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2012-07-18, 03:40 PM | [Ignore Me] #1 | ||
Corporal
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It appeared in Higbys video that there was a medic chasing around the character we were watching and some stream of 'healjuice' healing him. This seems very similar to TF2, and is bad news IMO, as that method of medic isn't much fun to play.
I'd rather see a fixed radius healing terminal like STO or BF3 medpacks. Hopefully I'm wrong and was seeing something else entirely, does anyone know the details? Last edited by ratfusion; 2012-07-18 at 03:55 PM. |
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2012-07-18, 03:47 PM | [Ignore Me] #5 | ||
Sergeant Major
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Combat medics have access to Medical Weaponry™, and I have heard the devs talk about both an area of effect heal and a "heal grenade." Those last two might be referring to the same item, but they might also be different pieces of equipment. Either way, lots of options and medic goodness.
I also remember hearing that medics cannot heal MAX suits, instead requiring an Engineer, and the recent TB video seems to support that. So no TF2 Medic/Heavy combo in other words. |
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2012-07-18, 03:47 PM | [Ignore Me] #6 | |||
Corporal
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The answer in modern games is give the support character the ability to have their hands free so they can join in too. I'm surprised this isn't the case. Last edited by ratfusion; 2012-07-18 at 03:48 PM. |
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2012-07-18, 04:04 PM | [Ignore Me] #8 | |||
Contributor Major
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I think having a medical applicator that snaps more easily onto target and has a slightly greater range is a wonderful thing. I just hope they won't let us heal people on the move. You want to heal a moving target, chuck a 'healing grenade' at him. Same for glue guns. Last edited by Rivenshield; 2012-07-18 at 04:06 PM. |
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2012-07-18, 04:07 PM | [Ignore Me] #9 | ||
Corporal
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As long as people who are being shot at get vastly reduced healing/repairing amounts (and not just because they're taking damage), I'm OK with heal/repair guns.
I just hate shooting at targets that are getting healed ridiculously fast, because it promotes the "I have a medic and you don't, so I win" crap that plagues TF2 |
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2012-07-18, 04:14 PM | [Ignore Me] #10 | ||
People die in a handful of bullets, you don't need any debuff if you're being healed, a headshot or two and you're down instantly.
Heal gun/grenades means that medics can actually heal in fights in PS2. In PS1 you kind of couldn't as people moved too much for it to be practical. As such, and because everyone who played infantry had the medic cert, the medic role basically didn't exist in any real form in PS1. So the healgun/etc is an obvious step up, as for the first time you'll be able to be a medic in Planetside and now have people giving you funny looks. |
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2012-07-18, 04:20 PM | [Ignore Me] #13 | ||
Corporal
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In PS1 I liked that you couldn't effectively heal during a fight. You got to fight too, and then healed people after the fight.
If its easy to heal on target in a fight with a stream of heal goo, people will, and then medics will be expected to run around healing constantly, and never get to fight as well. |
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2012-07-18, 04:21 PM | [Ignore Me] #14 | |||
Lieutenant General
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2012-07-18, 04:21 PM | [Ignore Me] #15 | ||
The heal guns look awesome. Remind me of TF2 and Global Agenda.
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