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Old 2012-02-29, 06:22 PM   [Ignore Me] #46
ThGlump
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Re: Light Assault Comlink


Originally Posted by StumpyTheOzzie View Post
And praise jeebus! Smoke grenades!!! I can never understand why there aren't different coloured smoke grenades! I hope there's colours. then we can do ART!
Color smoke make perfect sense. In purple smoke you are less likely to see purple VS, but red TR would seen sooner.
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Old 2012-02-29, 06:33 PM   [Ignore Me] #47
Talek Krell
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Re: Light Assault Comlink


Originally Posted by NewSith View Post
I want light assault to have... assault equipment, not spec ops'.
This is assault equipment. I mean I see how cloakers could use this stuff when they're trying to run away but the intended use for both these things is to throw a defending force off balance so that they can then be more safely attacked.
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Old 2012-02-29, 07:30 PM   [Ignore Me] #48
Graywolves
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Re: Light Assault Comlink


I think flash bangs along with the positional and meneuverability advantage the Light Assualt class has would make them too powerful.
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Old 2012-02-29, 07:31 PM   [Ignore Me] #49
ShockNC
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Re: Light Assault Comlink


Originally Posted by Xaine View Post
Not really sure why everyone is so against Flash Bangs. As long as you only have one or two its a perfectly viable tactical option.
"Today, the SOE store is proud to annouce that it is selling PS Avator Shades. Players in PS2 with this item will not suffer the conquences of flash bangs but instead activate an epic montage of them laughing in the face of their enemies with the PS theme playing loudly in the background.

Also, any VS Player will receive free gift from T-Ray. NC players will recieve a free meal cooked by Higby and the TR get nothing."
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Old 2012-02-29, 08:00 PM   [Ignore Me] #50
Metalsheep
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Re: Light Assault Comlink


I'm not too fond of the idea of giving JumpPack players grenades. Anyone who has played Halo: Reach knows how annoying it is for someone to jetpack over you and just rain grenades on your head.

Even if they are non-lethal, the ability to jump, throw a flashbang, then kill your disoriented target(s) seems a tad cheap on a 1-to-1 scale. You cant aim up as fast as you can aim down, nor as fast as some guy jetting into the sky.

The smoke grenades i like, though. It hinders both sides equally.
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Old 2012-02-29, 08:06 PM   [Ignore Me] #51
Aurmanite
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Re: Light Assault Comlink


Originally Posted by Metalsheep View Post
I'm not too fond of the idea of giving JumpPack players grenades. Anyone who has played Halo: Reach knows how annoying it is for someone to jetpack over you and just rain grenades on your head.

Even if they are non-lethal, the ability to jump, throw a flashbang, then kill your disoriented target(s) seems a tad cheap on a 1-to-1 scale. You cant aim up as fast as you can aim down, nor as fast as some guy jetting into the sky.

The smoke grenades i like, though. It hinders both sides equally.
That's a perfectly valid tactic. 'Cheap' doesn't mean anything, it's just a way of saying "I don't like that."

Why wouldn't you be able to aim up as fast as you aim down? My mouse moves in all directions the same speed.
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Old 2012-02-29, 08:14 PM   [Ignore Me] #52
Zhane
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Re: Light Assault Comlink


Everyone's overreacting, as usual. Two things:

They're probably glass cannons. That's the rational assumption. They have a flashbang and a light weapon... yes, they have the opportunity to get the drop on you, but if it fails, guess what? They're wearing a t-shirt and you have a rocket launcher.

Also, as usual: Beta. Play it.
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Old 2012-02-29, 08:16 PM   [Ignore Me] #53
kklkit
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Re: Light Assault Comlink


What even worse is you have Battlefield like ammo box this time around. I can't think of any way you can make the flash bang/smoke nade not exploitable without making them completely useless.
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Old 2012-02-29, 08:17 PM   [Ignore Me] #54
Metalsheep
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Re: Light Assault Comlink


Depending on what games you play, it is sometimes programmed to reduce upward aiming speed and accelerate downward aiming speed. I know on consoles in particular this happens, sometimes in PC games.

Its also true in real warfare in a sense, fighting upwards at a position is harder than fighting downwards. I dont know why that is exactly.

