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Old 2013-11-13, 01:57 PM   [Ignore Me] #31
Hamma
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Re: Vehicle Hacking is now Possible



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Old 2013-11-13, 02:14 PM   [Ignore Me] #32
Edfishy
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Re: Vehicle Hacking is now Possible


Needs to lose the purple, the teal vanu logo, and the white flames colored black and it's golden!
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Old 2013-11-13, 02:27 PM   [Ignore Me] #33
HiroshiChugi
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Re: Vehicle Hacking is now Possible


GAH! I CAN''T WAIT! Also, on the PTS, do nights seem to be darker? O Oh my God, yes they do! !
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Old 2013-11-13, 02:28 PM   [Ignore Me] #34
HereticusXZ
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Re: Vehicle Hacking is now Possible


Proxy/Scout Radar doesn't pickup a infiltrator if he's stealthed.

A question I have for this is if I hack a enemy MBT do I keep whatever loadout that player has on the MBT or does Nanites automatically switch it to my factions MBT loadout?

TR Saron? VS Vulcan?
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Old 2013-11-13, 02:36 PM   [Ignore Me] #35
Timithos
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Re: Vehicle Hacking is now Possible


If my HUD shows vehicle damage, occupancy, de-rez timer, turret damage hits, and turret directions, then by all means it should notify me if my vehicle is being hacked.

Also to further enhance the infiltrator, how about make them the only ones that can overload a generator. How is it fair to facility owners/defenders that 5 attacker classes can overload a generator, yet only one defender class can repair it? (engineer). Generators should be a infiltrator vs. engineer war along with their escorts. Enhancing the infiltrator in this way would boost the usefulness of the class more, and tweak facility defense in a meaningful way. We need more meaningful defense in our facilities, and this tweak would be positive.

And remember PS1 engineers had a portable detector they could lay down against cloakers? This ability makes more sense with sundy/engineer drivers having to protect their vehicles, and protecting generators too.

Last edited by Timithos; 2013-11-13 at 02:38 PM.
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Old 2013-11-13, 02:54 PM   [Ignore Me] #36
ringring
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Re: Vehicle Hacking is now Possible


Originally Posted by HereticusXZ View Post
Proxy/Scout Radar doesn't pickup a infiltrator if he's stealthed.

A question I have for this is if I hack a enemy MBT do I keep whatever loadout that player has on the MBT or does Nanites automatically switch it to my factions MBT loadout?

TR Saron? VS Vulcan?
I would assume you get it as it is, similar to if you're given a vehicle that a team mate has spawned.

But, perhaps getting a little ahead of ourselves, Higby hasn't opined on this topic as yet.
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Old 2013-11-13, 05:14 PM   [Ignore Me] #37
HydroBIG BANG
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Re: Vehicle Hacking is now Possible


So long as its only with empty vehicles and excluding deployed sunderers then i'm fine with it. It would make no sense if you could get magically kicked out of a tank.
And maybe add the ability to temporarily immobilize occupied vehicles.
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Old 2013-11-13, 05:26 PM   [Ignore Me] #38
Jaybonaut
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Re: Vehicle Hacking is now Possible


Hell yes to this, I assume this won't take a month of work like they were originally saying.

MAKE IT HAPPEN SOE.
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Old 2013-11-13, 05:28 PM   [Ignore Me] #39
Rolfski
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Re: Vehicle Hacking is now Possible


Maybe I'm the only one (not coming from PS1), but if vehicle hacking also means removing the tactical aspect of camo from the game, then I am less thrilled with it tbh.
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Old 2013-11-13, 05:50 PM   [Ignore Me] #40
PredatorFour
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Re: Vehicle Hacking is now Possible


Your bigging camo up way too much, it aint that important really. Once you drive a red mag you will be pleased this is in. I am looking forward to using the vulcan harrasser.
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Old 2013-11-13, 06:34 PM   [Ignore Me] #41
BlaxicanX
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Re: Vehicle Hacking is now Possible


Originally Posted by Taramafor View Post
Here's the problem. 3rd person camera. You're going to see the hacker and you're not going to sit still.
Tell that to the hundreds of idiots whose vehicles get C4'd every day.
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Old 2013-11-13, 06:49 PM   [Ignore Me] #42
Taramafor
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Re: Vehicle Hacking is now Possible


Originally Posted by BlaxicanX View Post
Tell that to the hundreds of idiots whose vehicles get C4'd every day.
C4 is instant drop and trigger. Hacking takes time. If you ever played Battlefront 2, you'd know how difficult it can be.

Last edited by Taramafor; 2013-11-13 at 06:51 PM.
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Old 2013-11-13, 07:06 PM   [Ignore Me] #43
BlaxicanX
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Re: Vehicle Hacking is now Possible


C4 is not instant lol. Unless you're dropping it from above (a roof, or in the air as a LA), the C4 drop animation is cumbersomely slow and there is a lag between when you click the detonator and when your character actually performs the animation.

It's not that hard to avoid C4'ing Light Assaults and others when you're in a tank, due to 3rd person view and radar. The problem is that the vast majority of players have tunnel vision and spend too much time in 1st person view lobbing shells at bases to pay attention to their surroundings.
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Old 2013-11-13, 07:19 PM   [Ignore Me] #44
camycamera
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Re: Vehicle Hacking is now Possible


Originally Posted by Calista View Post
They also need the REK (or whatever PS2 re-imagined the name to be) to have a colored beam when hacking. I used to sit in my MBT in PS1 in third person and see this blue beam out of nowhere and that was the only indication you were being jacked. Hop out before hack goes through and kill the guy. Made for an interesting dynamic back in the day and would be fun in this version as well.
yeah i think that the infiltrator needs a hack tool instead of just pressing E, its boring. i also think that infiltrators should be the only ones to be able to overload generators (as they are the only ones who can use the hacksaw tool).

just reskin the motion detector dart gun, give it a beam when you hold down the left mouse button, and replace the "press e to hack" with "use hack tool to hack"

edit:

and that new cloak type that only allows you to carry a pistol.... maybe it also allows you to hack while cloaked as well?

Last edited by camycamera; 2013-11-13 at 07:28 PM.
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Old 2013-11-13, 10:58 PM   [Ignore Me] #45
Edfishy
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Re: Vehicle Hacking is now Possible


More explanation regarding Camo's, according to Higby:

http://www.reddit.com/r/Planetside/comments/1qj2ij/bait_and_switch_a_discussion_of_changing_cosmetics/cddrt04

Sound like the upgrade they did on textures is multifaceted. It allows for empire base colors while also apparently providing an option to dual-layer the camos, which apparently is why they look so ugly atm. So there'll potentially be two camo slots coming up, allowing you to further stylize the vehicle (also a way for them to get some more SC spent, I imagine).

As for vehicle hacking, any reason why it can't work the same as PS1? Seemed to work out pretty well to me...
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