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Old 2011-10-19, 08:47 AM   [Ignore Me] #1
Draep
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Nades


One button throw or inventory select? Can't believe we never talked about this.
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Old 2011-10-19, 09:35 AM   [Ignore Me] #2
Goku
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Re: Nades


Button throw like BF? I am fine with that. No more third person humping so I don't need 2 stacks of plasmas anymore.
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Old 2011-10-19, 09:36 AM   [Ignore Me] #3
TheRagingGerbil
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Re: Nades


Inventory/belt slot.

Required to holster weapon first then you can throw grenade.

No to quick grenade.
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Old 2011-10-19, 09:50 AM   [Ignore Me] #4
Traak
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Re: Nades


Yeah, quick grenade would mean duels were ALWAYS grenade/barrage.
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Old 2011-10-19, 09:57 AM   [Ignore Me] #5
Pillow
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Re: Nades


Another question: Explode on impact or timed grenades? or both again?
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Old 2011-10-19, 10:00 AM   [Ignore Me] #6
Captain B
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Re: Nades


I say both. Oh, and quick grenades would be cool, though maybe not as fast as some FPSes where it's practically instant with the throw.
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Old 2011-10-19, 10:06 AM   [Ignore Me] #7
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Re: Nades


Originally Posted by Captain B View Post
I say both. Oh, and quick grenades would be cool, though maybe not as fast as some FPSes where it's practically instant with the throw.
Yea

I really prefer that it be switched to though - rather than a last second OSHIT button.
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Old 2011-10-19, 10:07 AM   [Ignore Me] #8
Draep
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Re: Nades


Originally Posted by Pillow View Post
Another question: Explode on impact or timed grenades? or both again?
I personally like timed grenades better. Even moreso if we can time the grenades in our hands, basically allowing explode on impact of timed right. However, I wouldn't be mad if they included both.

As for my original question, I think I like quick throw grenades. They basically do automatically what you would do through an inventory selection. Then again, BC2 balanced their nades out by forcing you to carry only one unless you took a certain specialization. If we could carry more than one grenade with a selection-style setup, that would be optimal. Since there will be a gillion players on the map, I can understand not wanting to have thrown grenades at the simple push of a button.
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Old 2011-10-19, 10:58 AM   [Ignore Me] #9
Sirisian
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Re: Nades


Originally Posted by TheRagingGerbil View Post
Required to holster weapon first then you can throw grenade.
Pretty much this. I'm a big fan of holstering delays so if it's equipped in a holster slot it's a choice among many holstering options.

Also cooked grenade only. Pull out (with a regular unholster key or a quick key that you can hold) with say a 4 second fuse. Balances the grenade as an actual weapon rather than an item you just throw to do extra damage.
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Old 2011-10-19, 11:01 AM   [Ignore Me] #10
basti
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Re: Nades


Instant grenades tend to cause a lot of grenade spam. I rather see selected nades, allows for differend fire modes, like detonate on impact or 3 sec delay or stuff.
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Old 2011-10-19, 11:05 AM   [Ignore Me] #11
Draep
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Re: Nades


I hope they allow for suicide bombing
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Old 2011-10-19, 11:05 AM   [Ignore Me] #12
Bags
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Re: Nades


Selected, slow throw, explode on timer.

Or else it will be Grenadeside 2.
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Old 2011-10-19, 11:07 AM   [Ignore Me] #13
TheRagingGerbil
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Re: Nades


Yeah I would like to see grenades on timers only. But we need the ability to cook the grenade. Put some skill in it.
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Old 2011-10-19, 11:16 AM   [Ignore Me] #14
waldizzo
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Re: Nades


I'm fine with either quick or holstered grenades. I just don't want them to be an instant kill. I'd like to see it take multiple grenades to kill someone.
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Old 2011-10-19, 11:20 AM   [Ignore Me] #15
Draep
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Re: Nades


Originally Posted by waldizzo View Post
I'm fine with either quick or holstered grenades. I just don't want them to be an instant kill. I'd like to see it take multiple grenades to kill someone.
Another good convo about nades, how much damage should they do?
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