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Old 2003-12-31, 04:45 PM   [Ignore Me] #1
WritheNC
First Lieutenant
 
My idea for the TR max


For some reason both browsers I use time out on the OF, so I'll post my idea here.

As an NC player, I want to see better TR maxes.

God, VS frustrate me so freaking bad, but playing against TR is not very intimidating, and to me, here is why:

When you get in a fight with the VS, they have a very high ratio of MAX's to Infantry. Inside a base, you turn a corner, and there are 2 infantry and a MAX.

Fighting against TR, I bring a sweeper, gauss, or rocklet(decimator in secondary). I always go in with my anti-infantry weapon pulled because I know that the chances of facing a TR max right away isn't a very good one.

That split second of indecision(or decision) about which weapon you pull out when facing VS is the real difference between life or death, and is a large part of the VS's successes.

Anyway, I think the TR max should have a capacitor like the other maxes instead of locking down. When activated the capacitor drains as it turbo charges the guns, increasing the firing rate to ALMOST the same as if it were anchored. This means:

1. A TR max will be able to dish out the same rate of fire, but will be able to move and at least have a chance to dodge decimators, and rotate/turn in a 360 degree arc for maximum application of its weapons.

2. The capacitor would recharge and drain just as fast as the other MAX capacitors.

I think this would greatly, greatly help out the TR. Right now, they need all the help they can get.
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Old 2003-12-31, 04:55 PM   [Ignore Me] #2
Destroyeron
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That idea will SCREW the Tr MAX. If you make it have a capacitor to clamp down, then there'd be even less TR MAX's.

As far as I'm concerned the VS use the most MAX's, thats why everyone has AV against them, the TR mostly use MAX's indoors (except for burster, obviously) because with high rof and the pounder isn't good at long ranges. Thats probabaly why the VS use so many MAX's, because they have a tight cof, so are effective outside more then tr.
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Old 2003-12-31, 05:14 PM   [Ignore Me] #3
00AgentDuck
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No, he means a capacitator INSTEAD of locking into the ground, so that you don't clamp down and you can move more freely with about the same rate of fire as a anchored down TR max. I myself wouldn't know if I would like this, I see good things with it, but I also like anchoring down in some instances.
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Old 2003-12-31, 05:16 PM   [Ignore Me] #4
Queensidecastle
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I think the main problem with the TR MAXs is that thier special ability is directly invalidated by the overpowered nature of Decimators against MAX suits. They dont have a medium mode of damage output. It is either low or high(locked down) However, being locked down is suicide so then you just have defensless MAXs running about with low damage output.

Edit: I like your idea. Unless Sony is willing to make Anchored TR MAXs more like a turret (LOTS more armor while anchored) then they would have to do something like you propose

Last edited by Queensidecastle; 2003-12-31 at 05:20 PM.
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Old 2003-12-31, 05:24 PM   [Ignore Me] #5
00AgentDuck
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Yeah I agree, the only time when I live as an achored max is when I have 2-4 engineers constantly repairing me behind my back, and only if I'm inside. Otherwise if your an outside anchored down max, you have more chance of being targeted by more then one enemy or vechicle.
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Old 2003-12-31, 11:57 PM   [Ignore Me] #6
Rayder
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People not thinking about balance again. You see how fast the Pounder kills infantry while locked down? It's quite fast. Now, if we made it capable of doing that while moving.... Plus, the accuracy would have to be shit, the whole reason the MAX locks down at all is to give it more accuracy while upping it's rof.
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Old 2004-01-01, 01:53 AM   [Ignore Me] #7
WritheNC
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I think it'll still be balanced with the reload part in there.

I know what happens when you get a bunch of TR pounders in a stairwell; it will still only rack up kills indoors. In a tower, just attack from the top and bottom at the same time.

Outdoors I don't see it as much of a problem; those nades only bounce so far.
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Old 2004-01-01, 01:59 AM   [Ignore Me] #8
Indecisive
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Hmm...how about changing the lockdown spikes into treads of some sort.

