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PSU: I don't read instructions
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2012-12-17, 12:09 PM | [Ignore Me] #46 | |||
Captain
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2012-12-17, 07:10 PM | [Ignore Me] #48 | |||
Lieutenant Colonel
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2012-12-17, 11:40 PM | [Ignore Me] #49 | ||
Maybe experience given should be local rather then continent wide (rolling XP). So if you have all the players in one base/outpost such as The Crown, experience there then goes down and experience is then raised at another outpost or base. Hopefully this will encourage people to move on to lightly populated areas.
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2012-12-18, 01:08 AM | [Ignore Me] #50 | |||
Major
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2012-12-18, 05:58 AM | [Ignore Me] #52 | ||
Banned
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When they add more continents they have an excuse to merge servers because the population the server can support goes up with each continent added.
Right now we are lucky to have one continent population locked during primetime. With six continents the ideal population will be three continents full. There is no way the current server populations are supporting population locking three continents. Server merges down the road would be healthy, just for the best playing experience. Not as a sign the game is dying. |
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2012-12-18, 09:00 PM | [Ignore Me] #53 | ||
Major
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So Planetside had the problem of static servers where the population didn't all get forced together as it declined and naturally spread out as it risen. SOE have made no attempt to fix this in Planetside 2, it wouldn't surprise me if they thought because it was F2P they didn't need to. They had way more backup servers that were never turned on, I think either they were just trying to be prepared or they thought F2P couldn't fail. Though I have my doubts about the second option as they've had F2P games before and they've all failed.
The problem is with any normal FP2 you have lots of servers of 64 players and as the population declines people naturally seek to join the server with the most people. However in Planetside you cannot switch and you cannot see the player count in character selection so you cannot do this. As you have 3 characters MAX and are locked to them as what your purchase is character bound and not account, why would a delete a character or b make a new one? For 83.4% of the day the population is low on every server with only really a small window when people are online and playing. However even the big battles are becoming much smaller, when the game first launched it was every cont is packed, you couldn't even switch conts it was so packed and there was a 700 person queue to get in. Now there is no queue, each cont is nowhere near busy, in fact the population seems low enough the majority of each faction can stick to a single cont and dominate it. We can see a general trend each weekend of the population becoming smaller and smaller, it is just sad. SOE have really double the servers they need, really during off peak times they could have a single server just to create big battles. The problem is there is no dynamic server system, they cannot open and shut new servers as the population grows and falls. What is clear though is they cannot have static servers, all that ends up happening is every server is a ghost town for 83.4% of the day and then a select number of servers are population during the peak. SOE need more Conts and less servers and then they need a way to control people going to too many conts during the off peak times. People will hate on this thread, however I'm on Miller which is the most populated EU server and I've noticed a big drop off. My other 2 characters on alternative EU servers aren't even playable any more due to how dead those servers are. SOE really need to do something to consolidated the population during both highs and lows of the day or Planetside suffers the same sorry fate of Planetside. The strength of Planetside 2 is the big battles, just like Planetside, there are much better shooters out there and so if Planetside 2 reduces in size then it suffers and people quit and play other FPS games. Just like a thread here once said, SOE need to be active and not reactive, it'll be too late to merge servers when people have already quit for good, you need to do it now before more people quit because it is harder and harder to find big battles. I mean during any other time that peak, I can cap a base with like 3 other people :\ |
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2012-12-18, 09:26 PM | [Ignore Me] #54 | ||
Sergeant Major
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TBH, i'd rather have a queue to get some good fights, then have no fights at all.
If they rebalance servers, they need to check for pop imbalances. For example, Waterson has a huge TR population. Don't merge it with another server overpopulated with TR. |
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2012-12-18, 09:33 PM | [Ignore Me] #55 | ||
Contributor Major
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We all know that to do so would sound the beginning of the end. The PERCEPTION is that server merges are the death knell for any game. They are associated with shrinking content and layoffs and pathetic free giveaways and all manner of fail.
However... you are both right. /ponders They don't need to merge them all at once, you know. Merge two one month, two the next....
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No XP for capping empty bases -- end the ghost-zerg! 12-hour cooldown timers on empire swaps -- death to the 4th Empire! |
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2012-12-18, 10:23 PM | [Ignore Me] #56 | |||
Private
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I really feel people need to stop the 'merger' talk, and ask why we can't unbind players from servers. This doesn't have to be a negative topic to bring up to SOE, picking servers is what other games do, and for good reason. Call it an enhancement. |
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2012-12-19, 01:42 AM | [Ignore Me] #57 | |||
Sergeant Major
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Continent and world populations would be skewed beyond belief. A player would log on, find a server with a high population of their faction, and play there. Large imbalances would occur. Of course, there are possible solutions, but this is a problem that would arise. Much like the continent imbalances we currently have. |
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2012-12-19, 02:26 AM | [Ignore Me] #58 | |||
Captain
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I think unbinding toons from the server and introducing a ~12 hour empire hopper timer for THAT server. You can flop empires to your hearts content just not to the same server you played a different faction - for some time period. Imbalances through population XP bonuses. Make them sever side, then bigger bonuses for continent side where you are out numbered. Last edited by Wahooo; 2012-12-19 at 02:28 AM. |
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2012-12-19, 03:12 AM | [Ignore Me] #59 | ||
First Sergeant
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I haven't had to sit in a queue since few first launch days, and I havent seen population count go above medium at all on Woodman. There's only one decent sized battle and it's at crown at all times.
Feels just like PS1 when I last played it, so little people and so many empty bases. And then outfit people thin the ranks even more by going around capping some bases that we do not need. Like going to all the way north to cap mao and surrounding bases then just to lose everything in 30 minutes anyway. :/ Last edited by Vashyo; 2012-12-19 at 03:32 AM. |
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2012-12-19, 11:43 AM | [Ignore Me] #60 | |||
Private
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That's my biggest concern, I want this game to survive, and I want new players coming and staying. I feel bad when I explain to people that "it gets better at night, trust me". |
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