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Old 2011-09-11, 12:56 PM   [Ignore Me] #46
Zulthus
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Re: Definition of 'Selling Power'


Originally Posted by Vancha View Post
What if PS2 had a $15 subscription fee but incorporated the reserves system, where instead of a BR cap, free players had reduced level speed, character slots and weapon options?
Yes, this is one I can agree with. Instead of giving the subscription-based players an upgrade on training time/BR, you just restrict the non-sub players. It's much better than a cash shop...
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Old 2011-09-11, 01:07 PM   [Ignore Me] #47
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Re: Definition of 'Selling Power'


Originally Posted by Zulthus View Post
Yes, this is one I can agree with. Instead of giving the subscription-based players an upgrade on training time/BR, you just restrict the non-sub players. It's much better than a cash shop...
Again, can't tell if serious.
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Old 2011-09-11, 01:13 PM   [Ignore Me] #48
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Re: Definition of 'Selling Power'


Originally Posted by Vancha View Post
Again, can't tell if serious.
Heh, I am. I'm aware you were being sarcastic, but you rolled a good idea in nonetheless.
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Old 2011-09-11, 01:16 PM   [Ignore Me] #49
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Re: Definition of 'Selling Power'


Originally Posted by Vancha View Post
Again, can't tell if serious.
My guess is serious. Not joking at all. Its incredibly aggravating, and shows that people are mainly just hating on the name, not the idea.

Anytime fodderside is mentioned, well its perfectly fine for them to have restrictions, because they are not paying!

Last edited by CutterJohn; 2011-09-11 at 01:24 PM.
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Old 2011-09-11, 01:39 PM   [Ignore Me] #50
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Re: Definition of 'Selling Power'


How is paying 15 a month removes restrictions that players who play for free any different than other F2P models that have buy to win? You have to buy just to get the rest of the game that way.
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Old 2011-09-11, 01:42 PM   [Ignore Me] #51
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Re: Definition of 'Selling Power'


I suppose it's nice for it to at least be straightforward that way.
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Old 2011-09-11, 02:16 PM   [Ignore Me] #52
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Re: Definition of 'Selling Power'


Originally Posted by Senyu View Post
How is paying 15 a month removes restrictions that players who play for free any different than other F2P models that have buy to win? You have to buy just to get the rest of the game that way.
Bingo.

There's barely any difference between subscription and the F2P proposed...It's all marketing. The F2P is framed in such a way to make the game more appealing to the free players. If you like the idea I proposed, then you like F2P with a cash shop that sells experience boosts and character slots. Just pretend it's still a subscription model.
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Old 2011-09-11, 02:37 PM   [Ignore Me] #53
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Re: Definition of 'Selling Power'


Originally Posted by Senyu View Post
How is paying 15 a month removes restrictions that players who play for free any different than other F2P models that have buy to win? You have to buy just to get the rest of the game that way.
So that we could avoid a cash shop altogether while still funding the game. If people are just going to spend $15/mo on the cash shop anyway, why not just pay a sub instead?
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Old 2011-09-11, 02:43 PM   [Ignore Me] #54
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Re: Definition of 'Selling Power'


Plus, it gives people the option to pay less then $15 if they want to. More freedom with payment options in hopes they can also dangle a pretty skin or cool looking weapon attachment that doesn't do any but make it look cool. I believe Smed did mention something about drops with + stats and - stats that would also be available via the cash shop. So for instance you as a player may be more inclined to pick up one of the variant weapons because you put yourself in different situations that require perhaps more range, for example.
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Old 2011-09-11, 02:47 PM   [Ignore Me] #55
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Re: Definition of 'Selling Power'


Making rich dweebs insta-gods isn't going to sell this game.
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Old 2011-09-11, 02:48 PM   [Ignore Me] #56
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Re: Definition of 'Selling Power'


Rich?

They aren't going to be charging 1500$ for items or anything..
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Old 2011-09-11, 02:51 PM   [Ignore Me] #57
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Re: Definition of 'Selling Power'


A microtransaction is a financial transaction involving a very small sum of money and usually one that occurs online
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Old 2011-09-11, 03:02 PM   [Ignore Me] #58
Senyu
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Re: Definition of 'Selling Power'


What you proposed is still the same thing though. It's still a system of players can pay to be better. Your just on the otherside of the fence and approve of it when just a short bit ago you all hated the fact people can buy and get more benifits than people do don't buy.

There shouldn't be any buying that can make your character better in any way.
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Old 2011-09-11, 03:17 PM   [Ignore Me] #59
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Re: Definition of 'Selling Power'


Originally Posted by Senyu View Post
What you proposed is still the same thing though. It's still a system of players can pay to be better. Your just on the otherside of the fence and approve of it when just a short bit ago you all hated the fact people can buy and get more benifits than people do don't buy.

There shouldn't be any buying that can make your character better in any way.
I'd really just prefer an amazing game with no subscription and no cash shop. Both can make your character better. It seems every MMO coming out nowadays has a cash shop though... as if the game itself isn't enough to keep people playing.
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Old 2011-09-11, 03:19 PM   [Ignore Me] #60
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Re: Definition of 'Selling Power'


Can't blame companies for trying new things to produce more revenue. I just have an issue with it when it is setup in a way that would give an unfair advantage to others who may not be able to spend as much as someone else.
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