BTW, IMO, nothing is wrong with them. They are still the ultimate defenceive machines.
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Old 2004-01-01, 02:09 AM   [Ignore Me] #9
Veteran
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Anyone who praises TR's anchor isn't a seasoned TR player. Paralyzing yourself as a special move is fit for the Special Olympics.

The original poster had a great idea. Mobility is golden, and sacrificing it for a higher ROF is worthless, especially considering that the damage yield is tuned to remain pretty tame even under anchor. Try killing things with unanchored Pounders if you must know. I can't count the times that I or my buddies complain that cloakers escaped from mortar barrages alive because Pounder sucks so hard.

As for "ultimate defensive machines": HAHAHAHA. That's a joke, right? Decimator ends all hopes for that. Try using a TR MAX to stop a VS MAX crash raid. Perhaps you never wondered why TR doesn't form MAX crash raids.

TR MAXs are an insult to the tradition of the Republic. Go watch a Starfire, Quasar, Comet or ScatterMAX in action for a while.
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Old 2004-01-01, 02:40 AM   [Ignore Me] #10
Chaaos
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They are pretty good for cheating. On xmas eve this one TR max (i think it was a pounder) was warping around the base killing at will. MerryChrisstmas was his name, omg that guy pissed me off.

How about the TR special ability being warping around the screen at warp 9 guns blazing??
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Old 2004-01-01, 02:58 AM   [Ignore Me] #11
WritheNC
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That sounds even better!
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Old 2004-01-02, 10:27 AM   [Ignore Me] #12
Cloaked_Thunder
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[QUOTE=Rayder] You see how fast the Pounder kills infantry while locked down? It's quite fast. [QUOTE]


Have u ever saw a damn scattermax(2-3 shots and ur dead)? They mow equally as hard as a pounder !thats anchored! but they have a shield aNd are mobile.....Now also remember that a set of anchored pounders will mow in a tower zerg BUT also remember the grief that they will encounter will be huge..TR maxes are not respected like a scattermax or a Quasar. I had a unimax config until i got mowed by deci's time after time and it just irritated the mess outta meh. Even with my NC character i take my JH and run behind him and squat then fill him full of AP rounds on secondary fire.

The only effective way to use TR maxes is (if ur outside) keep hella distance from the zerg unless ur a pounder. Only use a pounder in a tower/base sweep you wont be as successful on defense . Only anchor for short amounts of time, move around frequently. q button is your friend, I always hit the tower/base door running out to my place of attempted mowwage.

Back on topic..

I absolutly love the original posters idea. Whats so funny is he's a NC and he's asking for another teams weapon to be beefed. HA! What does that tell ya. He must be tired of owning the TR maxes and now he wants more challenge.

I like anchoring down... it's fun to watch those anchors dig in the ground and hear those cool ass sound effects, *but* other than that, they aren't ph3r3d by nme's. my $.02
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Old 2004-01-02, 11:13 AM   [Ignore Me] #13
Christian
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Our Maxes suck. They need to buff the pounder at least 10 percent and on a seperate note, they need to also buff the striker. The striker is a joke.
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Old 2004-01-02, 11:16 AM   [Ignore Me] #14
SpunkJackel
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Wait I don' get it. Give the TR MAX its special ability with none of the downside. I mean, the NC can't fire with shields up and the VS jump jets while still super uber don't last very long and have to be used sparingly as it still does hurt when you hit the ground from several meters up, not to mention the whole "Look at me I'm a flying bullet magnet effect". But I will admit I find the VS max ability to be the best.

Anyway, I really don't think you people realize how fast the locked down rate of fire is, and to have a bunch of TR running around firing like a bat out of hell means everything dies in seconds. Man, they need a downside like, I dunno, MAX Capacitor runs out and the barrels are so fricken hot the MAX can't fire till they cool down for like 3 minutes or something.
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Old 2004-01-02, 11:25 AM   [Ignore Me] #15
Duffman
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put somehting in there like they do for the machine guns in DOD where if you use it too much to much to fast they overheat and you are forced to stop firing.

edit: http://boards.station.sony.com/ubb/p...ML/000832.html
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Last edited by Duffman; 2004-01-02 at 11:35 AM.
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