Hit Zones - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: Do not feed it!
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 1 Discussion

Reply
 
Thread Tools Search this Thread Display Modes
Old 2003-04-08, 11:33 PM   [Ignore Me] #1
Phenom
Corporal
 
Hit Zones


Maybe the devs should make hit zones? Just not as much as in say... Counter Strike or Quake. Like the Upper body being so much dmage and the lower body being so much dmage. Because frankly i want more dmage if i hit the guy in the chest instead of the knee cap!
__________________
I never criticize a man till i walk a mile in his shoes, because by then, he is a mile away and barefoot...

Last edited by Phenom; 2003-04-08 at 11:39 PM.
Phenom is offline  
Reply With Quote
Old 2003-04-08, 11:45 PM   [Ignore Me] #2
Terik
Master Sergeant
 


If they do that it'll become considerably more laggy, oh, and this is the reason the system reqs for BF1942 are like 4 times higher than the ones on the box.
__________________
There once was a man from texas

With ballz of differing sizes

One was small, hardly nothing at all

But the other won numerous prizes
Terik is offline  
Reply With Quote
Old 2003-04-08, 11:45 PM   [Ignore Me] #3
Duffman
Contributor
First Lieutenant
 


i have all ways been a fan of hit zones but it seems that people are too afriad of spraying + praying. IDK maybe they will put in zones later on.
Duffman is offline  
Reply With Quote
Old 2003-04-08, 11:54 PM   [Ignore Me] #4
Sando138
Second Lieutenant
 
Sando138's Avatar
 


hitzones = lag.

you see, it takes more time for the computer to recognize it when it has to compute that you hit someone in a specific place and compare ntotes with the guy on the recieving end.

an example in simple yes no statements:
no hitzones:
were you hit?
if yes:
  • were you hit with a 9mm bullet from a Gauss?
  • Were you hit with a 9mm bullet from another weapon?
  • were you hit with an AP round from a gauss?
  • were you hit with an AP round from another weapon?
  • were you hit with a missle?
  • were you hit with a beamer?
  • etc.

Hitzones:
were you hit?
if yes, then:
were you hit in the head?
  • with a 9mm bullet from a Gauss?
  • with a 9mm bullet from another weapon?
  • with an AP round from a gauss?
  • with an AP round from another weapon?
  • with a missle?
  • with a beamer?
  • etc.
were you hit in the chest?
  • with a 9mm bullet from a Gauss?
  • with a 9mm bullet from another weapon?
  • with an AP round from a gauss?
  • with an AP round from another weapon?
  • with a missle?
  • with a beamer?
  • etc.
were you hit in the leg?
  • with a 9mm bullet from a Gauss?
  • with a 9mm bullet from another weapon?
  • with an AP round from a gauss?
  • with an AP round from another weapon?
  • with a missle?
  • with a beamer?
  • etc.
were you hit in the arm?
  • with a 9mm bullet from a Gauss?
  • with a 9mm bullet from another weapon?
  • with an AP round from a gauss?
  • with an AP round from another weapon?
  • with a missle?
  • with a beamer?
  • etc.

basically, you can see how many more calcs you'd have to make for hitzones, and all this has to be shared betwen the recipient of the damage, the shooter, and the server. and less data required to travel is better.
__________________
Sando138 is offline  
Reply With Quote
Old 2003-04-08, 11:57 PM   [Ignore Me] #5
Phenom
Corporal
 


Well, i said 2 hit zones... one for upper body and one for lower... i never said head, chest, leg, knee, toe, epididymis, and rectum. Just 2 but if it would cauz that much more lag then that just sucks.....
__________________
I never criticize a man till i walk a mile in his shoes, because by then, he is a mile away and barefoot...
Phenom is offline  
Reply With Quote
Old 2003-04-09, 12:07 AM   [Ignore Me] #6
1024
Contributor
Banned for no reason
 
1024's Avatar
 
Misc Info


Still mna, that would DOUBLE the amount of coding they have to put in. Every bit of non-laggyness counts...
__________________


.
1024 is offline  
Reply With Quote
Old 2003-04-09, 04:03 AM   [Ignore Me] #7
Broccoli Bear
Private
 


adding hit zones would make almost no difference in lag (touch on that in next paragraph), unless actual hits are calculated client-side (hacker's dream come true) the packet sent to the server should only indicate where the shot was fired in the world, and then the server would decide if it hit anyone

the only burden would be on the server hardware itself, and while i couldn't say for sure, the difference would be negligible, as simple as a table, guns on the X axis and hitboxes on the Y, just like a multiplication table, the server already knows the exact coordinates of the shot, it just has to figure out what part of whose body is in the path of the bullet, and that's the general idea of any online FPS

twice the code to have two hitboxes though, that's just ridiculous
Broccoli Bear is offline  
Reply With Quote
Old 2003-04-09, 08:41 AM   [Ignore Me] #8
Hamma
PSU Admin
 
