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2012-05-26, 07:58 AM | [Ignore Me] #47 | |||
Colonel
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Unless Liberator cannons are somehow going to be magically a LOT weaker than tank cannons. |
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2012-05-26, 08:09 AM | [Ignore Me] #48 | |||
Lieutenant General
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Compared to a Galaxy Gunship, Liberator will be peanuts though. |
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2012-05-26, 08:12 AM | [Ignore Me] #49 | ||
Colonel
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Thing is, weren't you arguing for GG to have weak armor(which would result in a low TTK for GG killing)...I am instead arguing that the overall TTK shouldn't be so low. That way, vehicles can set up near cover and move into it when threatened from the air, but with the vehicle TTK I've seen, you will become quite dead before you have the chance to drive 5 feet- and that's from just ONE aircraft hitting you.
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2012-05-26, 08:18 AM | [Ignore Me] #50 | ||
First Lieutenant
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I myself have an impression that the new system is better there are however several conditions presumed.
Conditions: 1. Main tank gun isn't actually the strongest (DPS wise) gun on the tank, it has large blast radius requiring less accuracy and it must have limited movement so drivers can actually focus on driving (so even if he isn't shooting at all he could still make a great team if paired up with a good gunner). 2. Gunner's gun should actually be primary weapon of that tank making the most DPS in consideration to it's class (AI, AA or AV). AV gunner's gun actually be more powerful than the main cannon itself, however gunner's guns should require great deal of precision (no blast radius) and should have 360 free movement radius independent of the direction the vehicle itself is facing. Last edited by Immigrant; 2012-05-26 at 08:20 AM. |
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2012-05-26, 08:41 AM | [Ignore Me] #51 | |||
Lieutenant General
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2012-05-26, 09:37 AM | [Ignore Me] #52 | |||
Lieutenant Colonel
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I always thought people were oblivious to that concept. But then again, it's Figment posting and I like your posts so you may be the exception confirming the general rule. Maybe there will be a day where people agree unanimously that ideas which sound awesome may not be actually fun in a game. |
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2012-05-26, 09:49 AM | [Ignore Me] #53 | ||
Colonel
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Fun is subjective and unfortunately, some people think their fun is ruined if a multi-crewed vehicle exists that requires teamwork to kill, this is where we come back to some people wanting duel simulators, and an infantry AA can't really solo duel kill a large air unit, can they? The key is that large units like that need to not be nimble and too fast, allowing them to be swarmed and killed by other appropriate units.
Last edited by Stardouser; 2012-05-26 at 09:52 AM. |
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2012-05-26, 10:12 AM | [Ignore Me] #54 | |||
Corporal
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If they want to cater to the CoD, MW, BF crowd, they should make the ability to take controle of the main gun a 'cert' and leave the tanks the old PS1 way by 'default'. And as someone mentioned the VS tanks gun. In PS1, the VS tank had 2 guns on it. Its primary gun which the gunner controlled was mounted on top in a turret. Not sure why they seemed to have removed that from the new Magrider. The one mounted on the nose which the driver controlled was a lower damage anti-everything weapon. While hopping in a mag-rider solo was effective, it wasnt nearly as effective as if they waited for, or got, a gunner to man the main gun. Like i said, if their turning the MBT's into over-sized lightnings to cater the Cod, MW, BF crowd, i honestly think they should make that the 'option', not the default. They shouldn't 'dumb-down' PS just to get more subs. Last edited by Rhapsody; 2012-05-26 at 10:15 AM. |
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2012-05-26, 10:16 AM | [Ignore Me] #56 | |||
Major
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Not sure how that will work on the magrider, but am prepared to wait and see. |
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2012-05-26, 10:18 AM | [Ignore Me] #57 | |||
Major
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The only time this doesn't work is if your side is low on the organised groups you'd need to do that. If that happens too often, then the "fun" gets drained away and replaced by a sense of helplessness. |
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2012-05-26, 10:20 AM | [Ignore Me] #58 | |||
Colonel
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Yes, I'm aware that this may force extra infantry to choose AA, or to not play infantry at all and instead pull appropriate vehicles, but if it weren't that way, the strategic importance would be reduced. Also, if we've got 5 gunners in a GG, I'm guessing only 3 will get good firing aspect angles at any given time, the inefficiency of that fact also makes this less powerful than it seems. A GG = 5 gunners, only 3 of which will have a good shot at any given time, whereas if it were replaced by 6 Reavers, would that not be a lot more powerful? Last edited by Stardouser; 2012-05-26 at 10:22 AM. |
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2012-05-26, 10:20 AM | [Ignore Me] #59 | |||
Corporal
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And yea, the new Mag is an issue since they seemed to have removed the top turret and turned the 'nose' gun into its main gun. |
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2012-05-26, 10:22 AM | [Ignore Me] #60 | |||
Corporal
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Bookmarks |
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