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Old 2011-12-14, 06:00 PM   [Ignore Me] #46
NewSith
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Re: What coms will we all be using in PS2? (ie TeamSpeak)


Originally Posted by xSquirtle View Post
Someone doesn't have BF3 and or friends (on a list?). Real life
Someone doesn't understand the difference between dynamic voip and party voip. Real misunderstanding.
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Old 2011-12-14, 06:01 PM   [Ignore Me] #47
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Re: What coms will we all be using in PS2? (ie TeamSpeak)


Originally Posted by Higby View Post
We hope you'll use our built in Vivox chat. It will automatically create channels for vehicles you're in, squads, outfits (based on outfit permissions of who can use it) and (possibly) proximal chat for near by allies etc. We're putting a lot of effort into our voip solution.
You're going to make the best in-game voice thing that works. And even have the option to mute all channels or some and people.


We're all just going to use Teamspeak 3 or Mumble.
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Old 2011-12-14, 06:02 PM   [Ignore Me] #48
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Re: What coms will we all be using in PS2? (ie TeamSpeak)


Originally Posted by xSquirtle View Post
In-game voice, Useless. Maybe 1% of the people playing ingame will use it, and will only be for a limited amount time. Diffidently not something I'd focus on highly, with so many other 'better' VOIP solutions available to people.
In-game voice is heavily used in TF2 which is a free to play FPS. You have to remember that everyone here has a lot of experience with outfits and as such is used to running a separate voice application. Younger and newer players aren't quite as jaded as us and as such will probably make great use of the built in voice.
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Old 2011-12-14, 06:14 PM   [Ignore Me] #49
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Re: What coms will we all be using in PS2? (ie TeamSpeak)


Originally Posted by NewSith View Post
Someone doesn't understand the difference between dynamic voip and party voip. Real misunderstanding.
Someone just realized how wrong they where. Real shame.

Originally Posted by Captain1nsaneo
In-game voice is heavily used in TF2 which is a free to play FPS. You have to remember that everyone here has a lot of experience with outfits and as such is used to running a separate voice application. Younger and newer players aren't quite as jaded as us and as such will probably make great use of the built in voice.
While I do agree with some of these statements. But how many people are going to run both in game and out game voice servers? I foresee a lot of free range spam (screaming, annoying music, ect) that will ruin the openness and force many outfits to conclude to their regular means of communication.

It'll become one of those forgotten hidden features, that will be brought up in conversation every so often; years into the game.

I just do not want to see a lot of development on in-game voice, when there's so many other better off alternatives.

Last edited by xSquirtle; 2011-12-14 at 06:16 PM.
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Old 2011-12-14, 06:15 PM   [Ignore Me] #50
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Re: What coms will we all be using in PS2? (ie TeamSpeak)


Some people need to chillax
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Old 2011-12-14, 06:20 PM   [Ignore Me] #51
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Re: What coms will we all be using in PS2? (ie TeamSpeak)


Originally Posted by Higby View Post
We hope you'll use our built in Vivox chat. It will automatically create channels for vehicles you're in, squads, outfits (based on outfit permissions of who can use it) and (possibly) proximal chat for near by allies etc. We're putting a lot of effort into our voip solution.
What I've always wanted to see in planetside is some sort of on screen visual evidence of who was talking so they wouldn't always have to identify themselves (in gotr we used a separate program than just teamspeak for this). The best would be not only highlighting their name in the squad list, but perhaps even some sort of change to their avatar (a special glow of their armor or insignia icon for example) indicating that they are the one speaking on the channel, as well as a corresponding flicker of their id on radar and the map.

thoughts?
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Old 2011-12-14, 06:22 PM   [Ignore Me] #52
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Re: What coms will we all be using in PS2? (ie TeamSpeak)


Originally Posted by inigmatus View Post
What I've always wanted to see in planetside is some sort of on screen visual evidence of who was talking so they wouldn't always have to identify themselves (in gotr we used a separate program than just teamspeak for this). The best would be not only highlighting their name in the squad list, but perhaps even some sort of change to their avatar (a special glow of their armor or insignia icon for example) indicating that they are the one speaking on the channel, as well as a corresponding flicker of their id on radar and the map.

thoughts?
Yea it's called mumble.
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Old 2011-12-14, 06:24 PM   [Ignore Me] #53
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Re: What coms will we all be using in PS2? (ie TeamSpeak)


In the past, I used to think it would be awesome play a game with its own voice hosting system but they never worked back then. Now that I've used ventrilo and teamspeak for over a decade now......I can't help but wonder where my luster for a good in-game voice host went.
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Old 2011-12-14, 11:03 PM   [Ignore Me] #54
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Re: What coms will we all be using in PS2? (ie TeamSpeak)


Originally Posted by Hamma View Post
No not everyone.. I used that app for a total of maybe an hour.. and stuck with TS2 until TS3. Ventrillo has the shittiest interface in any program I ever used.

Hell I'd take Roger Wilco's UI over it - and that program is ancient.
maybe you're looking at it too much instead of talking on it?
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Old 2011-12-14, 11:07 PM   [Ignore Me] #55
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Re: What coms will we all be using in PS2? (ie TeamSpeak)


My concern is that when you alt-tab or switch characters you lose all voice contact with your friends.

Any way to get around it using an in-game solution? Or would it have to be an external voice program solution at those points?

I also foresee problems when your outfit wants to switch empires for a night, and having lots of communication problems getting everyone set up on the new faction.
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Old 2011-12-14, 11:12 PM   [Ignore Me] #56
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Re: What coms will we all be using in PS2? (ie TeamSpeak)


Originally Posted by Squeegeez View Post
I also foresee problems when your outfit wants to switch empires for a night, and having lots of communication problems getting everyone set up on the new faction.
1 faction per server. I foresee no problems thanks to messages of the day.
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Old 2011-12-14, 11:15 PM   [Ignore Me] #57
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Re: What coms will we all be using in PS2? (ie TeamSpeak)


I think a great voice chat is exactly what planetside needs. Push to talk. If they do a local voice chat that will up the gameplay a ton! You could even mix it in with your other voice chat programs. Just keybinds, would let you organize greenies! Organized GREENIES! DOMMA GAWD!

At the very least get the local chat in. If anything else!
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Old 2011-12-14, 11:17 PM   [Ignore Me] #58
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Re: What coms will we all be using in PS2? (ie TeamSpeak)


I cant imagine a proper outfit not having dedicated voice though.

most of the PS outfits or any outfit or clans for PS2 wont be new, they willbe based from existing communities, perhaps some new ones will popup, but they will be built from an existing core or players.

3rd party voice and forums are prime methods of communicating for a guild and i would imagine most guilds still have groups of players playing together using vent or something to communicate or simply socialise while playing other games.

my guild uses it when playing skyrim FFS.
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Old 2011-12-15, 12:37 AM   [Ignore Me] #59
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Re: What coms will we all be using in PS2? (ie TeamSpeak)


We will be using Vent.

Our commanders will be on both Vent and the PS2 Voip.

Shoot you later.
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Old 2011-12-15, 12:38 AM   [Ignore Me] #60
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Re: What coms will we all be using in PS2? (ie TeamSpeak)


well my outfit is prolly gonna use TS3 but i can see the advantages to using the in-game voip. i could see using the prox voip if i fall upon some allies away from my outfit and have a quick and easy way to communicate with them or use to yell out in battle orders/warnings to those around me not in my group. the vehicle voip would be useful to not clog your group's voip and send info to who needs to know.
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