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Old 2003-04-09, 09:47 PM   [Ignore Me] #31
Tieom
Master Sergeant
 


Well, if you think about it, there is no reason why being hit in the chest would do more damage than being hit in the foot, because the foot would likely have a lot less armor on it, and thus be more prone to damage.

Maybe they just make the helmets out of uberanium or something. Oh, and the helmetless armors have... uh... invisible helmets. Invisible uberanium helmets. Yeah, thats it...
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Old 2003-04-09, 10:03 PM   [Ignore Me] #32
BlackHawk
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Uberanium - Atomic Element #259 - First discovered by Charl3s Uber L33tbody the Th3rd in the aftermath of a Quake LAN party explosion.

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Old 2003-04-09, 11:03 PM   [Ignore Me] #33
Venoxile
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Originally posted by Tieom
Well, if you think about it, there is no reason why being hit in the chest would do more damage than being hit in the foot, because the foot would likely have a lot less armor on it, and thus be more prone to damage.

Maybe they just make the helmets out of uberanium or something. Oh, and the helmetless armors have... uh... invisible helmets. Invisible uberanium helmets. Yeah, thats it...
The US Military would be better with uberanium helmets and maybe uberanium bullets? Just a thought. And as to your post about being realism, i don't want hit zones for realism, to me no matter what the game is unrealistic as hell. If I wanted it to be realistic i'd be bitching that it doesn't take 3 bullets to kill anyone whether in the foot, the toe, the heart, or anywhere. I just want a skill filled game where the people who have the uberanium bullets that come from being a veteran would actually work.
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Old 2003-04-10, 03:58 AM   [Ignore Me] #34
Gobberlerra
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Personally (although I know this will never happen) i'd like the idea of bolt gun only head shots. This would take a large amount of skill, because you have only one shot, but will still allow good planning etc to beat 1 highly skilled player, because it would take a while to reload the bolt gun (and you only get 1 shot before reloading)
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Old 2003-04-10, 11:04 AM   [Ignore Me] #35
Phenom
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Originally posted by Tieom
Well, if you think about it, there is no reason why being hit in the chest would do more damage than being hit in the foot, because the foot would likely have a lot less armor on it, and thus be more prone to damage.

Maybe they just make the helmets out of uberanium or something. Oh, and the helmetless armors have... uh... invisible helmets. Invisible uberanium helmets. Yeah, thats it...
Uberanium? lol ... and cmon man how can you say being hit in the chest will do the same amount of damge as in the leg or foot because of the different types of armor in the differnet areas... yea ok sure buddy. Why do u think there is armor piercing bullets? 1 hit to the vital organs does more damage then 1 hit to the leg.... **** plz
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Old 2003-04-10, 12:06 PM   [Ignore Me] #36
Shryn
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If you were going to do a simple upperbody and lower body thing I don't think it would generate a great amount of lag, all you'd have to do is tag an if on the end that says if it was upper body multiplay dam by 1.25 or the like. I don't know that it would be at all necisary though because I don't see people getting shot in the foot much. And if they dod, they don't fall/limp. Wouldn't be fair to do extra damage to the upper_body but then not force a limp/fall if it was lower_body, hehe.

So scrap the whole idea!
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Old 2003-04-10, 12:10 PM   [Ignore Me] #37
Phenom
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Most fps games dont cause a limp if your shot in the foot... though there are some that do... generating a limp would be way to realistic for PS.

I dont think the idea should be scrapped... what are u thinking!!?!?
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Old 2003-04-10, 01:11 PM   [Ignore Me] #38
Harps
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ya really theres a limit on how real games should be=X That would just piss me off
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Old 2003-04-11, 12:46 PM   [Ignore Me] #39
Phenom
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See foster knows what he is talking about
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Old 2003-04-11, 01:50 PM   [Ignore Me] #40
Melbourne
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My problem with the entire no-hit zone/no prone situation is that it changes the entire dynamic of a 'sniper'. Generally, a guy with a chaingun at 20 yards is going to be 3-4x as effective as a guy with a sniper rifle.... so why bother with a sniper? Sure, there may be that one lucky hit on a guy who is half damaged... but even then that is just one hit when a guy with a chain gun could have mauled his entire unit.

