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2012-05-19, 05:56 PM | [Ignore Me] #1 | ||
Colonel
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I've noticed a lot of people talking about the flares on aircraft, and whether the universal launcher will have the same reload time as the refresh on the flares.
I propose a fix to this. For those of you who haven't played ARMA, they have a flare system where you start with a set amount (let's say 30) and they have a chance of warding off enemy missiles. The more you use, the more likely you are to survive. The system would work something like that. Obviously, you can't have a large amount of flares to where you can just keep spamming them, but I'd say 30-50 would be a good amount per aircraft. This way, your missile still has a chance to hit the aircraft. It also prevents the badly implemented faster refresh of flares compared to AA launchers. It's fair for both sides... the aircraft's flares don't recharge but there isn't a delay on using them, and the infantry still has a chance of hitting the target. Thoughts? |
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2012-05-19, 06:05 PM | [Ignore Me] #2 | ||
Colonel
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Another possible thing, that's not realistic but would prevent overpowered aircraft, is if flares will only break the lock of a certain number of AA launchers. ie, if flares will break a max of 3 locks, and 4 guys are firing at you, 1 is guaranteed to get through.
But I'm not sure why we should worry about balancing it properly, people want AA infantry to own aircraft on a 1 to 1 basis... |
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2012-05-19, 06:11 PM | [Ignore Me] #3 | |||
Major
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Imagine at night time seeing a galaxy or something looking like that. Amazing!! |
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2012-05-19, 06:46 PM | [Ignore Me] #7 | ||
I'm not sure this is a good idea given how easy it is to resupply an aircraft
I could just keep spamming flares during my attack run and never be harmed by missiles, the only downside being that I would need to fly back to an air tower/Sunderer more often Last edited by FastAndFree; 2012-05-19 at 06:47 PM. |
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2012-05-19, 06:48 PM | [Ignore Me] #8 | |||
Colonel
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Maybe they could cost a small amount of resources after you use the ones that came with the aircraft? |
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2012-05-19, 06:52 PM | [Ignore Me] #9 | ||
Major
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Which means you are out of the fight for a longer time so the infantry has done his job, keeping aircraft away from the battle. So that is not over powered, its just you not being careful with your limited resources and you could last much longer if you paced yourself but you chose to be spammy with them and are no more useless in the fight. So problem solved.
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2012-05-19, 06:54 PM | [Ignore Me] #10 | |||
Sergeant Major
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2012-05-19, 06:55 PM | [Ignore Me] #11 | |||
Colonel
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2012-05-19, 07:08 PM | [Ignore Me] #12 | ||
First Lieutenant
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Meh, as long as Scythe and Mosquito, no idea about Reaver, can out run the missile under full burner I'd rather have aircraft randomly explode whenever they drop flares or activate afterburner.
Small chance, like 40-50%, higher if you do both flares and burner at the same time, like 90%. |
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2012-05-19, 07:41 PM | [Ignore Me] #14 | ||
Major
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Or make it so flares are only effective if missiles approach from behind, for some reason World in Conflict (RTS) did this with helicopters, even though the flares worked in all directions it said in the description. (Flares divert incoming missiles. Only effective against missiles approaching from behind) So maybe add a higher chance of avoidance if missiles come from behind, since flares are more of a retreating tool. so that would be good.
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2012-05-19, 07:43 PM | [Ignore Me] #15 | ||
Colonel
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How about if flares have to be combined with movement? ie, not just magically make the missile break lock with flares alone? That way, firing a guided missile at aircraft will make it turn away from wherever it was going.
Last edited by Stardouser; 2012-05-19 at 07:47 PM. |
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