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Old 2012-05-10, 10:46 AM   [Ignore Me] #1
RSphil
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Bunny hopping


iv played alot of FPS's and tested alot.

one gripe i have with alot of them are players who bunny hop to kill you.
is this a problem in ps1 and will be a problem in ps2?

battlefield combated this by stopping you shooting while jumping and you dont see it in bf3 as you dont jump that high cus you actually physically jump over obstacles now so people dont bother.
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Old 2012-05-10, 10:52 AM   [Ignore Me] #2
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Re: Bunny hopping


If they only allow hip fire and/or make you extremely inaccurate when jumping it shouldn't be an issue.
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Old 2012-05-10, 11:00 AM   [Ignore Me] #3
ringring
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Re: Bunny hopping


It was not a problem in ps1 because there was a 'stamina' thing.

Jumping consumed stamina and without stamina you were toast. People preferred to keep stamina for surge (aka sprinting), darklight (being able to see nearby cloakers) or personal shield (momentary armour boost).

I don't think there is stamina in ps2and if not I hope something else would prevent thins type of thing.
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Old 2012-05-10, 11:01 AM   [Ignore Me] #4
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Re: Bunny hopping


There is a stamina/jump gauge that limits the amount of jumping/jet-packing, plus there is COF bloom that makes it completely impractical to shoot while jumping. No worries mate.

If you watch the 45-minute gameplay video you can see both of these things in effect.
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Old 2012-05-10, 11:01 AM   [Ignore Me] #5
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Re: Bunny hopping


I think there were two different methods to simulating weapons fire in PS2. I think it's Cone of Fire bloom as well as something like the bullets themselves still travel in a strait line relative to the recoil. So recoil and CoF are treated with two different systems but melded together to seamlessly work simultaneously.

CoF would be affected by moving around like walking, running or jumping. The CoF would also affect the recoil control making it more erratic, too.

Or at least that is what I thought.. I'm not entirely sure anymore.

Last edited by Kran De Loy; 2012-05-10 at 11:03 AM.
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Old 2012-05-10, 11:04 AM   [Ignore Me] #6
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Re: Bunny hopping


It was already discussed somewhere. I believe people said it should be made so you can't fire while jumping and also each jump should be weaker than previous if consecutive until you couldn't jump at all for awhile.
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Old 2012-05-10, 11:06 AM   [Ignore Me] #7
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Re: Bunny hopping


Nobody likes a bunny hopper, its frustrating and its immersion breaking. I trust it's been thought of early on.

I wouldn't be surprised if you couldn't even jump. With PS2's scale, you are less likely to need to have to jump over something that you can just walk around.

They may even have it so that you naturally climb over smallish obstacles, whereas bigger ones are there to stop you moving past them (unless you have a jetpack).
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Old 2012-05-10, 11:08 AM   [Ignore Me] #8
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Re: Bunny hopping


Bah! Where is that? Not being able to fire while jumping is lame as hell!
What if you wanted to fire while just falling? Bail out of an aircraft over some of the enemy and throw everything I could at the troops on the ground before I splat was one of my favorite things to do when I knew I was gonna die anyway.

Not being able to jump would be even worse! WTH!

Last edited by Kran De Loy; 2012-05-10 at 11:09 AM.
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Old 2012-05-10, 11:13 AM   [Ignore Me] #9
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Re: Bunny hopping


There is definitely jumping and firing at the same time. At least as seen in the vids. And jetpacking and firing. Higby has stated that this is a valid technique actually.

I just dont see you hitting anything because of the COF bloom. And with the jump gauge it will need to be used sparingly.
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Old 2012-05-10, 11:14 AM   [Ignore Me] #10
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Re: Bunny hopping


Originally Posted by Kran De Loy View Post
Bah! Where is that? Not being able to fire while jumping is lame as hell!
What if you wanted to fire while just falling? Bail out of an aircraft over some of the enemy and throw everything I could at the troops on the ground before I splat was one of my favorite things to do when I knew I was gonna die anyway.

Not being able to jump would be even worse! WTH!
We've got a hopper! In ME you couldn't jump yet it didn't ruin the game at all for me. Jumping is ok, but with no restrictions we'll get a shitload of hoppers abusing it and breaking the immersion.
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Old 2012-05-10, 11:19 AM   [Ignore Me] #11
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Re: Bunny hopping


i think the bigger issue is warping aka quickly pressing a and d in a firefight.
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Old 2012-05-10, 11:23 AM   [Ignore Me] #12
Kran De Loy
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Re: Bunny hopping


Bunny hopping is more about games with mechanics that encouraged the practice than it was about ones that discouraged it. Current games need to discourage people from bunny hopping to break people of the habit even when it's not actually beneficial.

Like Painkiller and Red Orchestra.

To me having a game add in arbitrary restrictions on something so mundane isn't game breaking but it is aggravating as hell.
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Old 2012-05-10, 11:31 AM   [Ignore Me] #13
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Re: Bunny hopping


Originally Posted by Kran De Loy View Post
To me having a game add in arbitrary restrictions on something so mundane isn't game breaking but it is aggravating as hell.
If there's nothing to jump over, there's simply no reason to be able to jump.

If you're carrying 50kg of body armour and assault rifle, then I'd argue running would be hard enough, never mind jumping repeatedly.

Even if you make it ridiculously pointless in terms of being able to shoot someone else (though you could get lucky), its annoying because its hard to track and shoot these people as well as it just looking dumb.... and some people won't grasp the futility and continue to do it anyway, making the game look dumb.

Bunny hoppers are usually the same people who then manage to knife you in the face when you've unloaded a full clip into/at them.
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Old 2012-05-10, 12:09 PM   [Ignore Me] #14
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Re: Bunny hopping


You have to be able to jump. Also, BC2 does this better than BF3. BF3 movement is too restrictive, BC2 handled it by making your second or third jump very impotent.
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Old 2012-05-10, 12:10 PM   [Ignore Me] #15
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Re: Bunny hopping


Originally Posted by Kipper View Post
Bunny hoppers are usually the same people who then manage to knife you in the face when you've unloaded a full clip into/at them.
Exactly, better players. It's not often you see a bad player bunny hopping (and if you do, who cares about them..right), they are usually the ones ending the round at the top, not because they bunny hop but because they are generally faster more accurate players.

All this "it breaks the immersion" malarky... it's just a cover up, sounds better than "OMG he jumped and shooted me, and I can't win"

Doesn't matter if you try to inhibit a BHopper they will always find other ways to "break your immersion"
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