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Old 2011-01-30, 08:45 PM   [Ignore Me] #46
Traak
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Re: PS Next: Wishlist


Oh, none of those idiotically overpowered stamina-fueled instagib pistols making cloakers the better of fully healthy and armored maxes.

And I spend most of my time as a cloaker. Those pistols are so unbalanced, they make the sinking Titanic look like a pool table.
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Old 2011-01-30, 08:57 PM   [Ignore Me] #47
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Gaming Network Card for CPU Offload


Originally Posted by Miir View Post
I remember hearing that every empire model/animation gives the game a hit in performance. I believe the dev's mentioned something to this affect in the mobilization alpha videos. I think someone asked them about having trees that could be destroyed/regrow and they explained that if they were to do that. They would have to create a bunch of different models for each stage or growth or destruction all affecting the games performance. (I may be remembering this wrong)
Much as I like the idea of destructible environments, I can see where having 250 trees in varying stages of destruction and regrowth all over the map would be a huge clog on my computer rendering every single one of them. It would also clog the server having to send that info to everyone every time they came into that area's visual range.

SMFTI. So Much For That Idea.

Already working on how I'm going to get things arranged so I'm there on opening day.

Having options so you can render however much detail you want from Charlie Brown level to near-photorealistic is going to be the way to keep going. I think that, like PS1, no amount of CPU power will ever be in a position where anyone can say "I never, once, hit 100% CPUtilization during the game." But I may be wrong there.

Here's a thought: What if we used expensive PCIExpress network cards, completely removing all network blather from the CPU's workload? Ima look into that.

Here's an example of just that:

http://www.newegg.com/Product/Produc...82E16833189002
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Old 2011-01-30, 09:15 PM   [Ignore Me] #48
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Re: PS Next: Wishlist


I hope to see more empire specific things. I don't mind the common pool of weapons and vehicles for each empire, but wouldn't it be awesome to have empire-specific aircraft? Each empire has their own culture and that should be emphasized more in my opinion.
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Old 2011-01-30, 09:28 PM   [Ignore Me] #49
Hmr85
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Re: PS Next: Wishlist


I would love to see more customization for outfits this time. Let us spend our points we accumulate in the game on decals and stuff. Slight changes in our armor or vehicles. All cosmetic though, nothing that would break the game.

That way you would have a pretty good Idea what outfit you where fighting by the way they had their tanks designed or how their armor was even though they still retained the colors of their empire.
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Old 2011-01-30, 09:47 PM   [Ignore Me] #50
Traak
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Re: PS Next: Wishlist


Prizes to HandiAce and Hmr85. I agree heartily.

Being able to recognize your outfit from afar by their camo or whatever would be kewlz. ONe huge NC C on a tank for example, instead of small ones for everyone in the outfit would make yours visible, especially if there were plenty of options.
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Old 2011-01-31, 02:20 AM   [Ignore Me] #51
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Re: PS Next: Wishlist


Originally Posted by ColMirage View Post
I guess I'll join the wishlist party as well.

Most important improvements imo are immersive in nature.

Bring back Auraxis, and make it feel like an actual planet. That means a better day / night cycle (Or actually, just a real night would be a good start), and a much greater array of weather effects and a more complex weather system where certain areas, like in real life, favor the development of certain weather phenomenon, all of which should have an impact on gameplay, light or big. Not only do you have to consider your enemies, but also the condition of the area you're going to.

This means things like varying forms of cloud cover, from a few puffy cummulus here and there, to a thick layer of stratus clouds covering the sky, to rain and fog, to wind and lightning storms, to hail and tornadoes. You could and should get screwed over by the weather sometimes if you fail to take it into consideration.

Clouds affect visibility at certain altitudes. This allows high altitude aircraft to hide from enemy units on the ground.

Fog and rain reduce visiblity, on the ground, and below the cloud layer, respectively. Rain may be light or strong, from a visual effect to a serious visibility problem that could potentially be remedied by optic packages.

Wind, especially when it's strong, could affect things like bombs, aircraft manoeuverability and speed, and maybe even tank shells or bolts.

Lightning would be a random hazard. You may be struck, you might not. This applies to planes as well. They could generate an EMP effect (ie; if a plane is too close to a lightning bolt or is struck, it may lose engine power and control for a few seconds, as well as taking damage) and a light effect on gameplay.

Hail could potentially be harmful to light vehicles such as buggies and aircraft.

Tornadoes are tornadoes. Here again it's mostly a hazard to infantry and light vehicles, as tanks would hardly take any damage from most tornadoes. This probably would be the most difficult weather phenomena to implement.

Massive hurricanes could be cool, too. Obviously they'd rare.

