Actually, heal snipers sounds pretty damn awesome to me.
Originally Posted by Accuser View Post
God damn, we might be on to something. Give medics the option to drop their Assault rifle for a "heal friendlies only" SMG/rifle/sniper-rifle that's more effective and has longer range than the nanite tool...

If the enemy catches him, he's only got his pistol to work with. But working as a team or heal-sniping friendlies from a catwalk, he makes all the difference in a battle. DO WANT
I was just about to post the same thing... I want a healing sniper rifle!
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Old 2012-07-18, 09:11 PM   [Ignore Me] #43
WorldOfForms
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Re: Medics have healguns?


Pretty sure the "healer follows tank around" won't be an issue in PS2. Why? TTK and shields.

Remember, a player's health is divided between actual health and shields. So you have a short TTK even when including full shields, but then the medic will only be healing the actual health.

So if you follow an HA around trying to be his constant healer, 1) you aren't helping him until his shields go down, and 2) once he's down to only health, he's going to die in just a few shots, making your healing beam next to useless. This is all assumptions, but it's based on what we've seen so far.

All the healing beam sounds like is a more mobile version of the PS1 med app. It's actually going to be much more useful for topping off your squadmates when they aren't being shot.
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Old 2012-07-18, 09:15 PM   [Ignore Me] #44
GhettoPrince
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Re: Medics have healguns?


The heal beams look like a low battle rank thing, and probably something that needs a lot of certs to get any good distance and power.

I forget where the E3 medic tree pictures are, but they had a TON of options, virus guns and stuff like that.
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Old 2012-07-18, 09:32 PM   [Ignore Me] #45
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Re: Medics have healguns?


Originally Posted by Galzus View Post
As long as people who are being shot at get vastly reduced healing/repairing amounts (and not just because they're taking damage), I'm OK with heal/repair guns.
I don't see why moving should negate Healing. There are two players involved.


Originally Posted by Galzus View Post
I just hate shooting at targets that are getting healed ridiculously fast, because it promotes the "I have a medic and you don't, so I win" crap that plagues TF2
It's not "I have a medic and you don't," its
"I have a teammate and you don't,".
L2TP? harhar There is a difference.




Originally Posted by Accuser View Post
The best FPS healer ever was Roland, the Combat Medic from Borderlands. You don't have a medkit. You don't have a healing gun. You aim your assault rifle at your friend and heal him with bullets. That would be OP in an MMO obviously, but a bunch of "healing guns" that don't hurt enemies would be the greatest thing ever... Just make the healing range dropoff pretty steep so you don't have heal snipers and you've got yourself the most entertaining medic experience in any game ever.

Just imagine they're nanite-filled paintballs
SWTOR Commando class did the same thing. You shot enemies they go Aaah you shoot friendlies they go Oooh.
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