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PSU: When HART drops go bad
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View Poll Results: Are any tanks underpowered? | |||
None, Tanks seem pretty faily balanced with tradeoffs | 31 | 72.09% | |
The Vanguard seems weak to me | 1 | 2.33% | |
The Prowler is most underpowered, imo | 6 | 13.95% | |
The Magrider is going to die 8/10 times | 5 | 11.63% | |
Voters: 43. You may not vote on this poll |
Thread Tools | Search this Thread | Display Modes |
2012-06-07, 04:28 PM | [Ignore Me] #1 | ||
First Sergeant
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I'm of the opinion that the Vanu magrider is seriously weak compared to the other tanks.
Driving over water might be a great advantage except that so far there is no bridge combat anywhere to be seen. I also think that side strafing to avoid tank shells seems like literally trying to dodge a bullet as a MAX. No way you're going to do it. The vanu doesn't really have an advantage then, it's slower than TR, and has the weakest armor and gun damage of the three. However instead of making a magrider thread I'm making a tank balance thread. Please vote for whichever tank you think is weakest (or if you think tanks are well balanced) |
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2012-06-07, 04:30 PM | [Ignore Me] #2 | ||
First Sergeant
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There's a reason why in PS1 magriders were the best tanks in the hands of higher skilled people. The nonexistent arc on the shots, coupled with strafing and a higher elevation, meant that magriders are the snipers of tanks, except with high damaging high explosive shells. Magriders camping vehicle exits from hills meant no ground or air vehicles.
Just don't go 1v1 a vanguard at 10 meters, and you should do fine. |
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2012-06-07, 04:32 PM | [Ignore Me] #6 | |||
Master Sergeant
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Way too early to really tell though, but historically, VS has always been middle of the road with unusual bonuses. |
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2012-06-07, 04:33 PM | [Ignore Me] #8 | ||
First Sergeant
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I said this in another thread, its not so much about the balance 1v1, its how they do in specific situations against eachother. Like Razicator said when at close quarters, a Vanguard will probably win. Give the magrider some range or some rivers and the magrider will probably win.
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2012-06-07, 04:37 PM | [Ignore Me] #9 | |||
Staff Sergeant
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Urban combat strafing is an advantage when trying to avoid damage too. Only the magrider can do that well and precisely. |
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2012-06-07, 04:42 PM | [Ignore Me] #10 | ||
Sergeant
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From what I've seen, all of the tanks seem a little too squishy at the moment.
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All the world that's owned by idle drones is ours and ours alone. We have laid the wide foundations; built it skyward stone by stone. It is ours, not to slave in, but to master and to own. While the union makes us strong. |
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2012-06-07, 04:43 PM | [Ignore Me] #11 | ||
Brigadier General
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It hasn't seemed ridiculously out of balance in the streams, so I think I'm going to have to test it myself before I can declare balance or imbalance.
Also remember that they haven't really even focused on balance very much at this point. So if they got the balance right on the 3 tanks right off the bat, it's mostly just luck. I think the alternate styles will be quite capable of being balanced though. That part doesn't worry me too much. |
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2012-06-07, 04:46 PM | [Ignore Me] #12 | ||
Contributor PlanetSide 2
Game Designer |
Mag has a big advantage that I didn't see used in the demo - strafing and always keeping strongest armor towards the threat
In a tank vs tank situation, the mag's strong front armor is always facing, meanwhile they can strafe to the sides for evasive action, or simply circle-strafe the other tank. The terrain of the demo didn't seem particularly well suited for evasive tank maneuvers. All the tanks were sort of stuck on narrow roads in little canyons so not a lot of maneuverability for any of them. |
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2012-06-07, 04:48 PM | [Ignore Me] #13 | ||
Lieutenant Colonel
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Tank balance thread: I haven't seen a lot of secondary gunners for ground vehicles in TB's 3 day footage.
Gameplay seems to fast paced (tanks blow up on a whim) for people to even bother manning secondary guns. It could also have been due to the demo set-up. Damage from walls/rocks/trees at low speed is also ridiculously high for ground vehicles. Very alpha stuff. It made me think about the lightning bug from PS1 which was amusingly irritating. The air and MAX gameplay though: |
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