Time to merge servers? - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: Whats that round thing thay threw over here
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Closed Thread
 
Thread Tools Search this Thread Display Modes
Old 2012-12-07, 01:11 AM   [Ignore Me] #1
Beerbeer
Major
 
Time to merge servers?


Even the packed continents seem barren outside of the primary zerg. I miss the outpost fights on the periphery. People just aren't around as much, unfortunately.

Merge servers?
Beerbeer is offline  
Old 2012-12-07, 01:38 AM   [Ignore Me] #2
boogy
Sergeant
 
Re: Time to merge servers?


the result of OP air and sunderer spawn radius
boogy is offline  
Old 2012-12-07, 01:42 AM   [Ignore Me] #3
Beerbeer
Major
 
Re: Time to merge servers?


It doesn't matter what the cause is.

I think it would be good and healthy for those that still enjoy the game.
Beerbeer is offline  
Old 2012-12-07, 01:53 AM   [Ignore Me] #4
Sunrock
Major
 
Sunrock's Avatar
 
Re: Time to merge servers?


Is this yet an other PS1 is the best PS2 sucks thread?

Miller is still have queues to get into so not time to merge that server at least.
Sunrock is offline  
Old 2012-12-07, 04:13 AM   [Ignore Me] #5
Ritual
Banned
 
Re: Time to merge servers?


Two weeks into the game and we already need server merges?

Give it at least 3 months to see where the populations are at.

I would like to see them merge servers though when we get more continents, since each server will theoretically be able to hold more people.
Ritual is offline  
Old 2012-12-07, 04:45 AM   [Ignore Me] #6
typhaon
Sergeant Major
 
Re: Time to merge servers?


Said it before launch... this is absolutely, positively one of those games where you need to be on the largest server for your region... even if it means some queues.

I don't think this game will ever be larger than 2 servers per region, especially after more continents are added... and there is nothing wrong with that.

For my part - I play on Mattherson and was running into continenet queues tonight during prime hours.

Also - the infamous XFire #'s show the number of play hours this week (on a day by day comparison) greater than last week.. which was greater than the first week...
typhaon is offline  
Old 2012-12-07, 05:06 AM   [Ignore Me] #7
Bags
Lieutenant General
 
Bags's Avatar
 
Re: Time to merge servers?


waterson is kind of deadish.
__________________
Bags is offline  
Old 2012-12-07, 05:08 AM   [Ignore Me] #8
Simokon
Corporal
 
Simokon's Avatar
 
Re: Time to merge servers?


Bags it is 5 am on an EST server what are you expecting, there is plenty of action going on in the evenings. :P
Simokon is offline  
Old 2012-12-07, 05:09 AM   [Ignore Me] #9
Elgareth
Private
 
Elgareth's Avatar
 
Re: Time to merge servers?


I don't think that this is a problem of the Server Population.

There simply is no point in defending while there are no attackers. Not even the big Bases like Bio-Labs or Tech Plants are well defended up until a Zerg comes crushing in, this is even worse at smaller outposts, because they are much quicker to capture.

And because noone defends an empty outpost, it gets ghost capped, and before any former defender/now attacker comes to retake it, the attacker is already gone, because Defending isn't worth it Point/XP per Time-wise.

If defending would grant some steady XP-Bonus even without attackers or something, there'd be at least SOME Defenders present, so that a lone attacker wouldn't be able to take the base on his own, a smaller force would have to attack it, while the defenders send a help request, and voila, a small battle happens.

I have no idea how one could balance the Bonus you get for defending an empty base though, because you could basically stand at the base nearest to your Warp-Gate AFK/perma-running into a Wall during the whole night if you got XP JUST for being there... but what could you actively do, when there is noone around?
Maybe just give XP for standing in a base adjacent to enemy territory... maybe add some sort of structure which wants to be "maintained" (For Example... I dunno, a Flag-Pole or Propaganda-Speaker which slowly gets damaged, and once destroyed, eliminates the XP-Defender-Bonus of 10% you already get?...and can be maintained by any class, by pushing/holding E every 2 Minutes?...just as random idea) And maintenance grants some XP?

I never played PS1... what was the incentive for Defenders of empty Bases/Outposts there?
Elgareth is offline  
Old 2012-12-07, 05:14 AM   [Ignore Me] #10
Timealude
Captain
 
Timealude's Avatar
 
Re: Time to merge servers?


Originally Posted by Elgareth View Post
I don't think that this is a problem of the Server Population.

