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Old 2012-10-30, 07:08 PM   [Ignore Me] #46
Dagron
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Re: Crewed MBT's for one week


^This.
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Old 2012-10-30, 07:31 PM   [Ignore Me] #47
PredatorFour
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Re: Crewed MBT's for one week


Sixshooter, dunno if your trying to stir things up or wateva but we are just saying that it would be nice if we had A CHOICE whether our gunner uses the main gun or not. Be it a different cert progression, or more advanced cert tree. We would like to have the option of using our MBT as a team and not as a lone wolf. We arent denouncing the lone wolf style of play, we are saying both styles of play should be available to use ingame.
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Old 2012-10-30, 07:49 PM   [Ignore Me] #48
Whiteagle
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Re: Crewed MBT's for one week


Originally Posted by PredatorFour View Post
Sixshooter, dunno if your trying to stir things up or wateva but we are just saying that it would be nice if we had A CHOICE whether our gunner uses the main gun or not. Be it a different cert progression, or more advanced cert tree. We would like to have the option of using our MBT as a team and not as a lone wolf. We arent denouncing the lone wolf style of play, we are saying both styles of play should be available to use ingame.
Well I'm not...

Seriously, what is the point of the Lightning if an MBT can do all the same things?
A reasonable assumption is that, like the Liberator, the Vehicle controls and the Main Gun controls are both separate thus requiring teamwork to reach the full potential of a powerful weapons platform.

But no, people ignore the Lightning because "it's not an MBT"...
A Main Battle Tank should be fearsome, but it shouldn't be the out and out best option for a single player!
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Old 2012-10-30, 09:02 PM   [Ignore Me] #49
SixShooter
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Re: Crewed MBT's for one week


Originally Posted by PredatorFour View Post
Sixshooter, dunno if your trying to stir things up or wateva but we are just saying that it would be nice if we had A CHOICE whether our gunner uses the main gun or not. Be it a different cert progression, or more advanced cert tree. We would like to have the option of using our MBT as a team and not as a lone wolf. We arent denouncing the lone wolf style of play, we are saying both styles of play should be available to use ingame.
I totally agree, I would love to see both.
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Old 2012-10-30, 09:23 PM   [Ignore Me] #50
Ghoest9
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Re: Crewed MBT's for one week


I agree with Smed.

I liked the old system in PS1.

Then i tried this and i think this is more fun.
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Old 2012-10-30, 09:38 PM   [Ignore Me] #51
stargazer093
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Re: Crewed MBT's for one week


always thinking they should probably add a NS heavy tank which require 3 person to drive, one driver, whom have access to a machinegun in front of the hull, two gunner, one to man the main gun alone with a co-axial weapon, another to man the secondary weapon on top of the turret
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Old 2012-10-30, 09:42 PM   [Ignore Me] #52
moosepoop
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Re: Crewed MBT's for one week


Originally Posted by Ghoest9 View Post
I agree with Smed.

I liked the old system in PS1.

Then i tried this and i think this is more fun.
i like both mechanics and would like both.
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Old 2012-10-31, 04:09 AM   [Ignore Me] #53
Figment
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Re: Crewed MBT's for one week


Both is not really an option because it is not balanced if you can crew the same unit solo which others need three crew for. Hence the Lightning.

It is a shame so many people failed their maths in high school. They want to compromise as if it were a political issue. Unfortunately it is a mathematical issue. Fun on your own can be had at all times in the Lightning. There is not one single good reason to do that in a much stronger unit as well. There arent't even any other reasons aside from egocentrism. I don't believe egocentrism to be a good advisor in design decisions for a MMO.

This isn't about having some basic survivability as a weak unit like infantry. This is about the strongest ground unit with the most firepower and tank armour in game. Compromises aren't optional.

Last edited by Figment; 2012-10-31 at 04:10 AM.
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Old 2012-10-31, 04:41 AM   [Ignore Me] #54
Furber
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Re: Crewed MBT's for one week


Disagree with smed for loads of reasons, most of which have already been posted.

It all seems so hypocritical that they want new players to join an outfit and work with other players, yet higby's most common excuse for this 1 man tanking is something along the lines of "New players will log in and hop in a tank and expect to gun it too. They don't want to have to find a gunner". Heaven forbid they actually interact with their team mates. And it sort of implies that new players won't have any friends to play with. You don't have to be in an outfit to operate a crewed tank, me and my friend did it for months in ps1, just the two of us.

These rants wont stop until they add in that dedicated gunner cert (I really have to thank higby for keeping that idea alive), so the sooner post launch that is, the better.

On a side note, Buggies will be driver separated from gunner, so that may have to hold us through until the glorious dedicated gunner cert arrives, whenever that may be.
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Old 2012-10-31, 05:12 AM   [Ignore Me] #55
Figment
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Re: Crewed MBT's for one week


Yeah let's make buggies seperated and give people a choice between heavy armour and an one shot kill gun for themselves or a two person ATV which you can't fire from alone and a Lightning AA, one shot AI and AP gun...

