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Old 2003-03-19, 09:37 PM   [Ignore Me] #46
mr_luc
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I think some people are misunderstanding (and I may be as well) -- but as I understand it, the timer is on a PER-PERSON basis. So a facility won't have to wait 30 minutes to crank out another Mosquito, but if you get shot down after 15 minutes of flying, you will have to wait for another 15 minutes to fly one.

That's one thing I don't really like -- I really, REALLY think the devs are overdoing it with 30 minutes. I mean, an agressive, great pilot, who has sunk his certs into, say, piloting and repairing (so he can repair his vehicle) -- he might get lagged and run into a freaking TREE. This might be 2 minutes after he got his vehicle -- do you know how long 28 minutes is if you're just sitting around??

In DAoC, you had to take a horse to a portal area waaay up north just to get INTO another realm (and the walk to the enemy-infested portions of YOUR frontier was even longer -- a good 15 minutes PAST the portal gate. When you died in the frontier and couldn't get resurrected in time, you had to respawn a a town way south of the gate, get on a horse and ride for 5 minutes, and then (depending on your luck) wait up to ten minutes for these little AI guys to come out and portal everyone.

That 10-minute wait was the most irritating thing . . .geez. Ten minutes is freaking forever when your character is standing around, just watching people wak around, dressed like **** . . .

I would go insane waiting 28 minutes for my next chance to fly a plane. I mean, a HALF HOUR?!? If you fly and die four times -- FOUR TIMES -- as a pilot, that's 2 hours. Some might say "well, that promotes not being wasteful with vehicles blah blah" -- very true. But it might also promote pansies -- little wankers that fly off and don't play for the team, looking only for the occasional person in the open field. I mean, what Galaxy-certed pilot is going to want to try a daring drop over an enemy base if he has to wait 2 hours or something?? It encourages pilots to be pussies . . . I mean, it's better than encouraging them to be plane-ramming dicks . . um, metaphor, hehehe, oh sorry -- but still.

Wah.

WAH I SAY! CALL TEH WAHMBULANCE!
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Old 2003-03-19, 09:41 PM   [Ignore Me] #47
mr_luc
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The reconstruction time is mainly to stop the enemy from cranking out tank after tank after Reaver from a base under siege.
See, I would prefer that this was balanced out via ANT usage, not a timer on the vehicles. I don't mind them pumping out vehicles like there's no tomorrow -- let them, it's consistent, although jeez you'd think that pumping vehicles OUT of a base under seige would be kind of tough without a high percentage of vehicle loss (smaller area to mine, lots of enemies outside, etc). But let them -- they will use up their energy. If they can keep getting ANT's in spite of the seige, more power to them -- vehicles for all!

I like open-ended situations like that. Restricting players via vehicle timers is a bad idea to me if they're longer than 15 minutes. I honestly can't see how much abuse you could muster up with one vehicle every 15 minutes. :P
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Old 2003-03-19, 11:30 PM   [Ignore Me] #48
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Seee?? mr-luc agrees with me..... As I said 30 minute will kill off many devoted pilots.....and when I mean devoted, I mean diehards....ones that can woop out a can of woopass on natrual targets....but then they may have a 56k, and suddenly a wave of lag comes and throws him into a tree (since most good pilots fly low....like me).....just the 30 minute thing is lil too long....

And i'm guessin luc is talkin bout the armor lock, 10 minutes is hell.....is it ten minutes, or 3 days, I heard both? But that is a little too long...at the most 10-30 seconds.....or less.......while weapon lock I dont really care cause I'[m hoping you can still drive/pilot vehicles such as a transport (if the lock holds on vehicle's weapons too).

And I do know the locks are grief points....and no I wont be a serial killer.....I'm just bringing that up since the talk went to time limits...
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Old 2003-03-19, 11:37 PM   [Ignore Me] #49
Warborn
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Originally posted by BUGGER33
First I know that, but I really dont wana run a woopin 1000 miles..

wait i will add soon..
Then recall to sanctuary, hitch a HART, and go to where you want to be via drop pod.

See, I would prefer that this was balanced out via ANT usage, not a timer on the vehicles. I don't mind them pumping out vehicles like there's no tomorrow -- let them, it's consistent, although jeez you'd think that pumping vehicles OUT of a base under seige would be kind of tough without a high percentage of vehicle loss (smaller area to mine, lots of enemies outside, etc). But let them -- they will use up their energy. If they can keep getting ANT's in spite of the seige, more power to them -- vehicles for all!
Given that you do not have access to quick and easy vehicle replacement, if this were the case, coupled with base defenses, the defenders would be able to destroy an equal sized attacking force rather quickly -- certainly before the energy supply is depleted. It does not take many instant reconstructions of a vehicle to defeat an enemy if you're trading tanks and aircraft on a 1 for 1 basis. Not only that, but the what you suggest over a reconstruction timer (which may or may not be 30 minutes -- don't take anyone's word for it unless they're in the Beta and fly a Mosquito/Reaver) would result in crappy pilots flying around, destroying their aircraft repeatedly, and draining base facilities in no time flat (either by accident due to their ineptitude or on purpose to sabotage their team). Having a reconstruction timer is simply better on all accounts.
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Old 2003-03-20, 12:51 AM   [Ignore Me] #50
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It may well be that while you are waiting for your own timer to expire, you can pass the time being a gunner in someone else's ship.

Or, it may be a way to force folks to run as infantry part of the time, rather than having everyone be in a tank/airship at all times�
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Old 2003-03-20, 01:20 AM   [Ignore Me] #51
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As I said somewhere, some are pilots from heaven...but they dont know how to throw a lightning bult....

Bout the HARTs, wouldn't you be strapped down if ya board it (strapped down as in gunnless....besides the handgun)? ohhhhh, ops....i was thinking about the drop pod when you enter the game.....nm, i take that back....



And the build proces is still bull as said, a sudden wind of lag may drag a ship into a tree.

And I adressed the reason why i brought up the grief stuff....
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Old 2003-03-20, 05:44 AM   [Ignore Me] #52
Zatrais
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Uhm, where did everyone get 30 mins from? dev said it? screenshot? beta leakage?

Annyways, like warborn says the vehicle timers is to prevent llamas from spamming vehicles, draining places and to make base defence a little harder whit not having the ability to spawn hoards of vehicles.

If you have to wait 30 mins, big deal. Go do some grunt work instead pretty flyboy.
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Old 2003-03-20, 06:36 AM   [Ignore Me] #53
shiro
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i think that a big reason for vehicle timers is to make it so that there are like barely any infantry and all these vehicles.it sounds like people are just ruleing out the hole infantry idea of the game
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Old 2003-03-20, 09:17 AM   [Ignore Me] #54
mr_luc
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Originally posted by Zatrais
If you have to wait 30 mins, big deal. Go do some grunt work instead pretty flyboy.
. . .

Wait a second . . . you know, I never really planned on being a pilot much anyways (besides maybe an ANT pilot) . . . wtf am I yammering about?

Hell, I would still probably buy the game if it was vehicle-less -- and a timer makes them a valuable commodity.

Although, yeah, I really hope the rebuild timer for things like the Mosquito and that little 4-wheeler are around 5-10 minutes.
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