There simply is no point in defending while there are no attackers. Not even the big Bases like Bio-Labs or Tech Plants are well defended up until a Zerg comes crushing in, this is even worse at smaller outposts, because they are much quicker to capture.

And because noone defends an empty outpost, it gets ghost capped, and before any former defender/now attacker comes to retake it, the attacker is already gone, because Defending isn't worth it Point/XP per Time-wise.

If defending would grant some steady XP-Bonus even without attackers or something, there'd be at least SOME Defenders present, so that a lone attacker wouldn't be able to take the base on his own, a smaller force would have to attack it, while the defenders send a help request, and voila, a small battle happens.

I have no idea how one could balance the Bonus you get for defending an empty base though, because you could basically stand at the base nearest to your Warp-Gate AFK/perma-running into a Wall during the whole night if you got XP JUST for being there... but what could you actively do, when there is noone around?
Maybe just give XP for standing in a base adjacent to enemy territory... maybe add some sort of structure which wants to be "maintained" (For Example... I dunno, a Flag-Pole or Propaganda-Speaker which slowly gets damaged, and once destroyed, eliminates the XP-Defender-Bonus of 10% you already get?...and can be maintained by any class, by pushing/holding E every 2 Minutes?...just as random idea) And maintenance grants some XP?

I never played PS1... what was the incentive for Defenders of empty Bases/Outposts there?
There werent any really, ANT runs were the only thing, but even then they very rarely went down unless they were being attacked.
Timealude is offline  
Old 2012-12-07, 09:32 AM   [Ignore Me] #11
RSphil
Contributor
Major
 
RSphil's Avatar
 
Re: Time to merge servers?


miller in the EU seems fairly active most of the day but gets full peak time. not sure how other EU servers are going. they all seem active 24/7 near enough
RSphil is offline  
Old 2012-12-07, 09:57 AM   [Ignore Me] #12
Whiteagle
Major
 
Whiteagle's Avatar
 
Re: Time to merge servers?


Originally Posted by Elgareth View Post
I don't think that this is a problem of the Server Population.

There simply is no point in defending while there are no attackers. Not even the big Bases like Bio-Labs or Tech Plants are well defended up until a Zerg comes crushing in, this is even worse at smaller outposts, because they are much quicker to capture.

And because noone defends an empty outpost, it gets ghost capped, and before any former defender/now attacker comes to retake it, the attacker is already gone, because Defending isn't worth it Point/XP per Time-wise.

If defending would grant some steady XP-Bonus even without attackers or something, there'd be at least SOME Defenders present, so that a lone attacker wouldn't be able to take the base on his own, a smaller force would have to attack it, while the defenders send a help request, and voila, a small battle happens.

I have no idea how one could balance the Bonus you get for defending an empty base though, because you could basically stand at the base nearest to your Warp-Gate AFK/perma-running into a Wall during the whole night if you got XP JUST for being there... but what could you actively do, when there is noone around?
Maybe just give XP for standing in a base adjacent to enemy territory... maybe add some sort of structure which wants to be "maintained" (For Example... I dunno, a Flag-Pole or Propaganda-Speaker which slowly gets damaged, and once destroyed, eliminates the XP-Defender-Bonus of 10% you already get?...and can be maintained by any class, by pushing/holding E every 2 Minutes?...just as random idea) And maintenance grants some XP?
Well back when we were going to get a "Mission system", I came up with Garrison Duty...
Whiteagle is offline  
Old 2012-12-07, 10:24 AM   [Ignore Me] #13
Miffy
Sergeant
 
Re: Time to merge servers?


They need to merge them all in the same region and just have more conts and actively open and shut conts as the pop rises and falls.


I don't get why they didn't do that, now we're left will peak time play only :\
Miffy is offline  
Old 2012-12-07, 10:55 AM   [Ignore Me] #14
Hamma
PSU Admin
 
Hamma's Avatar
 
Re: Time to merge servers?


Server merges a few weeks after launch?

Not gonna happen.
__________________

PlanetSide Universe - Administrator / Site Owner - Contact @ PSU
Hamma Time - Evil Ranting Admin - DragonWolves - Commanding Officer
Hamma is offline  
Old 2012-12-07, 11:12 AM   [Ignore Me] #15
SpottyGekko
Sergeant
 
Re: Time to merge servers?


Long before the server merges they'll implement character transfers (at a fee, of course). Once those have run their course, it will be clear what the merge strategy will need to be.

It's waaaay too early to merge servers now.
SpottyGekko is offline  
Closed Thread
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Bookmarks

Discord


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 07:27 PM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.