Oh, and seasons, maybe?
Originally Posted by ColMirage View Post
But yeah, weather. :3

EDIT: Bloody hell, so many typing fails.
All of this. Esp. real day/night cycles, and dynamic lighting.
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Last edited by Westy543; 2011-01-31 at 02:21 AM.
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Old 2011-01-31, 02:37 AM   [Ignore Me] #52
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Re: PS Next: Wishlist


I just want it to be a massive pvp sand box (with basic governing rules and mechanics) not in anyway instanced.
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Old 2011-01-31, 06:36 AM   [Ignore Me] #53
Grimster
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Re: PS Next: Wishlist


Day/Night cycles and I also hope we see a weather system. Would be awesome with snow on Ishundar and maybe rain on Cyssor. Anyway weathers could be a great element to have effect on the battles for example rain and snow and maybe also fog to provide reduced sight forcing the battle to become more close quarter.

I also hope to see a greater variety on the design of the bases.

Greater interaction boarding the HART. Maybe have lockers, equip terminals before you jump into a pod and head down towards the surface.

Better virtual environments maybe even have a simulated battle on client side for new players.
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Old 2011-01-31, 08:01 AM   [Ignore Me] #54
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Re: PS Next: Wishlist


Lightning actually RARELY affects planes. Plane electronics are shielded very well.
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Old 2011-01-31, 03:51 PM   [Ignore Me] #55
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Re: PS Next: Wishlist


Well it is another planet, who knows what the characteristics of the lightning are. Although it would be funny if characters could be randomly struck like in Tribes 2 sometimes you were just in the wrong place at the wrong time.
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Old 2011-01-31, 06:42 PM   [Ignore Me] #56
Traak
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Towers that actually differ from each other markedly


Air Towers should have repair pads, yes, and come equipped with AA guns, be fairly high, like the present Watch Towers, and be hard to spam with AA somehow.

Gun towers should be equipped with FOUR turrets. It's a gun tower. Well, make it a GUN tower.

Ground Vehicle Tower: Repairs ground vehicles, allows re-arm, and has a couple AV guns.

Watch Tower: Two stations that allow very long distance viewing instead of NOTHING on the top floor, no turrets at all. Have two stations on opposite corners, or one on each corner. Make it so watch towers are actually WATCH towers. Have them enhance radar like an Aegis plus Audio Amp. Heck, make the top floor have a lobby with giant picture windows like the Tech Plants do. It's called a Watch Tower, well, let's make that sucker useful for WATCHING. No increase of deployable sensitivity, however, because then they would be like an interlink. And make the the thing six stories tall.
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Old 2011-02-01, 04:11 PM   [Ignore Me] #57
Raymac
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Re: PS Next: Wishlist


I may have missed it earlier in this thread, but I would love to see MEGA-BASES. Similar in concept to the capital bases except, you know, actually have their own design instead of just renaming an old design.

I'd love to see a base, maybe 1 per continent, that was huge with multiple layers of defense. I'm not a fan of the shields they had, but still arm them to the teeth so it would be like picking a fight with a porcipine-wolverine-tiger-gorilla.

It should be an epic setting to match the epic battles we have. I kinda think of the final scene in the movie Glory where they have to attack the fort and fight their way through layers and layers of defenses.
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Old 2011-02-01, 04:56 PM   [Ignore Me] #58
Tikuto
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Re: PS Next: Wishlist


I have a very positive feeling that the old MAX Factory will present itself.


edit: lol omg! Search "MAX Factory" on Google.
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Old 2011-02-01, 09:16 PM   [Ignore Me] #59
Sirisian
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Re: PS Next: Wishlist


I was reading the Galaxy thread. Pretty much every time you drop on a tower someone has to EMP the top of a tower or the top of the base for mines. So what if the galaxy had a simple use disruptor beam to be used on CE devices. I say disruptor because it's not an EMP. It would just turn off mines/turrets for 30 seconds allowing safe landing. For simplicity it wouldn't be a weapon. When the boost bar is full the pilot could discharge it into the ground. </random thought>

Last edited by Sirisian; 2011-02-01 at 09:17 PM.
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Old 2011-02-01, 09:32 PM   [Ignore Me] #60
Bags
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Re: PS Next: Wishlist


Originally Posted by Sirisian View Post
I was reading the Galaxy thread. Pretty much every time you drop on a tower someone has to EMP the top of a tower or the top of the base for mines. So what if the galaxy had a simple use disruptor beam to be used on CE devices. I say disruptor because it's not an EMP. It would just turn off mines/turrets for 30 seconds allowing safe landing. For simplicity it wouldn't be a weapon. When the boost bar is full the pilot could discharge it into the ground. </random thought>
Hah, I had the same idea on vent with a friend a few hours ago. We were discussing how since we started playing in late 2006 the only real resecures we eversaw were done by outfits hot dropping out of mossies and not out of galaxies, as groups who dropped out of galaxies are usually OS'd / CE'd to death. I said they might as well give galaxies an EMP they can use shortly after ejecting a certain number of passengers over a base's SOI.
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