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PSU: May contain nuts
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2012-05-20, 03:22 AM | [Ignore Me] #46 | |||
Major
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2012-05-20, 03:31 AM | [Ignore Me] #47 | |||
Major
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It'll be nice to have a weapon available to me to have some chance of discouraging that behaviour in pilots, flares or no flares. |
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2012-05-20, 03:36 AM | [Ignore Me] #48 | ||
Captain
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All aircraft vehicles in PS have afterburners (and from TB video it seems they will be in PS2 as well) and all you would have to do is if you had a lock warning (Which again i am just assuming) all you have to do is when you hear it you just have to punch the afterburners and it would run out of firing range. As a matter of fact, I can kinda see how flare could be abused by fighters as well. Take for instance, You are in a fighter and you go in for a ground strike run. You can fly in at top speed launch your flares while your launching missiles at your target(or chain guns) and then fly off without a starch. I know you could have it remove afterburners if you have flares but at the end of the day, I think people would rather after burns to get the hell out of there rather then having flares that would prevent only a certain number of rockets from hitting you.
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2012-05-20, 03:52 AM | [Ignore Me] #49 | ||
Major
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One of the options Higby mentioned a while back was that missiles would have video-homing. So unless the flares include the ability to project a huge jug of beer onto my sights to distract me, the Reaver/Mossy will still need its afterburners to get away from me
[IMG][/IMG] |
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2012-05-20, 04:41 AM | [Ignore Me] #50 | ||
Captain
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This is why I love that the lightning and MBT's will be able to spec with AA flak guns. I don't like using lock in weapons for that exact reason. It's too easy to loose a lock due to flares or just loosing line of sight or whatever. The skyguard was one of favorite vehicle to gun when we were running armor columns.
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2012-05-20, 08:14 AM | [Ignore Me] #51 | ||
Sergeant
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So why not have heat seaking (countered by flares) and radar guided (countered by chaff) and put it on the pilot to switch between them. This way groups of soldiers are rewarded for coordinating different launcher types, and pilots running with at least 1 other partner are also rewarded.
Adding a laser guided option to allow the skill of the infantry man to determine the outcome by forcing them to keep painting the target would also be an option. |
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2012-05-20, 10:46 AM | [Ignore Me] #52 | ||
Private
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In TBs. vid it showed flares and a number indicating remaining uses. I assume you can run out of flares and would then need to go resupply, BF used a recharging system, but PS has increased scale and actual logistics rolls for people to fill so recharging flares don't seem like a good fit, while resupply at bus's or air terms seems to fit more with the oa style.
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2012-05-20, 11:09 AM | [Ignore Me] #53 | ||
Private
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If radar guided anti-aircraft missiles are going to be used along side IR guided ones, you need a detector so you know what type of missile is being launched at you.
http://www.scribd.com/doc/69703675/1...rning-Receiver This thread is probably getting a bit out of the realm of what PS can do haha |
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2012-05-20, 11:19 AM | [Ignore Me] #54 | ||
Sergeant
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It really wouldn't be THAT hard. Any basic bird in future should have the same basic systems we have now, if not more, for detecting missile locks, and for deploying counter measures (Flares and chaff). You just let the pilot know what kind of lock it is based on what lights up in their HUD or console, and then they need to deploy the right counter measure to shake it. You shouldn't have infinite stores of the stuff, but a decent number of flares and chaff none the less. Reward working as a team by having squads of mixed heat and radar missile launchers have a higher chance of success, and by having fighter pilots who aren't lone wolves also benefit from eachother's counter measures. Deploying a flare will divert all heat seeking missiles within X meters, and deploying a chaff will divert all radar guided missiles within X meters.
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2012-05-20, 12:10 PM | [Ignore Me] #58 | |||
Major
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2012-05-20, 12:26 PM | [Ignore Me] #59 | |||
Captain
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2012-05-20, 04:23 PM | [Ignore Me] #60 | ||
Private
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A couple guided air-to-ground missiles would be nice. Have them lock just like the ground based ones to. Would be based on the pilots skill to hold the craft steady on the target to acquire and hold the lock before launch but have them do a decent amount of damage on a good hit. Then if you wanted to have a counter, have an unlock to allow vehicles to get a degree of counter to the system, either from the missile tracking or the lock itself.
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