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PSU: Don't you make me pull his pin!
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2012-07-20, 09:59 PM | [Ignore Me] #48 | ||
Contributor Major
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Same here.
I fiddled around with BF2142 for a bit, and found it accessible enough after PS1. (Truth in advertising: these are the only two FPS's I have any real exposure to. I'm not really a gamer person). I figured BF3 would be a good time-killer until PS2 went live. Like BF2142 but with better graphics and set in the modern day. Right? What I got was a memory hog that made you keep your web browser open in the background. I got nonsensical placement of spawn points -- I swear you could get gunned down from any direction. The controls were different. The technical requirements were sky-high for graphics that were only slightly improved. And on top of all that, the random radio chatter kept on cussing at me. I frankly hated that -- and THERE WASN'T AN OPTION TO TURN IT OFF. If I had kids, I wouldn't let them play it. It made me feel like I was trapped on a TS server with a bunch of potty-mouthed junior high schoolers. I didn't like trying to figure out how to play this new game while I was dying at random and having the game itself scream that WE'RE GETTING OUR SHIT PUSHED IN OVER HERE111!111!! or something similar every fifteen seconds. I uninstalled after an hour and a half. Then I dug out my ancient copy of BF2142. I found one server with anything near a full pop, and found it was peopled by Aimbot-hacking invulnerable bunny-hopping suicide bombers tossing RDX everywhere. The only reason we bitch and piss and moan and argue at such great length and split such fine hairs about PS2 is because we love it so. We forget how badly how a lot of the competition sucks. Beta can't come soon enough. Last edited by Rivenshield; 2012-07-20 at 10:07 PM. |
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2012-07-20, 11:35 PM | [Ignore Me] #49 | ||
^^^ This
I think as long as SOE is dedicated to making it a success, then it will be. As they have some of the BEST developers I've even seen.
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<A true Vanu, I'm anything but primitive. What my mind doesn't know my heart fills in.>
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2012-07-21, 12:22 AM | [Ignore Me] #50 | ||
Staff Sergeant
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It will be so big, that if allowed to expand to potential, SOEs largest supporting group of servers would have so much mass it would collapse into itself and form a black hole so large it annihilates most of the milky way.
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2012-07-21, 02:30 AM | [Ignore Me] #52 | |||
First Sergeant
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if the normal machines can handle it i see a big increase in players.but if its for higher end pc's only i see a decrease fast. |
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2012-07-21, 07:40 AM | [Ignore Me] #53 | ||
Private
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Do an erroneous calculation based on likely wrong assumptions ...
Assume 2000 players per map maxed, with 5 maps maxed. Concurrent online is 5*2k=10k only. Can we ever support 1m online users? Sure, if each server has 10 maps then 1m/20k = 50 separate worlds. So you want to play with your best friends? Your multi-hundred outfit is going in? Good luck getting into one server. Remember the queuing delay in the early days of PS1? I hope characters can login to all servers. PS2 is small like PS1. Can SOE survive the first round of high-density advertisement and community viral invitation? If the servers die or there are not enough servers to keep up with the player population, many of the new comers will not get back. |
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2012-07-21, 10:25 AM | [Ignore Me] #54 | |||
First Sergeant
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Then it wouldn't be a persistant mmo. All they need is a good guiding system for new players like every other big mmo got. If they start with maybe 20 servers for Europe and US they could guide new players to 3 of the servers until those have a medium population, then guide new players to next set of 3 servers etc. That way you will end up with neither 20 near empty worlds nor 5 overpopulated worlds, instead it is handled dynamically. Also to handle faction imbalance they could first ask the user which side they want to play on and then suggest worlds where that side is not overpopulated. |
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