Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: If your gonna die, die with your boots on!
Forums | Chat | News | Contact Us | Register | PSU Social |
Home | Forum | Chat | Wiki | Social | AGN | PS2 Stats |
|
|
|
Thread Tools | Search this Thread | Display Modes |
2012-06-12, 07:47 AM | [Ignore Me] #46 | |||||
Contributor Major
|
But yeah, if it's not pretty darn clear, there's a problem. The shots of the NC areas generally look great. So long as the VS and TR borders look as clear in person, we're fine.
Last edited by kaffis; 2012-06-12 at 07:54 AM. |
|||||
|
2012-07-01, 04:43 AM | [Ignore Me] #47 | ||
Brigadier General
|
Here is an updated map:
Red, Blue, and Purple = Empire Footholds Cyan = Auraxium, only found in hexes containing base facilities (9 Hex Zones) Yellow = Alloys (22 Hex Zones) Green = Polymers (22 Hex Zones) Orange = Catalysts (21 Hex Zones) Everything is based on the information visible in this image: |
||
|
2012-07-01, 05:15 AM | [Ignore Me] #48 | ||
Second Lieutenant
|
That doesn't seem very balanced at all.
It would be way more interesting if there weren't those damn footholds though. An empire interested mostly in air would put all of their efforts into the northern part of the map, instead of it being handed to the vanu and being practically impossible for the other factions to take. |
||
|
2012-07-01, 09:35 AM | [Ignore Me] #49 | |||
Second Lieutenant
|
The way I see it, each biome represents a unique challenge to a different aspect of the game. TR area limits maneuverability and emphasizes infantry combat. VS area is all about mobility and long range conflicts, but that's a double edged sword. The NC area has lots of cover and breaks up the fights a little more, encourages peak-a-boo tank fights. I like what they did for resources in terms of making Auraxium bases only. It makes the bases the real prime targets, but also encourages taking the hexes around the base first fo sho. |
|||
|
2012-07-01, 05:43 PM | [Ignore Me] #53 | ||||
First Lieutenant
|
Before anyone panics, I'm positive SOE will have the resource allocation set so that every foothold region has all of the resources available to the occupying empire, the quantities of available resources will just fluctuate. |
||||
|
2012-07-01, 06:19 PM | [Ignore Me] #54 | ||
Sergeant
|
Strange, isn't that the NC blue in the top and VS teal in lower left? Everyone, myself included, thought it was the other way around. Is this an E3 image? It looks like it. Must be a place-holder image and not real time or something.
|
||
|
2012-07-01, 09:49 PM | [Ignore Me] #57 | ||
Brigadier General
|
I also put VS at the top because those are the foothold locations we've seen for each empire on pretty much every other territory map they've released. The maps have also always had blue for NC and purple for VS, so I think it's a safe assumption that they haven't currently change the positions.
|
||
|
2012-07-02, 01:38 PM | [Ignore Me] #58 | ||
Staff Sergeant
|
though i commend SOE for hand crafting these continents, its obvious that a square area divided among 3 factions means 2 will get the shaft while the 3rd gets awesome placement. clearly the VS have more resources in small proximity. meanwhile, the NC and TR seem to be so close that VS will surely profit from sitting back and letting them fight each other while VS gain more hexes surrounding their home base.
Last edited by infected; 2012-07-02 at 01:40 PM. |
||
|
2012-07-02, 05:47 PM | [Ignore Me] #59 | |||
First Lieutenant
|
|
|||
|
|
Bookmarks |
Tags |
denial, map, resources, strategy, tactics |
|
|