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Old 2012-12-23, 09:40 PM   [Ignore Me] #31
Timey
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Re: Tanks should auto-cap outposts


2vs5 is a breakable "spawn lock."
20vs50 isn't.

I have no idea how to fix this problem, but it's pretty boring spawning to a spawnroom and running out to get 1, maybe 2 and with superior luck 0 kills and repeating the process. Attackers have a good time though with the constant

kill 100 headsmot 500

kill 100 headsmot 500

kill 100 headsmot 500

spam, but meh.

Dunno, I just always deploy somewhere else if the fight is lost / obviously won.
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Old 2012-12-24, 03:21 AM   [Ignore Me] #32
Fortress
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Re: Tanks should auto-cap outposts


Originally Posted by artifice View Post
If you think it is shit design, then you are free to quit playing.
Or I'm free to exploit the crap design and rack up tons of kills while you idiots defend the very means through which I am able to farm you.

Speaking of getting farmed -


Originally Posted by Ghoest9 View Post
All fights eventually end/move when one side wins.
Why does the concept of winning and losing offend you so much.

http://www.planetside-universe.com/c...p?stats=ghoest

Is this your character? Because if it is, I know more about winning than you do, so you should trust me when I say that the moment more than two tanks can fire upon the spawn room (an event which occurs within seconds of said tanks entering the hex), the fight is over and that isn't fun for anybody except me when I'm feeling particularly sadistic.
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Old 2012-12-24, 05:59 AM   [Ignore Me] #33
Figment
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Re: Tanks should auto-cap outposts


Originally Posted by Fortress View Post
http://www.planetside-universe.com/c...p?stats=ghoest

Is this your character? Because if it is, I know more about winning than you do, so you should trust me when I say that the moment more than two tanks can fire upon the spawn room (an event which occurs within seconds of said tanks entering the hex), the fight is over and that isn't fun for anybody except me when I'm feeling particularly sadistic.
Interesting stats. Ghoest has 2343 kills, 300 vehicles killed, 515 defenses and 200 something caps in 7 days played. Got 96 vehicles killed, 200 defenses and 68 caps in 1/7th of the playtime. >.> Looks like I kill and assist more per time period too if you multiply my stats by 6~7 to account for time... So it depends what you describe as a win really.

Looks like I just take more risks judging from the K/D and deaths per time period. (Note, I don't farm, I don't camp, what I dislike being done to me, I don't do to others - what I do though, is experiment with new LA routes, get behind enemies and trying to flank tanks with HA, a lot. Think 30% of my deaths is accidental suicides from hill climbing and C4 dropping on tanks with LA. If I wanted a good K/D, I could have the same as Fortress and Bags by just playing it save Vanguard driving with long distance HE all day. Instead, I got a Vanguard with AP and Lightning with basic turret which I save for use against larger groups of tanks, where I use Sunderers most the time to support my outfit). Bad K/D can pay off in higher facility defense and caps.

But as for time... You can see how little I want to play PS2. :/ Despite being responsible for my outfit as outfit leader. There are weeks where I don't play at all. I know the same can be said for other outfit leaders who just aren't that interested due to desillusionment.

Last edited by Figment; 2012-12-24 at 06:02 AM.
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Old 2012-12-24, 08:37 AM   [Ignore Me] #34
Dragonskin
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Re: Tanks should auto-cap outposts


If you guys haven't seen it Figment actually has an awesome thread on the official forums showing SOE exactly how they can buff up defense and make spawn rooms better.

Usually don't agree with Figment... but that thread is great and we might even see some of his changes in the future since Devs took notice of it.
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Old 2012-12-24, 09:01 AM   [Ignore Me] #35
Electrofreak
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Re: Tanks should auto-cap outposts


I checked back on this thread, and found that it's degenerated into stats e-peen wagging.

Can't say I'm surprised.
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Last edited by Electrofreak; 2012-12-24 at 09:02 AM.
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Old 2012-12-24, 09:12 AM   [Ignore Me] #36
Figment
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Re: Tanks should auto-cap outposts


Originally Posted by Electrofreak View Post
I checked back on this thread, and found that it's degenerated into stats e-peen wagging.

Can't say I'm surprised.
The only reason it's been brought up is the constant annoyance with the implied idea that people who complain about this situation aren't capable of playing this game "proper" and supposedly "get farmed" and "therefore need to L2P and spawn somewhere else". The stats above show we're actually more capable than the some of the people defending the status quo in fighting in this environment. Some despite of the disadvantages (like me) and some that will simply exploit the advantages given (like fortress and skyexile).

It's to illustrate that despite of being better at the game in some capacity or another (where most PS1 vets realise K/D is irrelevant to play a conquest game proper if your goal is to conquer - K/D is only relevant if you play to grind and farm), we simply don't enjoy the way the game plays now. In fact, capacity of using your brains to exploit the current situation optimally is probably making it extra annoying and boring, because to us it doesn't pose a challenge to "win" under these conditions. As long as we're on the offense anyway (but apparently we're also better at defense...).

Given how little stats been brought up in all the other threads despite the constant disparaging tone of "L2P and spawn somewhere else", I would say it's a "surprise" it took this long.

Last edited by Figment; 2012-12-24 at 09:13 AM.
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