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Old 2004-01-03, 02:00 PM   [Ignore Me] #46
Nekota
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Some of you are missing a the point of the TR MAX's problems. Sure the Pounder can hold a choke point... then what? Once a tower is in need of Pounders holding it the tower has already been lost. Since by that point it's neigh impossible to get reinforcements upstairs and completely impossible to get anybody out. Which makes for a giant coffin for everyone inside. Same thing goes for bases. Once you've pushed the TR into using Pounders the base is as good as captured. An attacking force with an AMS in the courtyard and/or tower nearby is far superior to a denfending force. Why? Well you can spawn quickly from an AMS and are already near the flow of attacking troops, you're not hampered by a generator raid, and the same choke points you came in through we have to come out through to mount any sort of offensive usually greeted by Vanguards, ScatterMAX, and Magriders.

However the topic at hand is the idea of giving TR MAX a capacitor and using that to determine the increased fire rate. I like that idea get rid of our anchors they're more of a liability then a benefit. Running on capicators will also help to reduce spam. Sure a Pounder or Burster will still beable to hail on a base but, not indiffenetly like now. They'll be forced to take breaks.
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Old 2004-01-03, 03:52 PM   [Ignore Me] #47
DeadTeddy
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you don't get it either, all special abilities have very limited use. the NC shield is good if you want to be safe from a a single MCG when you reload or if you want those extra hit points when you're in run mode. leaving it on when you run drains it so you have to turn it on after you notice the enemy (usually after the first shot). as for the jumping jack maxes, I doubt it's easy to hit them when they do that, it's only good for getting on a base wall, nothing more. ppl hit them anyway.

giving it a capacitor would make it too powerfull, currently the only way to beat a pounder is to hug it, make it mobile and it's too powerful
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Old 2004-01-03, 05:51 PM   [Ignore Me] #48
Nekota
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Yes but, what do all those abilities have in common? Give up? They have a practical offensive and application. I've seen VS MAX jump to the top of towers to clear it from the top down catching us totally by surprise, also ask a Reaver pilot how frustrating it can be trying to rocket a VS MAX when it leaps over you're barrage and out of harms way, not mention I can't tell you how often I've seen cases of VS MAX on ledges in generator rooms, control consoles, on roofs and trees of bases for concealment. Then I've also seen NC MAX use their shields to push as far into a tower or base as they can then begin wrecking the defenders inside, getting pelted with a Decimator and use that shield as a saving grace to get their metal asses back inside. These are huge advantages to our paltry anchors. Back around release you may have had a point about our speed firing advantage while locked down. However damage has been toned down significantly since then. Even at our peak of being locked down our damage is at best 50% stronger then your non locked down, moving, shielded or hovering MAXs. It seems more then adequate compromise to give us a capicitor and the ability to have rapid fire for a limited time and allow us to move at the same time.
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Old 2004-01-03, 07:45 PM   [Ignore Me] #49
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Old 2004-01-03, 08:54 PM   [Ignore Me] #50
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I agree they should buff the TR maxes a LITTLE if only to put an end to threads like this! No seriously they have almost disapeared from the battle field altogether. Bring em back! I'm tired of facing off against ScatterMaxes all teh time. The dual striker idea is icey if done right.
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Old 2004-01-03, 09:15 PM   [Ignore Me] #51
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On second thought. Screw this thread. My opinion:

Make the TR locked down be able to turn 360 degrees, that way you wont get prawned if some surgernoob warps past you and takes you out from behind wilst unlocking.
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Old 2004-01-03, 09:24 PM   [Ignore Me] #52
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Originally Posted by DeadTeddy
you don't get it either, all special abilities have very limited use. the NC shield is good if you want to be safe from a a single MCG when you reload or if you want those extra hit points when you're in run mode. leaving it on when you run drains it so you have to turn it on after you notice the enemy (usually after the first shot). as for the jumping jack maxes, I doubt it's easy to hit them when they do that, it's only good for getting on a base wall, nothing more. ppl hit them anyway.

giving it a capacitor would make it too powerfull, currently the only way to beat a pounder is to hug it, make it mobile and it's too powerful
Check out This THREAD over at the OF, we are trying to get rid off the pounder all together its a bad max and just isnt cool. And a TR max with a capaciter would have a weakness that they dont have right now. WE cant sit there forever using it. We are going to be forced to move not camp anymore be happy
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Old 2004-01-03, 11:26 PM   [Ignore Me] #53
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Originally Posted by Gohan_VA
On second thought. Screw this thread. My opinion:

Make the TR locked down be able to turn 360 degrees, that way you wont get prawned if some surgernoob warps past you and takes you out from behind wilst unlocking.
Um, you do know there's a human being inside that thing don't you?

And they killed that thread duff.
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Old 2004-01-04, 09:31 AM   [Ignore Me] #54
DeadTeddy
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you guys are taking this shit way too far. ask the devs to switch them back and have the DC be AI and the pounder AV. the problem is that the pounder will be nerfed to death when it comes to splash damage, so you'll actually have to hit, not just spam.
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Old 2004-01-04, 09:50 AM   [Ignore Me] #55
Lithpope
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I think Deadteddy is just afraid of not having an immobile decibait anymore.
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Old 2004-01-04, 09:57 AM   [Ignore Me] #56
DeadTeddy
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I think DeadTeddy doesn't use a deci, and that if this lock down ability sucked so much people wouldn't use it. the vast use of anchors proves this thread is worthless.
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Old 2004-01-04, 11:50 AM   [Ignore Me] #57
Nekota
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DeadTeddy- They use lockdown because that's all they have. The firing rate of our MAXs while unanchored is par at best. Well when you combine that with the fact that our weapons don't do as much damage per shot as NC and don't have the burn effect of VS we have to lay down as much fire as possible to compete. The only way we can accomplish that is to lock down. However once we do we're sitting ducks. There is no other way to bring our weapons to a competitive level without locking down.
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Old 2004-01-04, 02:13 PM   [Ignore Me] #58
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What Nekota said
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Old 2004-01-04, 02:54 PM   [Ignore Me] #59
Indecisive
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Originally Posted by Rayder
Um, you do know there's a human being inside that thing don't you?

And they killed that thread duff.

....and? Work the spikes into a belt or something so the whole thing could turn around...whatever. Fuckit. Pounders still prawn anything while locked down.
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Old 2004-01-04, 04:48 PM   [Ignore Me] #60
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wonder why they killed that thread. The point was to get rid of the lockdown all together. Not to have it turn all the way around
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