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2011-10-20, 02:28 AM | [Ignore Me] #46 | |||
Colonel
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Anyway summarizing it looks like we have a few main views. (Tell me if I missed some). A1) Timed Fuse, 4 seconds with cooking A2) Timed Fuse, Longer you hold harder you throw with cooking A3) Timed Fuse, 4 second fuse with cooking, scroll wheel whole holding or while holstered to set throw strength A4) Optional impact detonation and timed fuse A5) Optional impact detonation and timed fuse with cooking The whole quick button equip vs holster seems to be just a convenience thing if I'm getting everyone's opinions right. Meaning if you have a grenade holstered you either have: B1) Hit number to equip then hold left mouse to throw/cook B2) Hit grenade hot-key to throw/cook B3) Both options (maybe depending on weapon the quick-key isn't available) So you end up with combination of choice A cross choice B. The major thing is balance wise if you can't throw a grenade from all weapons then clicking a grenade hot-key would go through the holster step before pulling the grenade. However, no one has said if they want to restrict grenades to certain weapons. Just something to keep in mind and discuss. So yeah this is probably how a poll would look (if 15 options were allowed). Not sure how I feel about the longer you hold stronger you throw argument. The idea of throwing a grenade at your feet seems a bit odd. I mean if you just throw at max strength the grenade will hit the ground and slow down however you might overshoot. I really like what someone suggested with the scroll wheel. Basically allowing you to scroll quickly to set the strength from say a medium to a hard throw.
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[Thoughts and Ideas on the Direction of Planetside 2] Last edited by Sirisian; 2011-10-20 at 02:31 AM. |
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2011-10-20, 04:56 AM | [Ignore Me] #50 | ||
Lieutenant Colonel
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Perhaps grenades could be given a dedicated slot, and then switching to them automatically "slings" your current weapon (as in across your chest) and equips the grenade? That way you could use grenades without having to go through the entire holster/unholster process but retain the ability to have one readu without also having it cooking.
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2011-10-20, 09:07 AM | [Ignore Me] #51 | |||
Like so: Last edited by waldizzo; 2011-10-20 at 09:17 AM. |
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2011-10-20, 11:47 AM | [Ignore Me] #52 | ||
Master Sergeant
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No Cloaka Plasma NADES! PWEEES!
Also, I agree. Holster your heavy weapon before you can throw it, maybe allow pistols and submachine guns quick access to one or two nades, but then they have to "reload" them on their easy access clip. Kinda like strippers in Vegas |
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2011-10-20, 02:10 PM | [Ignore Me] #53 | ||
First Sergeant
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Let the cert tree allow for better throwing dynamics, such as: quick throws, more accuracy, more distance, holding more grenades through a Grenadier tree, requiring training for the plasma grenade (even if it's just the first cert on the tree), and many many more. Imagination works.
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2011-10-20, 08:03 PM | [Ignore Me] #55 | |||
Lieutenant Colonel
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2011-10-20, 08:58 PM | [Ignore Me] #56 | |||
Master Sergeant
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2011-10-23, 06:46 AM | [Ignore Me] #58 | ||
Staff Sergeant
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If they allow players to throw grenades without holstering their weapons, they either shouldn't be able to fire the weapons during the toss or their CoF turns into 5x worse than a non-scoped sniper. Let people cook their timed grenades at the cost of not being able to shoot effectively, if they can't/don't then people should be able to throw grenades back. Also please make sure that if someone shoots a thrown grenade, it detonates, and make sure damage is appropriate depending on whether you are standing/crouching/prone.
Yes to sticky grenades and more variety, although I think that only a grenade launcher of some sort should have the explode-on-contact option. Let people figure out how to time their cook for the scenario if they want that result. |
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