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2003-04-08, 11:33 PM | [Ignore Me] #1 | ||
Corporal
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Maybe the devs should make hit zones? Just not as much as in say... Counter Strike or Quake. Like the Upper body being so much dmage and the lower body being so much dmage. Because frankly i want more dmage if i hit the guy in the chest instead of the knee cap!
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I never criticize a man till i walk a mile in his shoes, because by then, he is a mile away and barefoot... Last edited by Phenom; 2003-04-08 at 11:39 PM. |
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2003-04-08, 11:45 PM | [Ignore Me] #2 | ||
Master Sergeant
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If they do that it'll become considerably more laggy, oh, and this is the reason the system reqs for BF1942 are like 4 times higher than the ones on the box.
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There once was a man from texas With ballz of differing sizes One was small, hardly nothing at all But the other won numerous prizes |
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2003-04-08, 11:54 PM | [Ignore Me] #4 | ||
Second Lieutenant
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hitzones = lag.
you see, it takes more time for the computer to recognize it when it has to compute that you hit someone in a specific place and compare ntotes with the guy on the recieving end. an example in simple yes no statements: no hitzones: were you hit? if yes:
Hitzones: were you hit? if yes, then: were you hit in the head?
basically, you can see how many more calcs you'd have to make for hitzones, and all this has to be shared betwen the recipient of the damage, the shooter, and the server. and less data required to travel is better. |
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2003-04-08, 11:57 PM | [Ignore Me] #5 | ||
Corporal
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Well, i said 2 hit zones... one for upper body and one for lower... i never said head, chest, leg, knee, toe, epididymis, and rectum. Just 2 but if it would cauz that much more lag then that just sucks.....
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I never criticize a man till i walk a mile in his shoes, because by then, he is a mile away and barefoot... |
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2003-04-09, 04:03 AM | [Ignore Me] #7 | ||
Private
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adding hit zones would make almost no difference in lag (touch on that in next paragraph), unless actual hits are calculated client-side (hacker's dream come true) the packet sent to the server should only indicate where the shot was fired in the world, and then the server would decide if it hit anyone
the only burden would be on the server hardware itself, and while i couldn't say for sure, the difference would be negligible, as simple as a table, guns on the X axis and hitboxes on the Y, just like a multiplication table, the server already knows the exact coordinates of the shot, it just has to figure out what part of whose body is in the path of the bullet, and that's the general idea of any online FPS twice the code to have two hitboxes though, that's just ridiculous |
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2003-04-09, 10:39 AM | [Ignore Me] #10 | ||
Sergeant Major
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well WW2 online has extreme amounts of hitboxes and zones if i recall and the game runs extremly well. If u shoot of the cooling system of a tank the shit gets heated and sooner or later explodes or fails depending of the damage done. Thats just one example because u can also shoot the engine and have the tank slow down or fail.
We need at least these zones 1)HEAD 2)CHEST 3)LEGS/lower body arms are just bull ship!!!
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2003-04-09, 12:54 PM | [Ignore Me] #12 | ||
Major
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lol ya like mohaa, or does mohaa really have hitzones? It has but i dont know if it does different damages 4 each hitzone.
Head is one thing that I know do diff dmg in mohaa. In mohaa when some1 die u can c where u hitted them when they died, they have left arm, right arm, left leg, right leg, stumac, pelvis(wtf is this?) and head if I remember right. But mohaa sux, its not really fun with all thoose hitzones, and theres no quality in the game either, just like BF. BF goes 4 quantity over quality, not good But I also think they should do diff hit zones, RtCW has head and the rest, 50 dmg at head and different per weapon at the rest, usually 16 or 14 4 rest. thats ALL u need 2 make it fun, more will cause lag and it wont b much more fun, thats ALL u need 2 get pro players. It will b harder 2 b a pro in PS, ONLY BCOZ it got no HeadShots. When theres no hit zones there wont b far between the newbie and the guy who has played the game 4 4 months. I wanna b a pro player when im around 20, but I cant practise on headshots when theres none! hitzone is 4 experienced players mostly so its not kind 2 do it against the newbie. |
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2003-04-09, 01:34 PM | [Ignore Me] #14 | |||
Master Sergeant
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Oh, and I wouldn't say sniping doesn't take any skill, in PS there are going to be many factors that could mess up your shot, gravity being one of them. (the bullet arcs slightly like an artillery shell)
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There once was a man from texas With ballz of differing sizes One was small, hardly nothing at all But the other won numerous prizes |
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