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2012-05-11, 05:58 AM | [Ignore Me] #48 | |||
Lieutenant General
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Beyond that, I wouldn't expect bunny hopping to be prevalent. One of the first things devs should think of when designing a FPS after all. |
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2012-05-11, 07:32 AM | [Ignore Me] #49 | |||
Private
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Think we need to clarify the definition: BunnyHopping - Bouncing around the map constantly (shooting or not) Think we all agree thats slightly anoying to say the least, add shooting into the mix and it's a problem. But this has been fixed in most(if not all) games already. BunnyHopping - Jumping and shooting, this is the one people don't agree on. I personally don't think jumping should have too much more impact on accuracy than running does. I just feel everytime a game tries to artificially inhibit someones freedom it leads to that game becoming more and more bland. It doesn't seem like much, but this stuff breeds on the forums and eventually after all the complaining - nerfing - complaining - nerfing... the game ends up rubbish. Last edited by Block; 2012-05-11 at 07:35 AM. |
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2012-05-11, 07:54 AM | [Ignore Me] #50 | |||
Captain
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I'm one for getting down into some cover, popping up, using iron sights, short bursts and generally trying to stay alive and make shots count - that's just the way I prefer to play, I like it when strategy > twitch. Saying that however, sometimes there is no substitute for charging down a corridor guns blazing, if that's what its going to take to create an opening (sometimes even if you die, it can disorientate the enemy enough to break a stalemate situation for your buddies to exploit). We do need to be able to effectively crouch/aim, walk/shoot, run/shoot, jetpack/shoot and I dare say even jump/shoot - but we need it so that whatever you choose to do is a trade-off, so that one tactic doesn't become THE tactic. Bunny hopping is annoying when it's OP - when aimed shots are less effective than hopping 50 metres towards your enemy for 50 metres and then knifing them, then you're out of balance. Likewise when moving and shooting is as accurate as standing still/crouching and shooting, and when jumping is faster than walking. In some situations, being in cover and aiming should reward you, while in others, moving (walking or running, sights or not) should be appropriate. very occasionally, jumping (ie. from a building) should the most viable. Its just about finding a balance that promotes variety. Last edited by Kipper; 2012-05-11 at 08:48 AM. |
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2012-05-11, 11:24 AM | [Ignore Me] #52 | |||
Colonel
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There does not need to just be one playstyle. |
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2012-05-11, 07:26 PM | [Ignore Me] #53 | ||||
First Lieutenant
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I like games that are realistic and all, so unlimited bunny hopping is... dumb... But a stamina bar or progressively weaker jumps, eh. Still gives enough of an edge. All this "immersion" stuff sounds a lot like "my controller is broken" comments. Otherwise known as excuses.
And, hello, CoF is a terrible way to simulate reality anyway, unless you always fire from the hip. If you aim the weapon you should always have a fairly good idea of where your bullets will land. Not spray out this wild cone of bullets that are just as likely to fly low as high, without ever knowing where or how your weapon is moving. Last edited by Blackwolf; 2012-05-11 at 07:34 PM. |
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2012-05-11, 07:35 PM | [Ignore Me] #54 | ||
I'm with everyone that believes this wont even be an issue with forgelight.
With all the talk of modernizing the game to FPS standards and having realistic bullet physics and realistic vehicle physics you can see where they are headed with this game. Not necessarily matching BF3 in TTK but taking the realistic approach where your recoil and COF vary greatly based on your actions. Bunny hopping is from games like Halo and Unreal where guns pretty much fire with the same accuracy no matter what you are doing. The only games that really have bunny hopping are games that pretty much seem to acknowledge it and include it on purpose. It's an oldschool idea from a dying age of shooters that only some new games like Nexuiz will feature (and this game markets itself as an oldschool shooter).
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2012-05-11, 07:37 PM | [Ignore Me] #55 | |||
First Lieutenant
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2012-05-11, 07:58 PM | [Ignore Me] #58 | |||
First Lieutenant
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This statement is false. Last edited by Blackwolf; 2012-05-11 at 08:01 PM. |
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2012-05-11, 08:01 PM | [Ignore Me] #60 | ||||
Except kind sir you misread my post, not entirely your doing I can see how it might be misread.
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