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2012-08-02, 11:50 PM | [Ignore Me] #31 | ||
Brigadier General
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Based on TRay having tweeted that the warpgates in PS2 are twice as large as in PS1, I calculated the square kilometers of Indar to be around twice as large as Cyssor (ignoring PS1's horribly broken and inaccurate measuring system, which is useless for this kind of comparison).
That's twice as much area within the map borders, but you also have to take into account that Cyssor in particular was both one of the largest PS1 maps, as well as the fact that it had a lot of waterways and that big mountain that were basically unused play areas for the most part. So we've got five times as many players shoved into two times as much map area (probably more like 4x as much actual contestable land, given how much of PS1's terrain was never fought over very often). I'm not worried about the populations being overly spread out for two reasons though. For one, it's F2P and will be easier to jump into for new and returning players, so populations probably won't be a problem for years to come. For another, players tend to go where there's fighting, so as long as there are several squads from two or three empires on a continent, I think the fighting will work itself out. Last edited by Xyntech; 2012-08-02 at 11:51 PM. |
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2012-08-03, 01:06 AM | [Ignore Me] #32 | |||
Work's too busy to type, gotta make a list!
1) Does anyone remember the highest numbers we hit in PS1 before the caps went in? 2) With EVE's physics simulation, the number crunching is far more intense than a FPS. 3) Just Cause had a ton of players but it was client based? Uh.. no thanks. http://lmgtfy.com/?q=%22Never+trust+the+client.%22 Edit: Niiice. LMGTFY has a PS2 ad on the front end.
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And that was that. Last edited by exLupo; 2012-08-03 at 01:09 AM. |
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2012-08-03, 02:18 AM | [Ignore Me] #33 | ||
Captain
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...And games like EVE don't have landscapes, trees, river, sea, cloud shadow, dirt, rocks, pebbles, grass...etc
(I mean, implementing 500 players in space-based game is always easier than implementing 500 players on the same map at ground level in FPS ) And as for the JC2 video : where's 200+ players on screen without lag? Last edited by cellinaire; 2012-08-03 at 02:27 AM. |
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2012-08-03, 03:47 AM | [Ignore Me] #34 | ||||
It's all about the server side of things and how that's handled. JC can't really be compared since the game client heavy. Never trust the client.
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And that was that. |
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2012-08-03, 04:01 AM | [Ignore Me] #35 | ||
Staff Sergeant
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Here's a video of the most recent beta test: JC2 Multiplayer! shenanigans!
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2012-08-03, 06:07 AM | [Ignore Me] #36 | ||
Private
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that looks like the a game i would need to play a couple times a month to just put all seriousness aside and fuck shit up for the lawl of it all... kinda what GTA was before i got bored of AI
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2012-08-03, 12:11 PM | [Ignore Me] #38 | ||
Corporal
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one of the guys (viktor Blomberg of Avalance Studios) who did the backgrounds in just cause 1, him and his brothers own the company im told . nice and pretty. he internet dated my wifes little sister. she moved to sweden had a kid with him. he starts an affair on the net with some other girl. now shes stuck there because she does not have the right to take her little boy with her back to canada. guy was rude as fuck every time i meet him and he had huge mole on his forehead anyways. douche. BTW the game sucked. looked nice but had some huge conception flaws that where probably not his fault.
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2012-08-03, 12:35 PM | [Ignore Me] #39 | ||
Master Sergeant
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Higby said the PS2 continents are bigger then PS1. From what I've seen so far, they don't seem that much bigger. When Totalhilabut took a flight and the showed us on the map how far that was, it still seemed the same as PS1. So my conclusion is that PS2 continents are only slightly bigger then PS1.
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2012-08-03, 12:55 PM | [Ignore Me] #40 | |||
Private
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2012-08-03, 01:28 PM | [Ignore Me] #41 | |||
Major
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If that's true then its kind of hacker paradise though so would never work for competitive gaming. |
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2012-08-03, 01:48 PM | [Ignore Me] #42 | ||||
Private
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2012-08-03, 03:36 PM | [Ignore Me] #43 | ||
Corporal
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no kuukl im good, read the discussion and watched the video. i agree. if u can mod a single player game to do this then i have high hopes for the future of mmos when the next generation of engines designed to do it from the ground up come out. such as forgelight.
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2012-08-03, 04:23 PM | [Ignore Me] #45 | ||||
Private
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http://www.jc-mp.info/index.php/Test...blic_Test_.235
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