What will the players pick when given the choice?! :/ customization is really hurting other unit choices for their viability and attractiveness.
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Old 2012-10-31, 05:46 AM   [Ignore Me] #56
Timealude
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Re: Crewed MBT's for one week


I think the other problem is how would you balance the customization on the mag, not just switch the guns around. What else would you add to the mag that would balance it with the other 3 manned tanks? The other problem I see with this is your giving up any protection against aircraft if you just gain one "Good" gun. As any mag driver will tell you in ps1 you were better off making a pew pew pew noise with your mouth then using that trash front gun on the mag. Then, If you give the mag 3 guns like every other vehicle then its going to be OP because of its hover ability because of its fire power.
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Old 2012-10-31, 06:39 AM   [Ignore Me] #57
Tamas
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Re: Crewed MBT's for one week


Originally Posted by Whiteagle View Post
How about instead of a hovering solo pwnmobile, you try an actual tank for once?
Seriously, the Mag is basically a superior armored, all around faster Heavy Assault from what I can gather from 'the way you drive it now'.

You only want solo-MBTs because the Magrider lets you do nearly everything you could as Infantry except with more speed, a more powerful weapon, a hell of a lot more survivability, and having almost NO drawbacks whatsoever!

Basically, you have "FUN" by rolling the most unbalanced tactic in the game all over your opposition, not through accomplishments won with your own skill or from satisfaction derived from helping your Faction.

You are the WORST type of Lone-wolf; a Munchkin whose sole enjoyment is derived from a false sense of superiority garnered from the abuse of broken mechanics.

Maybe my opinion comes from the fact that I main Terran Republic, and thus have a Default MBT that isn't that much better then the Default Lightning, but your main complaint is that you cannot STRAFE WITH A LIGHTNING!
I sense bitterness and intended misinterpretation. Seems the sugar level in your blood is low, cookie maybe?

Broken mechanics? Superiority? The irony is over 9000.

Personal attacks, straw man arguments, misinterpretation, imagining things etc. Clearly you have a closed mind, no critical thinking, not up for a discussion - your way or the highway? Ye, I have a better chance of convincing Higby to join VS, then have a decent discussion with you.

As I said, I will go and enjoy the game, while you can lurk here and continue ranting.
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Old 2012-10-31, 06:57 AM   [Ignore Me] #58
Dagron
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Re: Crewed MBT's for one week


Originally Posted by Furber View Post
(...) higby's most common excuse for this 1 man tanking is something along the lines of "New players will log in and hop in a tank and expect to gun it too. They don't want to have to find a gunner". Heaven forbid they actually interact with their team mates.
...or that they use the one man tank, you know, the one made for people who want to drive'n gun. Because let's face it, it's much easier to just make 2 one man tanks with different levels of power than to create a couple of interface lines to let people know they're about to spawn a tank that needs a gunner to fire the main gun.


Originally Posted by Tamas View Post
Clearly you have a closed mind, no critical thinking, not up for a discussion (...)
Yeah, he's the one who posted 3 times in a row without a single argument, just nonsense about blood sugar and all kinds of taunting "umad bro" comments...

Last edited by Dagron; 2012-10-31 at 07:09 AM.
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Old 2012-10-31, 07:07 AM   [Ignore Me] #59
Gatekeeper
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Re: Crewed MBT's for one week


Originally Posted by Dagron View Post
...or that they use the one man tank, you know, the one made for people who want to drive'n gun. Because let's face it, it's much easier to just make 2 one man tanks with different levels of power than to create a couple of interface lines to let people know they're about to spawn a tank that needs a gunner to fire the main gun.
Absolutely. You'd think they could then use the existence of the MBTs as a lure to convince people to try teaming up with another player.

Solo players would see them, know they're strong - but not be able to use them effectively until they reached out to join a squad or an outfit - or brought in one of their RL friends to help them in the game. Surely that'd be a win all around?
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Old 2012-10-31, 07:22 AM   [Ignore Me] #60
Figment
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Re: Crewed MBT's for one week


Originally Posted by Timealude View Post
I think the other problem is how would you balance the customization on the mag, not just switch the guns around. What else would you add to the mag that would balance it with the other 3 manned tanks? The other problem I see with this is your giving up any protection against aircraft if you just gain one "Good" gun. As any mag driver will tell you in ps1 you were better off making a pew pew pew noise with your mouth then using that trash front gun on the mag. Then, If you give the mag 3 guns like every other vehicle then its going to be OP because of its hover ability because of its fire power.
The Magrider has special abilities in a number of other departments (strafing, afterburner, amphibious qualities, etc and would also have numerical advantages). I'd therefore say firepower and endurance are good choices for reduced capacity (for instance, no one shotting infantry), while they could be a tiny bit cheaper than other tanks.

Originally Posted by Gatekeeper View Post
Absolutely. You'd think they could then use the existence of the MBTs as a lure to convince people to try teaming up with another player.

Solo players would see them, know they're strong - but not be able to use them effectively until they reached out to join a squad or an outfit - or brought in one of their RL friends to help them in the game. Surely that'd be a win all around?
Too... much... sense... head... explodes! D:


Well not mine, but you get the idea... :/ I don't get the people that say "yeah but I want to drive and gun the MBT, because it's stronger and therefore more fun", so what? What makes it fair that you'd be allowed to? Why is your fun more important than game and unit balance and therefore people's fun in general?

This isn't Animal Farm where all people are equal but MBT drivers a bit more equal.

Last edited by Figment; 2012-10-31 at 07:26 AM.
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