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2012-06-22, 02:10 PM | [Ignore Me] #49 | |||
Colonel
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But; Planetside won't be the only viable MMOFPS forever and I suspect that competitors, at least not all of them, will not use the continent approach to slice up a server. There have GOT to be other ways. |
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2012-06-22, 02:13 PM | [Ignore Me] #50 | |||
Major
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So far modern competitors have used a central hub approach with fighting taking place in instanced matches of 24-64 people. Anyone can always step their game up in the future, but right now PS2 is looking like top dog. |
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2012-06-22, 02:13 PM | [Ignore Me] #51 | |||
First Sergeant
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2012-06-22, 02:28 PM | [Ignore Me] #52 | |||
Colonel
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But you know, I suspect even 2000 people on the same point could crash the server. I'm betting the mission system, while it plays a primary role in immersion and teamwork encouragement, plays a secondary role in keeping all 2000 players from going to the same point. I don't remember when but one of the SOE guys described missions as filling up to the point where they would no longer be advertised although if a friend invites you to it you could still join. I immediately thought of this issue when I heard that. |
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2012-06-22, 02:36 PM | [Ignore Me] #53 | |||
Major
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That's why all the new MMO's are hotbar clickfests, with the company's swearing in interviews that's the best today's tech allows. That's why I hope PS2 succeeds. Maybe the rest of the online industry will get off their collective ass and start looking at new ways to build their worlds. Hell, I'd give my first born for a persistent Star Wars Battlefront, but as SWTOR and Force Unleashed proves, Lucasarts won't greenlight shit until someone else does it first. |
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2012-06-22, 06:05 PM | [Ignore Me] #54 | ||
Major
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I imagine it really be as simple as them merging servers after launch when they add more continents/planets. I also expect some kind of way to jump ahead of others in the que to enter a specific continent will be a premium feature.
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