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Old 2012-05-10, 10:26 PM   [Ignore Me] #46
RawketLawnchair
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Re: Bunny hopping


Bunnyhopping wasn't originally a feature.

More like an abused engine flaw.


So, I don't see it happening in this game. Especially with stamina.
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Old 2012-05-11, 12:13 AM   [Ignore Me] #47
Hypevosa
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Re: Bunny hopping


if there's an obstacle nearby (rock, atv, low wall, etc), jumping is enabled (but not a scripted action), if there isn't, it's not. Problem solved.
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Old 2012-05-11, 05:58 AM   [Ignore Me] #48
Figment
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Re: Bunny hopping


Originally Posted by elfailo View Post
It's more like an extra high jump than a Tribes-like jetpack. There is one moment in the gameplay vid (at 35 mins or so) where a guy is running around in light armor, and boosts himself onto a 5-6m high compound. You can see an icon in the lower right shaped like a jetpack that drains from 100% to ~20% with that single jump. Then it recharges to 100% in about 12 seconds.

There will probably be certs that reduce the energy drain, or increase energy recharge, but it will certainly not be a full fledged jetpack.
Hmhm, it's the extend of sidegrading though if you can make a lot of smaller, faster hops for instance or just a few big hops.

Beyond that, I wouldn't expect bunny hopping to be prevalent. One of the first things devs should think of when designing a FPS after all.
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Old 2012-05-11, 07:32 AM   [Ignore Me] #49
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Re: Bunny hopping


Originally Posted by Xyntech View Post
Jumping while firing should just generally be a bad idea, due to horrible accuracy, but it should still be an option. Maybe I am standing on a ledge 4 feet above an enemy and want to fire at him as I jump over him. At point blank range, the horrible accuracy should still be good enough to hit them, while jumping over their head may make it difficult for them to return fire.

Low accuracy and being unable to jump as well after a few jumps is good enough. Most games do this stuff and I'm sure the devs are already on top of it.
Exactly..it's been solved imo no point going on about it. Still it's probably not draconian enough for those that don't like jumping and shooting, hence why people get kicked from servers for - Jumping around corners - Jumping once and shooting.

Think we need to clarify the definition:

BunnyHopping - Bouncing around the map constantly (shooting or not)
Think we all agree thats slightly anoying to say the least, add shooting into the mix and it's a problem. But this has been fixed in most(if not all) games already.

BunnyHopping - Jumping and shooting, this is the one people don't agree on.

I personally don't think jumping should have too much more impact on accuracy than running does. I just feel everytime a game tries to artificially inhibit someones freedom it leads to that game becoming more and more bland. It doesn't seem like much, but this stuff breeds on the forums and eventually after all the complaining - nerfing - complaining - nerfing... the game ends up rubbish.

Last edited by Block; 2012-05-11 at 07:35 AM.
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Old 2012-05-11, 07:54 AM   [Ignore Me] #50
Kipper
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Re: Bunny hopping


Originally Posted by Block View Post
I personally don't think jumping should have too much more impact on accuracy than running does.
Well, this is the trick.

I'm one for getting down into some cover, popping up, using iron sights, short bursts and generally trying to stay alive and make shots count - that's just the way I prefer to play, I like it when strategy > twitch.

Saying that however, sometimes there is no substitute for charging down a corridor guns blazing, if that's what its going to take to create an opening (sometimes even if you die, it can disorientate the enemy enough to break a stalemate situation for your buddies to exploit).

We do need to be able to effectively crouch/aim, walk/shoot, run/shoot, jetpack/shoot and I dare say even jump/shoot - but we need it so that whatever you choose to do is a trade-off, so that one tactic doesn't become THE tactic.

Bunny hopping is annoying when it's OP - when aimed shots are less effective than hopping 50 metres towards your enemy for 50 metres and then knifing them, then you're out of balance. Likewise when moving and shooting is as accurate as standing still/crouching and shooting, and when jumping is faster than walking.

In some situations, being in cover and aiming should reward you, while in others, moving (walking or running, sights or not) should be appropriate. very occasionally, jumping (ie. from a building) should the most viable. Its just about finding a balance that promotes variety.

Last edited by Kipper; 2012-05-11 at 08:48 AM.
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Old 2012-05-11, 08:09 AM   [Ignore Me] #51
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Re: Bunny hopping


Agreed
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Old 2012-05-11, 11:24 AM   [Ignore Me] #52
CutterJohn
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Re: Bunny hopping


Originally Posted by Kipper View Post
We do need to be able to effectively crouch/aim, walk/shoot, run/shoot, jetpack/shoot and I dare say even jump/shoot - but we need it so that whatever you choose to do is a trade-off, so that one tactic doesn't become THE tactic.
I'm fairly sure that different weapons will cover these things just fine. For instance, MCGs, which do not have sights, will handle much differently than LMGs, which do. One will be far more of a run and gun weapon, and the other a get a good spot and aim weapon.

There does not need to just be one playstyle.
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Old 2012-05-11, 07:26 PM   [Ignore Me] #53
Blackwolf
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Re: Bunny hopping


Originally Posted by Block View Post
Exactly, better players. It's not often you see a bad player bunny hopping (and if you do, who cares about them..right), they are usually the ones ending the round at the top, not because they bunny hop but because they are generally faster more accurate players.