But this mechanism is what causes Bunnyhopping in other games, its easier to aim downwards at your head, then it is for you to aim upwards at his. Though again im making another parallel to Halo. I just hope that the Jetpack dosent overpower the class. I dont mind jetpacks, or being able to fight while using the jetpack. I dont like being able to throw grenades while jetpacking though. In my experiance it is a bad idea.
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Old 2012-02-29, 08:20 PM   [Ignore Me] #55
Aurmanite
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Re: Light Assault Comlink


Originally Posted by Metalsheep View Post
Depending on what games you play, it is sometimes programmed to reduce upward aiming speed and accelerate downward aiming speed. I know on consoles in particular this happens, sometimes in PC games.
Name one

I dont like being able to throw grenades while jetpacking.
I can dig it. Takes all kinds amirite?
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Old 2012-02-29, 08:26 PM   [Ignore Me] #56
Metalsheep
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Re: Light Assault Comlink


I know Halo does this, as does Gears of War, though thats a Third Person Shooter, i dont play CoD, i make a habit of avoiding that series. Just hop on a console FPS and aim up, then aim down. Typically you can aim down easier than up.

I can't think of any PC games off the top of my head that effect your mouses acceleration with Up/Down. Some gamers, like me, use DPI independant mice that overwrite the games sensativity settings.

I'm not saying remove the class or any of their equipment, jetpacks are awesome. Just make it so grenades can only be used when you are on the ground. I am at least glad they dont seem to have Frag or other lethal varietys of grenades, or that would truely be problematic.
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Old 2012-02-29, 08:32 PM   [Ignore Me] #57
Zhane
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Re: Light Assault Comlink


Sounds like you just need to keep your eyes on the sky and shoot them down before they drop anything on your head. You're complaining because it's a tactic you feel vulnerable to, change your tactics to compensate. Heck, bring a tank
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Old 2012-02-29, 08:35 PM   [Ignore Me] #58
Metalsheep
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Re: Light Assault Comlink


Well, i'll be a MAX unit, so he can plink at me all day while i light him up with my dual cyclers

I'm sure im not the only one who thinks that jetpackers chucking grenades from on-high is a bad idea. Even if you kill them, if they already threw the grenade (assuming grenades are a quick-toss button.), the damage is done and you esplode. If the jetpacker has to EQUIP his grenade first, so he cant shoot and throw grenades, then that is fine. They can throw them all day. I guess i should have elaborated a little more.
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Old 2012-02-29, 08:35 PM   [Ignore Me] #59
Graywolves
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Re: Light Assault Comlink


I remember a writing experiment in 1st grade or something where we would make dashes up for a few seconds and then down for a few seconds. Your hand moves faster going downward.

But..
I don't think that argument matters at all when speaking about flash bangs and light assualt. Anyone who comes straight at you like an idiot is going to die.


The problem presented with Light Assault and Flash Bangs is that the class is designed to reach areas other people can not and exploit the environment. Providing an environment exploiting class with an ability to "stun" or "disable" his opponents in a technical way could be too powerful.

It could also very well make good teamwork and coordination highly rewarding.


We need to know exactly how powerful a flash bang is and what it does.
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Old 2012-02-29, 08:37 PM   [Ignore Me] #60
Aurmanite
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Re: Light Assault Comlink


Originally Posted by Metalsheep View Post
I know Halo does this, as does Gears of War, though thats a Third Person Shooter, i dont play CoD, i make a habit of avoiding that series. Just hop on a console FPS and aim up, then aim down. Typically you can aim down easier than up.

I can't think of any PC games off the top of my head that effect your mouses acceleration with Up/Down. Some gamers, like me, use DPI independant mice that overwrite the games sensativity settings.

I'm not saying remove the class or any of their equipment, jetpacks are awesome. Just make it so grenades can only be used when you are on the ground. I am at least glad they dont seem to have Frag or other lethal varietys of grenades, or that would truely be problematic.
There's a reason console games are like this. It's designed that way to assist the analog imputs. Aiming with controllers sucks. Console games suck.

I don't agree that light assault having the ability to chuck a frag grenade would be problematic. Light assault is going to be carrying a rifle and wearing a flack jacket against chainguns, jackhammers, and mechanized armor. Playing well and using tactics like this levels the playing field.
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