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View Poll Results: "Confirmation" crosshair/circle/sound? | |||
Yes | 58 | 81.69% | |
No | 13 | 18.31% | |
Voters: 71. You may not vote on this poll |
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2011-07-29, 04:50 AM | [Ignore Me] #46 | |||
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And that was that. |
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2011-07-29, 03:36 PM | [Ignore Me] #47 | |||
Brigadier General
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I'm sorry, you just can't equivicate the 2. Also, while you were observant that I was conceding the risks of using it for intel, you misunderstood my point. Essentially, the choice to throw a grenade around a corner is a risk/reward calculation. Throwing a grenade contains certain risks and rewards, while NOT throwing a grenade and poking around the corner first ALSO carry certain risks and rewards. Frankly, whether you get a hit marker or not, people will still make that risk / reward calculation of whether or not to throw a grenade (or maybe a jammer or flashbang) around a blind corner. My preference is for hit markers on all weapons without cherry picking. |
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2011-07-29, 05:32 PM | [Ignore Me] #49 | ||
PSU Staff
Wiki Ninja |
I never liked it and don't really want it. That's provided there is enough feedback on the target to give you the same information (i.e. blood splatter for infantry or sparks/smoke for a vehicle). PS1 didn't have enough cues and the crosshair indicator was needed.
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2011-07-29, 06:51 PM | [Ignore Me] #50 | ||
Staff Sergeant
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Well I cant think of a modeled fps out there that doesn't have a confirmation system to some extent via crosshairs etc...
Especially not in the case of your instance with splatter which the last game didn't have and lets say that if its the case that its predecessor wont have any gore either then how do you go about making a coherent fps experience? |
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2011-07-29, 07:33 PM | [Ignore Me] #51 | ||
Private
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Voted yes. Mainly because it worked fine in PS1 and I don't like how gaming companies continuously fix things that aren't broken to begin with. SOE is really REALLY good at that. Leave everything that made PS1 epic at the start in PS2, polish it up, and then add the new concepts.
Hit markers were great in PS1. They weren't game changing, everyone could use them as creatively as possible (throwing nades a round a corner to see if people were there is an annoying but ok tactic to use) and it never condemned you to certain doom just because someone got a hit marker on you. I can understand and respect the arguments to remove them, but since they were a double edged sword to everyone (meaning you benefited from them just as much as the enemy) it doesn't really need to be changed. Isn't broken, don't fix it. |
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2011-07-30, 06:33 AM | [Ignore Me] #53 | |||
Colonel
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Personally, I imagine it'd look a little silly seeing blood spatter for every bullet shot. |
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