All this "it breaks the immersion" malarky... it's just a cover up, sounds better than "OMG he jumped and shooted me, and I can't win"

Doesn't matter if you try to inhibit a BHopper they will always find other ways to "break your immersion"
What he said.

I like games that are realistic and all, so unlimited bunny hopping is... dumb... But a stamina bar or progressively weaker jumps, eh. Still gives enough of an edge.

All this "immersion" stuff sounds a lot like "my controller is broken" comments. Otherwise known as excuses.

Originally Posted by Unforgiven View Post
i hate bunny hoppers, ever see someone IRL jump in the air when the shoot? OF COURSE NOT! the recoil would probably put you on your back!
Uhh, if the recoil doesn't put you on your ass on the ground, chances are it's not going to do much better while your in the air. Physics tells us that the force that keeps you on your feet, is your body weight, not the fact that you have a foot planted half a mile behind your ass. Reckless and dangerous I'll give you, but nothing stops you from doing it none the less.

And, hello, CoF is a terrible way to simulate reality anyway, unless you always fire from the hip. If you aim the weapon you should always have a fairly good idea of where your bullets will land. Not spray out this wild cone of bullets that are just as likely to fly low as high, without ever knowing where or how your weapon is moving.

Last edited by Blackwolf; 2012-05-11 at 07:34 PM.
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Old 2012-05-11, 07:35 PM   [Ignore Me] #54
Gonefshn
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Re: Bunny hopping


I'm with everyone that believes this wont even be an issue with forgelight.

With all the talk of modernizing the game to FPS standards and having realistic bullet physics and realistic vehicle physics you can see where they are headed with this game. Not necessarily matching BF3 in TTK but taking the realistic approach where your recoil and COF vary greatly based on your actions.

Bunny hopping is from games like Halo and Unreal where guns pretty much fire with the same accuracy no matter what you are doing. The only games that really have bunny hopping are games that pretty much seem to acknowledge it and include it on purpose. It's an oldschool idea from a dying age of shooters that only some new games like Nexuiz will feature (and this game markets itself as an oldschool shooter).
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Old 2012-05-11, 07:37 PM   [Ignore Me] #55
Blackwolf
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Re: Bunny hopping


Originally Posted by Gonefshn View Post
I'm with everyone that believes this wont even be an issue with forgelight.

With all the talk of modernizing the game to FPS standards and having realistic bullet physics and realistic vehicle physics you can see where they are headed with this game. Not necessarily matching BF3 in TTK but taking the realistic approach where your recoil and COF vary greatly based on your actions.

Bunny hopping is from games like Halo and Unreal where guns pretty much fire with the same accuracy no matter what you are doing. The only games that really have bunny hopping are games that pretty much seem to acknowledge it and include it on purpose. It's an oldschool idea from a dying age of shooters that only some new games like Nexuiz will feature (and this game markets itself as an oldschool shooter).
Wow. There's a paradox in there.
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Old 2012-05-11, 07:40 PM   [Ignore Me] #56
Toppopia
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Re: Bunny hopping


Originally Posted by Blackwolf View Post
Wow. There's a paradox in there.
Can we poke it and cause the space time continuum to rip apart the very fabric of reality!?!?

And i think the devs will have a good solution, and the only times i would jump is to get away from an explosion to look cool
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Old 2012-05-11, 07:49 PM   [Ignore Me] #57
Gonefshn
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Re: Bunny hopping


Originally Posted by Blackwolf View Post
Wow. There's a paradox in there.
LOL. Reading back over my post I found a few things you could be referring to and I'm curious what your poking at. If I do cause the fabric of reality to melt away. WIN.
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Old 2012-05-11, 07:58 PM   [Ignore Me] #58
Blackwolf
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Re: Bunny hopping


Originally Posted by Gonefshn View Post
LOL. Reading back over my post I found a few things you could be referring to and I'm curious what your poking at. If I do cause the fabric of reality to melt away. WIN.
It's that whole "I believe this won't be an issue" part followed by "bunnyhopping is only an issue in oldschool shooters (and PS2 advertises itself as an oldschool shooter)" thing.

This statement is false.

Last edited by Blackwolf; 2012-05-11 at 08:01 PM.
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Old 2012-05-11, 07:58 PM   [Ignore Me] #59
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Re: Bunny hopping


Originally Posted by Toppopia View Post
Can we poke it and cause the space time continuum to rip apart the very fabric of reality!?!?
Only if you cert the flux capacitor upgrade!
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Old 2012-05-11, 08:01 PM   [Ignore Me] #60
Gonefshn
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Re: Bunny hopping


Originally Posted by Blackwolf View Post
It's that whole "I believe this won't be an issue" part followed by "bunnyhopping is only an issue in oldschool shooters (and PS2 advertises itself as an oldschool shooter)" thing.
LOL

Except kind sir you misread my post, not entirely your doing I can see how it might be misread.

It's an oldschool idea from a dying age of shooters that only some new games like Nexuiz will feature (and this game markets itself as an oldschool shooter).
By this game I meant Nexuiz not Planetside 2, do you see it now?
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