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2003-11-14, 12:37 PM | [Ignore Me] #46 | |||
EXACTLY. Thanks for saving me the typing Pengy.
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2003-11-14, 01:26 PM | [Ignore Me] #47 | ||
Sergeant Major
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Here's a fix. Each time you shoot while surging, the Implant would drain stamina. HA could be something like 40 stamina per shot. MA, SA, Sniper and Standard could all be various lesser amounts. If you also implement the requirement of Rexo to use HA, then the stamina drain for shooting could be way less or entirely done away with.
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2003-11-14, 02:39 PM | [Ignore Me] #50 | |||
First Lieutenant
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However, I can tell you from my vantage point that if an agile surging JH gets about 6 �feet� from you the lead time on the MCG is about a �foot� in front of the fast moving target. At this range with a looted JH the results I get are pretty much point and click. So with both players dodging and weaving it�s a pretty heavy JH advantage. It�s much easier to nail a surging agile with the JH. If the target is not surging the JH and MCG are about even. Personally, I like the JH the way it is. I would like to see the MCG have a little less lead time factored into the shots. It just makes sense to me as typically a rifle round travels much faster than the pellets from a shot blast. BadAsh
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2003-11-14, 03:07 PM | [Ignore Me] #51 | ||
I really didnt read the whole thing because it sounds like something I could go read on the OFs, the same post about the same gun being better than all the rest. Plenty of times ppl walk through a door and are pointing right at you. Its just a matter of odds. The JH isnt overpowered they nerfed the damn thing. The Lancer is an AV weapon idiots, its not for killing infanty, the Lasher is the equivilant for the JH.
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2003-11-14, 04:23 PM | [Ignore Me] #52 | |||
Not that all the pellets hit with the spread anyways, but to the point.
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