I think there needs to be some sort of incentive for using the Bolt Driver. A really random one would be for the Bolt Drivers velocity to transfer into the player. By that I don't mean calculations on the bullet speed etc but rather just a random amount of blow-back from the bullet hitting. Example... a guy is standing up on a wall and gets hit by the Bolt Driver... guy flies through the air backwards and hits the ground. While not actually killing the man, it does take him out of the battle. Possibly it could be used to take gunners off their mounts. Aim precisely at the player and the bloke goes flying off the buggy.

Not saying this is a good idea... but there needs to be some sort of incentive for precision and dedicating a guy towards sniping rather than just putting another man on your assault squad.

Everything has had hitboxes since...Quake? Goldeneye? Something around that time period. Point being is that the boon it adds to playability is twice as much as what it takes away. Halo had hit-boxes which weren't 'standard'(IE Head, Arms, Body) on the aliens there were certain spots you could aim that would take them out quickly. The very large armoured aliens have hinges where their body shows through or where the armour is weaker.
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Old 2003-04-11, 02:01 PM   [Ignore Me] #41
Phenom
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Yes i wish the devs would really understand that we need an incentive for sniping... i am a awp man from CS (Counter Strike) and i love to snipe... and for all of you who that is a "newbie" gun you are completly wrong... anyway i really like what Melbourne is saying about having an incentive for using the boltdriver.... other then being out of harms way and killing people... but with the lag they have to be standing completly still, or running directly away from you so you can possible hit them.
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Old 2003-04-11, 03:14 PM   [Ignore Me] #42
NeoTassadar
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Originally posted by Melbourne
My problem with the entire no-hit zone/no prone situation is that it changes the entire dynamic of a 'sniper'. Generally, a guy with a chaingun at 20 yards is going to be 3-4x as effective as a guy with a sniper rifle.... so why bother with a sniper? Sure, there may be that one lucky hit on a guy who is half damaged... but even then that is just one hit when a guy with a chain gun could have mauled his entire unit.

I think there needs to be some sort of incentive for using the Bolt Driver. A really random one would be for the Bolt Drivers velocity to transfer into the player. By that I don't mean calculations on the bullet speed etc but rather just a random amount of blow-back from the bullet hitting. Example... a guy is standing up on a wall and gets hit by the Bolt Driver... guy flies through the air backwards and hits the ground. While not actually killing the man, it does take him out of the battle. Possibly it could be used to take gunners off their mounts. Aim precisely at the player and the bloke goes flying off the buggy.

Not saying this is a good idea... but there needs to be some sort of incentive for precision and dedicating a guy towards sniping rather than just putting another man on your assault squad.

Everything has had hitboxes since...Quake? Goldeneye? Something around that time period. Point being is that the boon it adds to playability is twice as much as what it takes away. Halo had hit-boxes which weren't 'standard'(IE Head, Arms, Body) on the aliens there were certain spots you could aim that would take them out quickly. The very large armoured aliens have hinges where their body shows through or where the armour is weaker.
Okay, not even going to bother cutting this up to respond individually, but here goes.
1. No self respecting sniper is going to be at 20 yards, and you assume there are plenty of people withing 20 yrds. to shoot. The sniper can also go for longer and probably kill more people total. Maybe not as fast, but more.
2. You overestimate the chaingun. If you mauled an entire squad with one chaingunner, three average toddlers could have killed them with pistols.
3. Bolt Driver has enough raw power to nearly (or barely, has not yet been determined for sure) kill Agile and below armors in one shot. Will seriously damage Reinforced, but MAXs will laugh at you.
4. Blowback=AV weapons if anything
5. Too many people on for hitboxes, and headshots would seriously overpower the TR. Which just may have made your chaingun assumption work.
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Old 2003-04-11, 03:33 PM   [Ignore Me] #43
Ouroboros
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Only Standard Armor and Infiltration Suit can be killed with one shot from the Bolt Driver. It does quite a bit of damage to Agile but does not kill them. I believe Reinforced can take a few hits, while it does basically nothing to MAXs.
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