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View Poll Results: Are any tanks underpowered? | |||
None, Tanks seem pretty faily balanced with tradeoffs |
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31 | 72.09% |
The Vanguard seems weak to me |
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1 | 2.33% |
The Prowler is most underpowered, imo |
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6 | 13.95% |
The Magrider is going to die 8/10 times |
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5 | 11.63% |
Voters: 43. You may not vote on this poll |
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[Ignore Me] #46 | |||
Major
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Its a shame they changed the gun, they seemed to of changed most things that were good in the original ;( |
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[Ignore Me] #48 | ||
Colonel
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The one major weakness of the mag is NOT the locked forward gun. They can compensate for that with additional maneuverability.
The Magriders weakness will be its inability to fire from behind any cover at all, due to the low position of its barrel. Normal tanks have the turret up top for a reason. Last edited by CutterJohn; 2012-07-11 at 06:06 AM. |
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[Ignore Me] #49 | |||
Staff Sergeant
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Check out the hover tanks in BF2142. They were the same as the magrider - fixed forward facing turret, able to strafe, less armored than the tracked tanks on the opposing side. They stood their own nicely. The ability to strafe is incredible. The main way a tracked tank avoids an enemy in a 1vs1 long range tank fight is to move back or forward. A hover tank can move erratically between shots, first moving diagnonally, then next time strafing sideways, next time backwards, etc. It is easy for the driver of a hover tank to compensate for his own movements because they know exactly how they moved in relation to the target. It is harder for the enemy to compensate for this erratic movement and hit a hover tank accurately. Furthermore in close or medium range a hover tank can strafe faster than a tracked tank can turn, meaning that the hover tank is always firing at the flanks or rear of the tracked tank but receiving fire against its front. |
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[Ignore Me] #50 | ||||
First Sergeant
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Last edited by Klockan; 2012-07-11 at 06:13 AM. |
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[Ignore Me] #51 | |||
Colonel
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This is a tradeoff, not an advantage. The mag will be more maneuverable, and will be able to back up nicely. Tanks have vulnerable rear armor, so a prowler or vanny running and shooting will expose that. A mag will not. |
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[Ignore Me] #52 | |||
Sergeant Major
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[Ignore Me] #54 | ||||
Captain
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I doubt they'd allow for reverse and strafe moments on the mag to reach top speed but I would be surprised if they refused to let it go any higher than 75%. (I would prefer 100, but would settle for 90%). I guess the part about not being able to look around would be valid, but I think it's gonna be one of those wait and see things. I mean if they have a fixed canon on the thing they sure as hell better not have made it so that I can't turn around with it as quick or quicker than the turret on either of the other MBT's. Also a guess at another reason why they changed the Laser cannon into a Plasma Ball is the lowered TTK. Last edited by Kran De Loy; 2012-07-11 at 07:14 AM. |
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[Ignore Me] #55 | |||
Master Sergeant
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However, I think tanks will be fairly well balanced against each other. We really need to see 10-15 tanks with an infantry mix up to see how well they might be balanced |
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[Ignore Me] #56 | ||
First Sergeant
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Let's look at the Mag from a tactical standpoint regarding it's strafing ability. Here is a situation:
A tank is behind a building, and it knows an enemy tank is advancing towards them just around the corner. The NC and TR tanks in that position would have to expose their weak flanks in order to quickly pop out of cover to destroy them. The magrider could strafe out from cover, with it's frontal armour facing the oncoming tank, thereby making the action far safer, and with their good speed far quicker. Also the tank around the corner would see the tank in question a lot sooner, as a lot of the tank would need to be exposed before the turret itself gets in view, all people who play WoT knows what I mean. Whereas the mag using its strafe only has to expose it's width, rather than its length, making it a smaller target and meaning the other tank has less time to react. Now, out on the field being on your toes is one of the keys to tank survival, so lets say you and an enemy are circling, as often happens, as you try to get behind the enemy. In this instance, the mag could just strafe around, only exposing it's frontal armour to the target, once again. Whereas the other tanks would require the exposition of their sides to do so. This is why I utterly oppose Mags getting turrets, they are powerful enough. IMO they should stay as they are unless required through beta balancing issues. Last edited by MrKWalmsley; 2012-07-11 at 02:01 PM. |
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[Ignore Me] #57 | ||
Staff Sergeant
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Edit: ^^ said it better than me.
Anyone who has played BF 2142 will know that the hover tank with the fixed canon is as good as the tracked one with the turret (and I found that it was better). With the mag you can easily go into and out of cover to shoot at the enemy without exposing your side like in a normal tank. Last edited by SgtExo; 2012-07-11 at 02:03 PM. |
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[Ignore Me] #58 | ||
Sergeant
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Everything (except taking hits) the Scyth can do better then a Magrider. Scythe is highly mobile, and when looking some video, faster TTK vs tanks then tanks themself. Versatile, can get in many advantage positions, high escape chance. Everytime to you spawn a mag, you better spawned a Scythe. Protecting Infantry while advancing forward? TR and NC has turrets to protect flanks, Mags, only can drive forward.
Scythe is the new Magrider, we don`t need no Tanks. |
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[Ignore Me] #59 | ||
First Sergeant
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Are you joking? Mags can drive side to side, which makes them more versatile in combat than the other tanks, plus the turn speed ect makes it turn even quicker than a turret! Its exactly the same as a regular tank, just performed in a different way.
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[Ignore Me] #60 | |||
Second Lieutenant
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__________________
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