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Old 2012-12-21, 10:48 PM   [Ignore Me] #1
Beerbeer
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Tanks should auto-cap outposts


So here's Sony's argument that if you're spawn camped, respawn elsewhere. Well I say, let a tank auto-cap outposts and save everyone the trouble.
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Old 2012-12-21, 10:53 PM   [Ignore Me] #2
Bags
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Re: Tanks should auto-cap outposts


Seems legit.
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Old 2012-12-22, 01:15 AM   [Ignore Me] #3
GreatMazinkaise
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Re: Tanks should auto-cap outposts


But then what would I bomb? I need a reason for the enemy to deploy their XP Vending machines near an outpost.
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Old 2012-12-22, 03:34 AM   [Ignore Me] #4
Figment
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Re: Tanks should auto-cap outposts


No. Tanks advance ground, infantry consolidate.

The current designs need to get a complete revision, defense not made even more pointless.
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Old 2012-12-22, 03:54 AM   [Ignore Me] #5
Canaris
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Re: Tanks should auto-cap outposts


Originally Posted by Figment View Post
No. Tanks advance ground, infantry consolidate.

The current designs need to get a complete revision, defense not made even more pointless.
think Beers statement was more of a frustrated use of sarcasm
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Old 2012-12-22, 04:19 AM   [Ignore Me] #6
The Messenger
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Re: Tanks should auto-cap outposts


People would roll tanks just to cap outposts. The tank rolling would be even far worse than it is now. This would also make backhacking way to easy. Imagine your outfit taking over several outposts just to lose them all a guy in a tank; you really want to backtrack to kill one MBT? Not to mention for everyone one skilled tank driver, there are at least five idiots. A skilled lone infrantry man can easily take out these pawns.

If people want to keep spawning and be harvested, have at it. The enemy's stupidity isn't our problem.

Last edited by The Messenger; 2012-12-22 at 04:21 AM.
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Old 2012-12-22, 04:48 AM   [Ignore Me] #7
Bags
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Re: Tanks should auto-cap outposts


They already do lol
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Old 2012-12-22, 05:23 AM   [Ignore Me] #8
Figment
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Re: Tanks should auto-cap outposts


Originally Posted by Canaris View Post
think Beers statement was more of a frustrated use of sarcasm
Just making sure SOE doesn't recognise sarcasm as bestestest idea ever.
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Old 2012-12-22, 05:26 AM   [Ignore Me] #9
ringring
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Re: Tanks should auto-cap outposts


When you're in a tank, don't you find those walls of the spawn building get in your way when you're camping spawnees? I do.
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Old 2012-12-22, 05:29 AM   [Ignore Me] #10
Figment
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Re: Tanks should auto-cap outposts


Originally Posted by ringring View Post
When you're in a tank, don't you find those walls of the spawn building get in your way when you're camping spawnees? I do.
I like how they funnel everything to an exit without cover when you're outside the walls, but when you get passed those pesky walls, you never have to move your reticule once after seconds of long work, once you manage to find that glowy shield bit that provides you with the skillpoints you're looking for.

I mean, imagine if I'd actually have to cover the entire wall with aiming. >.>

Last edited by Figment; 2012-12-22 at 05:30 AM.
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Old 2012-12-22, 05:37 AM   [Ignore Me] #11
Canaris
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Re: Tanks should auto-cap outposts


Originally Posted by Figment View Post
Just making sure SOE doesn't recognise sarcasm as bestestest idea ever.
very good point, they have done crazier things over the years,

@Beer use more sarcastic smilies in the future, don't want to be giving them bad ideas
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Old 2012-12-22, 02:59 PM   [Ignore Me] #12
Soothsayer
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Re: Tanks should auto-cap outposts


Just as a note, the sarcasm isn't lost on me, but at the same time, early on when all those big promises were being made we were told that there were going to be regions that were geared towards vehicular gameplay. Where alternate capture mechanics would be in place that would add depth to the veh playstyle.

I think the next MMO I go whole hog into for 3 years I'm going to make a list of the promises. Check them off one by one when I see them made good on.

Last edited by Soothsayer; 2012-12-22 at 03:01 PM.
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Old 2012-12-22, 03:05 PM   [Ignore Me] #13
Ghoest9
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Re: Tanks should auto-cap outposts


You want all these changes - simply because you are too dumb to stop walking out the door and dying over and over and over again?


Are you aware of the redeploy button?
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Old 2012-12-22, 03:13 PM   [Ignore Me] #14
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Re: Tanks should auto-cap outposts


Originally Posted by Ghoest9 View Post
You want all these changes - simply because you are too dumb to stop walking out the door and dying over and over and over again?


Are you aware of the redeploy button?
so what do you do when they tank rush your next spawn point and then camp there?
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Old 2012-12-22, 03:24 PM   [Ignore Me] #15
Figment
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Re: Tanks should auto-cap outposts


Originally Posted by Timealude View Post
so what do you do when they tank rush your next spawn point and then camp there?
Then he starts complaining the zerg roams free and makes a thread baiting me for pointing out his stance on spawncamping is largely to blame for that.
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