Hamma's Avatar
 


Don't hold your breath on hit zones
__________________

PlanetSide Universe - Administrator / Site Owner - Contact @ PSU
Hamma Time - Evil Ranting Admin - DragonWolves - Commanding Officer
Hamma is offline  
Reply With Quote
Old 2003-04-09, 09:09 AM   [Ignore Me] #9
Squeeky
Contributor
Teh Masturbator
 
Squeeky's Avatar
 


Originally posted by Hamma
Don't hold your breath on hit zones
Indeed, They are out of the question, They are not being implemented, sorry!
Squeeky is offline  
Reply With Quote
Old 2003-04-09, 10:39 AM   [Ignore Me] #10
DarkDragon00
Sergeant Major
 
DarkDragon00's Avatar
 


well WW2 online has extreme amounts of hitboxes and zones if i recall and the game runs extremly well. If u shoot of the cooling system of a tank the shit gets heated and sooner or later explodes or fails depending of the damage done. Thats just one example because u can also shoot the engine and have the tank slow down or fail.

We need at least these zones

1)HEAD
2)CHEST
3)LEGS/lower body

arms are just bull ship!!!
__________________
[ Admin removed by 9mm ]

The only true thug left, i merc ni**as cuz they all seem like skirts, while i flirt, with danger ur at home, living comfortably, in the beggining couldnt afford a computer, but now im living like im a millionair, buyin' things, that u only have in ur dreams, maybe its cuz i made it out alive, im outy alright, and this is for u, the real PSU, i still love u, but what happened, u guys got a bunch of asses, in ur ranks, now ur forums are full of Sh*t

DarkDragon00 is offline  
Reply With Quote
Old 2003-04-09, 10:48 AM   [Ignore Me] #11
LesserShade
Contributor
Major
 


Don't beat the dead horse. Hitzones aren't going to be a part of PS, which I think is fine.
LesserShade is offline  
Reply With Quote
Old 2003-04-09, 12:54 PM   [Ignore Me] #12
simba
Major
 


lol ya like mohaa, or does mohaa really have hitzones? It has but i dont know if it does different damages 4 each hitzone.
Head is one thing that I know do diff dmg in mohaa.
In mohaa when some1 die u can c where u hitted them when they died, they have left arm, right arm, left leg, right leg, stumac, pelvis(wtf is this?) and head if I remember right. But mohaa sux, its not really fun with all thoose hitzones, and theres no quality in the game either, just like BF. BF goes 4 quantity over quality, not good
But I also think they should do diff hit zones, RtCW has head and the rest, 50 dmg at head and different per weapon at the rest, usually 16 or 14 4 rest. thats ALL u need 2 make it fun, more will cause lag and it wont b much more fun, thats ALL u need 2 get pro players. It will b harder 2 b a pro in PS, ONLY BCOZ it got no HeadShots.
When theres no hit zones there wont b far between the newbie and the guy who has played the game 4 4 months.
I wanna b a pro player when im around 20, but I cant practise on headshots when theres none!

hitzone is 4 experienced players mostly so its not kind 2 do it against the newbie.
simba is offline  
Reply With Quote
Old 2003-04-09, 01:08 PM   [Ignore Me] #13
Harps
First Sergeant
 


so they are not ganna have head hitzone? Like i dont mind using a normal rifle but shouldnt a sniper shot to the head do more then hitting them in the body .. kinda takes the skill out of snipping =X
Harps is offline  
Reply With Quote
Old 2003-04-09, 01:34 PM   [Ignore Me] #14
Terik
Master Sergeant
 


Originally posted by Foster
so they are not ganna have head hitzone? Like i dont mind using a normal rifle but shouldnt a sniper shot to the head do more then hitting them in the body .. kinda takes the skill out of snipping =X
Sniper rifles are for support mostly, there just there to weaken the enemy so the front line guys can move in for the kill and pick off injured targets.

Oh, and I wouldn't say sniping doesn't take any skill, in PS there are going to be many factors that could mess up your shot, gravity being one of them. (the bullet arcs slightly like an artillery shell)
__________________
There once was a man from texas

With ballz of differing sizes

One was small, hardly nothing at all

But the other won numerous prizes
Terik is offline  
Reply With Quote
Old 2003-04-09, 02:42 PM   [Ignore Me] #15
Harps
First Sergeant
 


o i know theres ganna be some skill my point is its a lot easier to aim for the torso then the head .. im guess im just used to game with head shots oh well im sure it will work out
Harps is offline  
Reply With Quote
Reply
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 1 Discussion

Bookmarks

Discord


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 05:02 PM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.