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PSU: Where is the equipment terminal at?
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2011-12-14, 04:44 PM | [Ignore Me] #2 | ||
Major General
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teamspeak, lols if i wanted everybody so sound like robots maybe....may aswell all be communicating through XBL.
Vent, using crystal clear GSM 6.10 on 44khz. Last edited by SKYeXile; 2011-12-14 at 04:46 PM. |
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2011-12-14, 04:52 PM | [Ignore Me] #4 | ||
if there is ingame voicechat, it should really get some love!
in most games it sucks so bad, that third party coms are used by the players instead. it needs to have the features of teamspeak for example, to let outfits set up channels the way they like it. |
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2011-12-14, 04:54 PM | [Ignore Me] #5 | ||
Contributor PlanetSide 2
Creative Director |
We hope you'll use our built in Vivox chat. It will automatically create channels for vehicles you're in, squads, outfits (based on outfit permissions of who can use it) and (possibly) proximal chat for near by allies etc. We're putting a lot of effort into our voip solution.
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2011-12-14, 04:56 PM | [Ignore Me] #6 | ||
Colonel
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Baseline is that WASP uses TS3. In random groups I guess I go with Vivox.
In APB I automatically turned off Vivox before even playing the first time cos in APB it had been made into a locational VoiP, meaning the opposition would hear you as well.
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2011-12-14, 04:56 PM | [Ignore Me] #7 | ||
Major
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All the different systems have their advantages. Personally I'm a fan of Vent but TS is free and has some interesting permission systems. I actually have a friend who uses Xfire's group voice chat and I've used Steam's voice for 2 man groups. I haven't done full research but we'll probably use Vent.
Higby, if it actually does do all that it will be awesome. Problem with PS's in built voice was that it would lag down the machine hosting it eventually causing the game to lock up. If the voice remains viable even if PS2 starts hemorrhaging we'll probably use it.
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By hook or by crook, we will. Last edited by Captain1nsaneo; 2011-12-14 at 04:59 PM. |
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2011-12-14, 04:58 PM | [Ignore Me] #8 | |||
Major General
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it costs me like $125 a year for i think a 25man vent server, while the voice quality would not be as clear as vent and because of that it would be as bandwidth intensive, it still alot more data somebody has to pay for. |
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2011-12-14, 04:59 PM | [Ignore Me] #10 | |||
Major General
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2011-12-14, 05:02 PM | [Ignore Me] #11 | ||
Master Sergeant
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Matt, Just giving you an outfits perspective. If we were to use Vivox it would require two things. A.) The ability to set some kind of secondary channel for command chat; and B.) The ability to create permanent channel that anyone can join, for joint-outfit events.
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2011-12-14, 05:03 PM | [Ignore Me] #12 | ||
Contributor PlanetSide 2
Creative Director |
We'll try our best to make it work. It's really important to me to provide the most robust voice solution possible so that players use it ubiquitously... if they do, the team based gameplay will be way better and way easier to get into than having to join soandso's vent server.
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2011-12-14, 05:06 PM | [Ignore Me] #13 | ||
Colonel
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Definitely, a simple, working integrated VoiP in the game does wonders even with randoms. The thing is, it actually has to work. Red Orchestra 2 had troubles for a long time to get the VoiP working properly. Vivox in APB atm is mostly broken; for half of the people its very quiet and you can't make it louder, for the other half it simply doesn't work. Combine it with you giving away your location every time you speak it's a bad deal. My suggest is that although it's a cool immersive touch, don't make it proximity/locational, nobody will want to use that after the 5 mins of flashyness goes away.
I'd say that any outfit worth their salt will pretty much use their own VoiP cos they pretty much have one by default cos you usually can't rely on the games integrated VoiP for some reason or another. WASP currently has a 75 slot TS3 server and we sure will intend to use it. With randoms in groups occasionally though it's really cool and important to be able to easily communicate with them too.
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2011-12-14, 05:10 PM | [Ignore Me] #15 | ||
Captain
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Ht just switched to Mumble,we are running a 200 slot server so we have plenty of space for PS2,we always used Vent for the last 8 years but had a little trouble in the last year or more so we decided to try something new.
we can try the in-game comms during beta,thats what we are supposed to be doing,and if it is a workable solution then we could use it but Ht is going to be ready to provide voice comms because thats the key to a great game playing experience Last edited by SgtMAD; 2011-12-14 at 05:17 PM. |
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